Search found 16 matches

by Melvin
Thu Sep 09, 2004 9:59 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: a "funny" thing I noticed about tanks
Replies: 23
Views: 498

RE: a "funny" thing I noticed about tanks

<r> true it'd be neglible on real life standards, but the line in game is pretty thin:<br/>
1. if a tank loses all but the coax-MG and rallies -> it's back in the action.<br/>
2. if it loses all weapons and rallies -> no combat use.<br/>
the point: in both cases the unit is rallied. not shaken or ...
by Melvin
Thu Sep 09, 2004 6:38 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: a "funny" thing I noticed about tanks
Replies: 23
Views: 498

RE: a "funny" thing I noticed about tanks

<t> Vulkan:<br/>
You might be right. That'd explain the shooting sounds during overrun attack.<br/>
<br/>
I recall from Sven Hassel books that the russian used to crush infantry with tanks to shatter the German morale when they didn't have any antitank weapons left. I know that Hassel is ...
by Melvin
Wed Sep 08, 2004 7:39 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: a "funny" thing I noticed about tanks
Replies: 23
Views: 498

RE: a "funny" thing I noticed about tanks

<r> no offence taken, relax <E>:)</E><br/>
<br/>
this is one reason I like the game: it represents something a bit different<br/>
to everyone. you can play it the way you like, be it serious or adventurous.<br/>
I think sometimes we just need a bit lighter heart for some of the more crazier ...
by Melvin
Tue Sep 07, 2004 6:20 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: a "funny" thing I noticed about tanks
Replies: 23
Views: 498

RE: a "funny" thing I noticed about tanks

<r> right... well I guess it's still just a *game* to me :/<br/>
<br/>
sorry if it's too arcade for you... <br/>
I guess i'll go play Super Mario 17: The Return to Marioland 4 on my gamecube. <E>:P</E><br/>
<br/>
what I mean is I personnally don't go for such high level of realism. if a tank ...
by Melvin
Mon Sep 06, 2004 9:53 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: a "funny" thing I noticed about tanks
Replies: 23
Views: 498

a "funny" thing I noticed about tanks

<t> If all the tanks weapons are broken it can't make overrun attacks...<br/>
<br/>
Is this a hardcoded thing or is there a way to do something about it?<br/>
(maybe give tanks a melee weapon [:D])<br/>
<br/>
It's kinda annoying because you could at least use busted tanks to clean out<br ...
by Melvin
Fri Sep 03, 2004 9:41 am
Forum: SP:WaW Training Center
Topic: Some Noobie Q's
Replies: 8
Views: 156

RE: Some Noobie Q's

<t> Hi<br/>
<br/>
In response to #6:<br/>
Yes you can pretty much drop any infantry. The difference is that regular infantry takes much<br/>
more suppression from the drop and it seems to take longer time to recover. Paratroopers usually<br/>
recover quickly.<br/>
<br/>
In my experience ...
by Melvin
Sun Jul 25, 2004 11:56 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Melee Combat
Replies: 1
Views: 38

Melee Combat

<t> What kind of situations do you guys use melee in?<br/>
<br/>
I've tried it a few times and my squads really got wasted. I really can't see the point because you can just as well shoot (unless the unit is out of ammo).<br/>
<br/>
Am I missing something or is it the kind of absolute last ...
by Melvin
Thu Jul 22, 2004 8:30 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: has anyone's snipers ever hit the enemy??
Replies: 20
Views: 798

RE: has anyone's snipers ever hit the enemy??

<r> I've noticed that snipers do cause casualties somewhat well on closer ranges but they're easily killed by return fire.<br/>
<br/>
One fun thing I like to do against the AI is to use an airplane to drop 5-10 snipers to the enemy's rear area. Once there they begin to hunt for artillery. When ...
by Melvin
Wed Jun 30, 2004 1:28 pm
Forum: SP:WaW Training Center
Topic: A Question about battle ending before designated amount of turns
Replies: 8
Views: 215

RE: A Question about battle ending before designated amount of turns

<r> <QUOTE><s>[quote]</s>ORIGINAL: Resisti<br/>
<br/>
Do you remember if there were any EXIT victory hexes? I saw some scens abruptedly ending, when such type of victory hexes are present on map...
<e>[/quote]</e></QUOTE>
<br/>
What are those? I'm not sure but I think they were all normal ones ...
by Melvin
Wed Jun 30, 2004 6:43 am
Forum: SP:WaW Training Center
Topic: A Question about battle ending before designated amount of turns
Replies: 8
Views: 215

RE: A Question about battle ending before designated amount of turns

<t> I think that it applied otherwise except for the victory hexes. The enemy had less than half of it's units destroyed but many were routed. <br/>
<br/>
The thing that puzzles me is the victory hexes -condition. It didn't apply. I had one of four hexes and the AI had the rest.<br/>
<br/>
Is it ...
by Melvin
Tue Jun 29, 2004 10:50 am
Forum: SP:WaW Training Center
Topic: A Question about battle ending before designated amount of turns
Replies: 8
Views: 215

A Question about battle ending before designated amount of turns

<r> There's something I've been wondering for a while. I hope someone could clarify it for me a bit.<br/>
<br/>
I was playing Heroes of the Motherland mission 2. My tactic was to make a perimeter of at-guns and infantry to welcome the germans. I thought after I'd destroyed some enemy tanks I'd ...
by Melvin
Mon Jun 28, 2004 7:28 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: An idea for a better role for fighters in SPWAW
Replies: 5
Views: 341

RE: An idea for a better role for fighters in SPWAW

<r> I think that might be a cool idea. Especially against troop transport planes it might be useful.<br/>
<br/>
But would you really buy fighters just incase the enemy had a attack planes? spending a few hundred points to shoot down planes that do just one attack (and maybe aren't even there ...
by Melvin
Mon Jun 28, 2004 7:17 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Long campaign with only airborne troops
Replies: 8
Views: 95

RE: Long campaign with only airborne troops

<r> Thanks for the thoughts. <br/>
<br/>
I tried a few things and I noticed that the AI has it's wires crossed when fighting two fronts. Many times it just kept running circles with tanks as if they were driven by headless chickens <E>:D</E>.<br/>
<br/>
The biggest problem was finding a good ...
by Melvin
Thu Jun 24, 2004 6:50 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Long campaign with only airborne troops
Replies: 8
Views: 95

RE: Long campaign with only airborne troops

<t> How about dropping engineers and also bringing along AT-guns by gliders? The guns would have to be light though... <br/>
That in addition to having a decent aircover might ease things a little bit.<br/>
<br/>
Do you think AT-rifles would cause enough suppression to tanks so that engineers ...
by Melvin
Wed Jun 23, 2004 7:33 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Long campaign with only airborne troops
Replies: 8
Views: 95

Long campaign with only airborne troops

<t> Hi everyone, I'm new on the board. (I've been reading and playing for a while though).<br/>
<br/>
I'm thinking of trying the WW2 campaign with just airborne troops (nation still undecided). Does anyone have any experiences or tips for this? <br/>
<br/>
My plan is not having any ground troops ...

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