Search found 88 matches

by HomeFries
Tue Jan 28, 2020 2:43 pm
Forum: Command: Modern Operations series
Topic: Air Intercept/VID questions
Replies: 9
Views: 237

RE: Air Intercept/VID questions

[&o][&o][&o]
by HomeFries
Mon Jan 27, 2020 2:49 pm
Forum: Command: Modern Operations series
Topic: Air Intercept/VID questions
Replies: 9
Views: 237

RE: Air Intercept/VID questions

<t> Great call with the Weps Hold ROE. I'll definitely try that.<br/>
<br/>
For those who don't know (it's a common misconception), Weapons Hold will allow you to fire in self defense or defense of others, so it's not a complete nerf. If you don't get the ROE back to Tight in time, the section ...
by HomeFries
Sun Jan 26, 2020 8:53 pm
Forum: Command: Modern Operations series
Topic: Air Intercept/VID questions
Replies: 9
Views: 237

RE: Air Intercept/VID questions

<t> Thanks for the quick reply, Apache.<br/>
<br/>
So if there isn't a specific command, the best bet is to create air intercept missions from ready-on-the-ramp aircraft? If a section or flight is already airborne, and based on their weapons loadout (e.g. BVR capable) I want them on a high ...
by HomeFries
Sun Jan 26, 2020 6:19 pm
Forum: Command: Modern Operations series
Topic: Air Intercept/VID questions
Replies: 9
Views: 237

Air Intercept/VID questions

<t> In attempting Flight Tutorial 6 (AAW-4), I have to intercept multiple groups of aircraft to determine whether they are bandit/hostile or civilian traffic. I am getting frustrated because I'm at the point where I task the F-16s to intercept a group, but I don't want to use the "Engage Target ...
by HomeFries
Tue Oct 09, 2007 7:36 pm
Forum: Hornet Leader PC
Topic: Exclusive PC version content!
Replies: 7
Views: 155

RE: Exclusive PC version content!

I'd love to see Apache-Thunderbolt Leader incorporated as well![&o]
by HomeFries
Tue Oct 09, 2007 7:35 pm
Forum: Hornet Leader PC
Topic: Screen Res Question
Replies: 86
Views: 5476

RE: Screen Res Question

<t> Another vote here for 12x8 resolution.&nbsp; This is a game I would definitely use more on my laptop, as I could play it on the commuter train on my way home from work.<br/>
<br/>
BTW, I'm very happy to see HL make it to the PC.&nbsp; I have HL2 (PDF and Vassal) and Apache-Thunderbolt leader ...
by HomeFries
Mon Jun 11, 2007 1:13 pm
Forum: John Tiller's Campaign Series
Topic: Download manager supported?
Replies: 8
Views: 102

RE: Download manager supported?

<r> Rich,<br/>
<br/>
FWIW, I used Getright for my download and it worked great. One nice thing about Getright is it tells you during the download whether the site <U><s>[u]</s>doesn't<e>[/u]</e></U> support download resuming. I never got this message downloading from Matrix/DR.<br/>
<br/>
Hope ...
by HomeFries
Tue Dec 12, 2006 4:32 pm
Forum: Starshatter: The Gathering Storm
Topic: TrackIR support
Replies: 34
Views: 871

RE: TrackIR support

<r> <QUOTE><s>[quote]</s>How can I force the 4.x software into enhanced mode without enhanced software running?<e>[/quote]</e></QUOTE>
<br/>
Therein lies the problem.&nbsp; I know that the game must directly support enhanced mode, but the game still may need to be recognized by the TIR software in ...
by HomeFries
Mon Dec 11, 2006 3:45 pm
Forum: Starshatter: The Gathering Storm
Topic: TrackIR support
Replies: 34
Views: 871

RE: TrackIR support

&nbsp;&nbsp;&nbsp; I believe you can work around this by forcing a profile to be loaded in the TIR software regardless of game launch.&nbsp; Of course, the issue then is enabling TIR Enhanced support in-game.
by HomeFries
Fri Oct 20, 2006 9:18 pm
Forum: Starshatter: The Gathering Storm
Topic: TrackIR support
Replies: 34
Views: 871

RE: TrackIR support

<t> Great news.<br/>
<br/>
In the meantime, I was able to get it to work using TIRMouse.exe in the TrackIR 4.0 folder.&nbsp; You have to program a button for the right mouse button and enable mouselook, but it works, however crudely.<br/>
<br/>
Of course, it looks like the mouse y axis is ...
by HomeFries
Fri Oct 20, 2006 6:22 pm
Forum: Starshatter: The Gathering Storm
Topic: TrackIR support
Replies: 34
Views: 871

RE: TrackIR support

I'm trying to figure this one out myself.&nbsp; The instructions say it supports TIR 3.1, but then nothing beyond how to enable the feature.

Hopefully, SS doesn't exclusively support 3.1, as most people are using 4.0 now.
by HomeFries
Tue Jul 11, 2006 6:22 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAD Tuesdays
Replies: 17
Views: 306

RE: TOAD Tuesdays

ORIGINAL: Silvanski
It's Tuesday [;)]

Shhhh! Don't say anything!

Because remember: No-one expects the Spanish Inquisition![:D]
by HomeFries
Thu Jun 22, 2006 8:01 pm
Forum: Banzai!, Case Blue, The Last Days IL2 Expansion Packs
Topic: Help with fflying
Replies: 17
Views: 1328

RE: Help with fflying

<t> One more thing, Bibbo.<br/>
<br/>
I know this is basic, but sometimes overlooked.&nbsp; Do you lock your tailwheel after taxiing and before takeoff?&nbsp; That might help with your ground operations.<br/>
<br/>
BTW, if gunnery is the hardest part of the sim, then landing is the second ...
by HomeFries
Thu Jun 22, 2006 7:53 pm
Forum: Banzai!, Case Blue, The Last Days IL2 Expansion Packs
Topic: Help with fflying
Replies: 17
Views: 1328

RE: Help with fflying

<t> Bibbo,<br/>
<br/>
Man, you're really getting into the varsity level now!<br/>
<br/>
Getting and holding a firing solution is arguably the toughest part of the game; if you can get that down, you've really entered the big time.<br/>
<br/>
Here's what I recommend for starters:<br/>
Switch ...
by HomeFries
Fri Jun 09, 2006 1:30 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Resolution and Zoom: a suggestion
Replies: 20
Views: 231

RE: Resolution and Zoom: a suggestion

<t> JAM,<br/>
<br/>
I was afraid that might be the case with the bitmaps.&nbsp; However, at this point I would gladly settle for the same BMP files blown up to 4x the size (i.e. twice the pixels on each axis).&nbsp; At 16x12 it would be like viewing the old game in 8x6 (perfect!), albeit with more ...
by HomeFries
Thu Jun 08, 2006 8:04 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Thank You for TOAW 3
Replies: 25
Views: 346

RE: Thank You for TOAW 3

<t> I picked up the original TOAW, then BP1, then TOAW2, followed by FPK.&nbsp; The only one I didn't pick up was CoW because I figured I had everything I needed.<br/>
<br/>
Now that TOAW3 is out, I'm no longer left with 4 CDs, XP, and nothing to show for it.&nbsp; <br/>
<br/>
Thanks Matrix!<br ...
by HomeFries
Thu Jun 08, 2006 7:59 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Resolution and Zoom: a suggestion
Replies: 20
Views: 231

Resolution and Zoom: a suggestion

<t> First off, great job in recreating this classic. And releasing it just before I go on vacation is fortuitous timing indeed!<br/>
<br/>
One area where the graphics engine still shows its age, though, is in its zoom levels. Back in "the day", the standard resolution was 8x6 or 10x7 and the ...
by HomeFries
Tue May 23, 2006 8:46 pm
Forum: Banzai!, Case Blue, The Last Days IL2 Expansion Packs
Topic: Help with fflying
Replies: 17
Views: 1328

RE: Help with fflying

<t> Other things that might make a difference if you have full flight difficulty settings enabled.<br/>
<br/>
1) P-factor, which is especially prevalent at takeoff and at slow speeds. If you ramp up the throttle, that might be what is helping to roll your plane without your input. Some right ...
by HomeFries
Thu May 11, 2006 8:02 pm
Forum: Banzai!, Case Blue, The Last Days IL2 Expansion Packs
Topic: Base game
Replies: 3
Views: 890

RE: Base game

<t> I'd definitely go with the complete pack, even if you're not big into the Pacific theater. Not only are some of the planes added in Pacific Fighters used in other maps (such as the A-20), but the latest patches are all based off the IL2+Pacific Fighters combined install. You will also need this ...
by HomeFries
Wed Feb 08, 2006 8:22 pm
Forum: Banzai!, Case Blue, The Last Days IL2 Expansion Packs
Topic: Operation Barbarrossa comptability?
Replies: 7
Views: 1034

RE: Operation Barbarrossa comptability?

<r> All are campaign packs for the IL-2 series.<br/>
<br/>
<U><s>[u]</s>BOE<e>[/u]</e></U> = Battle over Europe (DGEN campaigns for Normandy and Bastogne). Incidentally, designed by the guys who did the Normandy and Bastogne maps for IL-2 1.22 (this is a nice way to support them).<br/>
<br/>
<U ...

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