Search found 22 matches

by Freaky
Mon Feb 28, 2005 1:29 am
Forum: Starshatter Modding Forum
Topic: Components
Replies: 7
Views: 230

RE: Components

Probe is, funnily enough, design: "Probe". There's no decoy subsystem from what I can see, but you can make one yourself, I'm sure.

I'm still planning on writing a web app which will catalogue all this stuff. I recommend people bug me until I do it ;)
by Freaky
Sat Feb 26, 2005 9:42 pm
Forum: Starshatter Modding Forum
Topic: Components
Replies: 7
Views: 230

RE: Components

You have design: "Flight Deck" in your flightdeck: section?
by Freaky
Mon Jan 31, 2005 8:08 pm
Forum: Starshatter Modding Forum
Topic: Stock SS weapons sources and list wanted
Replies: 4
Views: 199

RE: Stock SS weapons sources and list wanted

<r> Complete list of stock Starshatter weapons, in no particular order, in YAML format:<br/>

<CODE><s>[code]</s>drone:
Decoys:
- Fighter Decoy
Athena:
- Athena1
- Athena2
Torps:
- Fusion Torpedo
Drones:
- Sensor Drone
Nike:
- Nike
primary:
Cannon:
- Deck Gun
- Plasma Cannon
- AAA ...
by Freaky
Fri Jan 28, 2005 12:22 pm
Forum: Starshatter: The Gathering Storm
Topic: Petition for Battleships in Starshatter
Replies: 160
Views: 4499

RE: LMAO

<r> <QUOTE><s>[quote]</s>8 Plasma Lasers (Because I couldn't figure out the weapon tag for Gamma Ray Lasers like the Devistator is armed -- anyone know off hand)<e>[/quote]</e></QUOTE>

<CODE><s>[code]</s>weapon: {
type: "Gamma Laser",
design: "Beam Weapon",<e>[/code]</e></CODE>
<br/>
Should ...
by Freaky
Sun Oct 31, 2004 9:24 pm
Forum: Starshatter Modding Forum
Topic: Heat
Replies: 3
Views: 160

Heat

<r> Let's see, we have fusion reactors, drive systems, massive shield arrays, huge energy weapons; GW's of energy being pushed around, thrown at things, etc.<br/>
<br/>
Now, assuming these systems aren't 100% effecient (which would seem rather unlikely), our starships are going to have an awful ...
by Freaky
Tue Oct 05, 2004 1:21 pm
Forum: Starshatter: The Gathering Storm
Topic: B5 Update
Replies: 62
Views: 1604

RE: B5 Update

<r> Lord QDaan: Good news servers go up to 180 days in text groups, 35 I think is the max for most binaries. Most people who commonly download from Usenet have access to at least a moderately good server, which usually go up to a week or two. In my experience, that's better than most torrents <E ...
by Freaky
Fri Oct 01, 2004 1:42 am
Forum: Starshatter: The Gathering Storm
Topic: B5 Update
Replies: 62
Views: 1604

RE: B5 Update

7-Zip Ultra got it down to 209MB, with SFX. 3D Gamers or so might be a good idea :)
by Freaky
Thu Sep 30, 2004 9:10 pm
Forum: Starshatter: The Gathering Storm
Topic: B5 Update
Replies: 62
Views: 1604

RE: B5 Update

<r> Usenet post starting. I repacked to 15MB RAR, reducing the size of the release to just 245MB (2.77MB parts are really too small for a post of this size on Usenet, sorry guys).<br/>
<br/>
The files are going up to news.usenetserver.com right now, and should be there in about 5 hours. You can ...
by Freaky
Wed Sep 29, 2004 10:58 pm
Forum: Starshatter: The Gathering Storm
Topic: B5 Update
Replies: 62
Views: 1604

RE: B5 Update

<r> Bah, WinACE. If you're going to use some random format to get a few more percent, <LINK link="http://www.7-zip.org/"><s>[link=http://www.7-zip.org/]</s>7-Zip<e>[/link]</e></LINK> is a good choice.. but nm, WinRar can extract too; something WinACE's self-extractor seems unable to manage.<br ...
by Freaky
Tue Sep 28, 2004 1:48 pm
Forum: Starshatter: The Gathering Storm
Topic: Zolon?
Replies: 2
Views: 92

RE: Zolon?

They're hidden in the editor, but you can still use them.

Try making a custom mission with any old ships, loading Mods\Missions\$whichever.def into a text editor and setting the design of a unit to "ZZD". ZZA is the Zolon attack craft, and ZZF is the fighter.
by Freaky
Fri Sep 24, 2004 2:37 am
Forum: Starshatter: The Gathering Storm
Topic: Milo has done it again!
Replies: 25
Views: 791

RE: Milo has done it again!

<r> Posting it to Usenet would be a good move too; provide a <LINK link="http://docs.newzbin.com/WhatIsAnNZBFile"><s>[link=http://docs.newzbin.com/WhatIsAnNZBFile]</s>NZB<e>[/link]</e></LINK> and peeps with access to a half-decent news server can just load it into their client and download as fast ...
by Freaky
Thu Sep 23, 2004 5:19 am
Forum: Starshatter: The Gathering Storm
Topic: Milo has done it again!
Replies: 25
Views: 791

RE: Milo has done it again!

BitTorrent would be a good idea for the initial release. Want me to see about running a tracker?
by Freaky
Wed Sep 08, 2004 12:20 am
Forum: Starshatter: The Gathering Storm
Topic: Any Computer Gurus here?
Replies: 37
Views: 726

RE: Any Computer Gurus here?

Meh, on Sandra, king of the unreliable benchmark. Also comparing a dual channel system with a single channel one; let's see a comparison with an S939 AMD64 3500+ running 200Mhz "slower" than this 3400+ ;)
by Freaky
Sat Sep 04, 2004 8:47 pm
Forum: Starshatter: The Gathering Storm
Topic: Any Computer Gurus here?
Replies: 37
Views: 726

RE: Any Computer Gurus here?

<r> <QUOTE><s>[quote]</s>and for the "all powerfull" amd chips.. lmao.. mine is walking on them... badly,<e>[/quote]</e></QUOTE>
Right, because the P4 is good at running code that fits in it's cache; it's very deep pipeline, high cost of stalls and the slower system memory are less of an issue when ...
by Freaky
Thu Aug 12, 2004 10:29 pm
Forum: After Action Reports
Topic: Capship attacking and the single fighter pilot
Replies: 6
Views: 1605

RE: Capship attacking and the single fighter pilot

Use code tags for things like that:

Code: Select all

       _________________________________
        \                          ___/
         \________________________/
       ->      \     /
              [      ]
                 \/
by Freaky
Thu Aug 05, 2004 8:10 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 1024

RE: unmodfile.exe?

<r> <QUOTE><s>[quote]</s>ORIGINAL: DamoclesX<br/>
<br/>
most encrytion, there ar levels of it that are just to great for any simple home user to have a hope, you need a farm of systems.<e>[/quote]</e></QUOTE>
You miss the point; you can use a one time pad and it'd be just as insecure as 128 bit ...
by Freaky
Fri Jul 30, 2004 9:33 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 1024

RE: unmodfile.exe?

<r> I'm surprised milo's annoyed or even surprised by this tbh; the format's trivially simple, and has nothing to do with any sort of copy protection that I can see. It's just to make the game more space effecient and make mod management easier. Nobody should be under any illusion that it provides ...
by Freaky
Tue Jul 27, 2004 2:54 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 1024

RE: unmodfile.exe?

Very well; the files have been removed.
by Freaky
Tue Jul 27, 2004 11:35 am
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 1024

RE: unmodfile.exe?

<r> It's a dead simple format; I worked it out with a couple of hours fiddling with less than 100 lines of Ruby total -- it took me longer than that to work out a simple tar reader, and I have the specs for that [:)]<br/>
<br/>
Here they are:
<UL><s>[ul]</s><LI><s>[*]</s> <LINK link="http://www ...
by Freaky
Tue Jul 27, 2004 9:36 am
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 1024

RE: unmodfile.exe?

<r> Eventually? I meant this morning.<br/>
<br/>
I have a script that is, as I type this, unpacking shatter.dat. It's all of 44 lines of <LINK link="http://www.ruby-lang.org/"><s>[link=http://www.ruby-lang.org/]</s>Ruby<e>[/link]</e></LINK>.<br/>
<br/>
milo, mod devs: you're not going to be ...

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