Search found 154 matches

by Drax Kramer
Sun May 07, 2006 8:10 am
Forum: Gary Grigsby's World at War - Support
Topic: Problem with patch download
Replies: 1
Views: 160

Problem with patch download

I can't download the new patch from the ftp link provided on Matrix site.
by Drax Kramer
Mon Jan 02, 2006 1:54 pm
Forum: Mods and Scenarios
Topic: AI Behaviour
Replies: 15
Views: 436

RE: AI Behaviour

<r>
<QUOTE><s>[quote]</s> Even so, I admit there are only a handful of strategies being used by each country instead of the many more used by humans.<e>[/quote]</e></QUOTE>
<br/>
The lack of strategies doesn't really bother me. In fact, as a student of WW2, I am convinced there weren't that many ...
by Drax Kramer
Fri Dec 30, 2005 1:23 pm
Forum: Mods and Scenarios
Topic: AI Behaviour
Replies: 15
Views: 436

RE: AI Behaviour

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Lebatron<br/>
<br/>
I had concidered tinkering with the AI build control. But I realized in the end it will not be worth the effort. Tweeking the builds would have little impact on gameplay since the AI is not good enough to satisfy a smart player for very long ...
by Drax Kramer
Thu Dec 15, 2005 9:08 am
Forum: Gary Grigsby's World at War
Topic: A challenge - playing on Impossible difficulty
Replies: 18
Views: 610

RE: A challenge - playing on Impossible difficulty

<r>
<QUOTE><s>[quote]</s>ORIGINAL: JanSorensen<br/>
<br/>
I would like to challenge others to see who can oppose the AI most impressively.<br/>
<br/>
The challenge is to play<br/>
- both Axis powers with the AI taking control of the Allied powers<br/>
- difficulty on impossible<br ...
by Drax Kramer
Tue Dec 06, 2005 10:59 am
Forum: Gary Grigsby's World at War - Support
Topic: Question?
Replies: 2
Views: 159

RE: Question?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: JanSorensen<br/>
<br/>
The decision was made to only allow the building of MIL units in Romania (or Rumania as its spelled in some languages including I believe Romanian) <e>[/quote]</e></QUOTE>
<br/>
Rumanians spell the name of their country Romania, but the ...
by Drax Kramer
Fri Dec 02, 2005 10:54 pm
Forum: Gary Grigsby's World at War
Topic: German AI
Replies: 7
Views: 407

RE: German AI

<r>
<QUOTE><s>[quote]</s>
However, there is virtually no value in holding that area in GGWaW. Thats just how it is - and why its wise for the AI to pull back. It would be an even worse AI if it kept DAK in North Africa without pushing hard for Suez.<e>[/quote]</e></QUOTE>
<br/>
Then why don't ...
by Drax Kramer
Thu Nov 24, 2005 7:49 pm
Forum: Gary Grigsby's World at War
Topic: German AI
Replies: 7
Views: 407

RE: German AI

<t> I didn't want to play the historical card, but the reason Hitler sent a "blocking detachment", i.e. DAK to Lybia was to prevent Italian collapse, not to conquer Suez. As long as Rommel kept British employed in North Africa, Italy was safe.<br/>
<br/>
Unlike the popular opinion, it was British ...
by Drax Kramer
Tue Nov 22, 2005 8:41 pm
Forum: Gary Grigsby's World at War
Topic: German AI
Replies: 7
Views: 407

RE: German AI

<r>
<QUOTE><s>[quote]</s>ORIGINAL: JanSorensen<br/>
<br/>
I dont terribly agree about DAK though. In my opinion its far better to pull back from North Africa than remain there unless you can take at the very least Cairo. Infact, I pull back from North Africa atleast initially almost every game I ...
by Drax Kramer
Mon Nov 21, 2005 1:02 pm
Forum: Gary Grigsby's World at War
Topic: German AI
Replies: 7
Views: 407

German AI

<t> Another aspect of German AI play-out that bothers me is the serious neglect of the Atlantic Wall which often results with Allied militia "invading" France in Spring 1943 allowing Allies to disembark several armies in France and turning WW2 game of grand strategy into WW1 game with Western front ...
by Drax Kramer
Thu Nov 03, 2005 8:13 pm
Forum: John Tiller's Campaign Series
Topic: Wish list
Replies: 167
Views: 2897

RE: Wish list

<r>
<QUOTE><s>[quote]</s>ORIGINAL: James Ward<br/>
<br/>
I actually liked the fact that I couldn't always be at full strength. Play a Division and you'll be happy to be at 80% after a few battles, especially if you're attacking the Russians in '44 [:)]
<e>[/quote]</e></QUOTE>
<br/>
Oh, I ...
by Drax Kramer
Thu Nov 03, 2005 9:25 am
Forum: Norm Koger's The Operational Art Of War III
Topic: What new scenarios would you like to see?
Replies: 206
Views: 2744

RE: What new scenarios would you like to see?

I'd like to see a scenario covering fighting on Guadalcanal.


Drax
by Drax Kramer
Thu Nov 03, 2005 9:24 am
Forum: John Tiller's Campaign Series
Topic: Wish list
Replies: 167
Views: 2897

RE: Wish list

<t> The one thing that bothered me in Dynamic campaigns was that my units had to go from battle to battle on reduced strength (thanks to limited replacements) while the enemy units (who were often the same ones that fought me in previous scenario) were at full strength.<br/>
<br/>
Either both ...
by Drax Kramer
Mon Oct 31, 2005 9:47 pm
Forum: Gary Grigsby's World at War
Topic: Allied Occupation of Iran
Replies: 4
Views: 183

RE: Allied Occupation of Iran

Iranian government was pro-German the same way British government was pro-Soviet. It would be more appropriate to say that Iranians (as well as Iraqis) were anti-British.
by Drax Kramer
Mon Oct 31, 2005 9:38 pm
Forum: The War Room
Topic: the danish gambit
Replies: 8
Views: 540

RE: the danish gambit

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Uncle Josef<br/>
<br/>
German AI would always seem to attack the Azores in my games as WA, thus placing Portugal under Allied control. <e>[/quote]</e></QUOTE>
<br/>
How did they manage to put a transport chain in the Atlantic in order to invade Azores?<br ...
by Drax Kramer
Fri Oct 07, 2005 12:41 pm
Forum: The War Room
Topic: Playing Japan against the AI - strategy?
Replies: 14
Views: 364

RE: Playing Japan against the AI - strategy?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: aletoledo<br/>
<br/>
Statistics, so what you're saying makes sense. still seems a stretch to me to say the russians had the worst ground attack plane of the war though.
<e>[/quote]</e></QUOTE>
<br/>
I checked the unitdata file for 1940 and all tactical air ...
by Drax Kramer
Wed Oct 05, 2005 10:25 am
Forum: Gary Grigsby's World at War
Topic: Naval concepts in GGWAW
Replies: 26
Views: 544

RE: Naval concepts in GGWAW

<t> From my point of view, sinking a lot of transports with my submarines and bombers is the most funny aspect of German naval warfare. Without transport to ferry troops against my posessions in Western Europe, all those Allied battleships and carriers are useless.<br/>
<br/>
Do I enjoy ...
by Drax Kramer
Tue Oct 04, 2005 11:41 am
Forum: The War Room
Topic: Playing Japan against the AI - strategy?
Replies: 14
Views: 364

RE: Playing Japan against the AI - strategy?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: aletoledo<br/>
<br/>
I thought that at first, but then that would make the chinese plane identical to the WA plane, which its not.
<e>[/quote]</e></QUOTE>
<br/>
The icon or the statistics? If it is statistics, you can take worse abilities of Chinese aircraft ...
by Drax Kramer
Mon Oct 03, 2005 10:05 am
Forum: The War Room
Topic: Playing Japan against the AI - strategy?
Replies: 14
Views: 364

RE: Playing Japan against the AI - strategy?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: aletoledo<br/>
<br/>
if you stick to pure history with W@W, you're going to be very disappointed with the game. there are way too many inconsistancies to make this much of a history simulation. as an example of one that recently bugged me, why is china's ...
by Drax Kramer
Tue Sep 20, 2005 2:55 pm
Forum: Gary Grigsby's World at War - Support
Topic: Gibraltar...too many units
Replies: 9
Views: 211

RE: Gibraltar...too many units

<r>
<QUOTE><s>[quote]</s>ORIGINAL: von_Schmidt<br/>
<br/>
Also, if we start with stack limits on Gibr, then all the other smaller territories should have <br/>
limits as well: Malta, Crimea, the Pacific Islands...where does it end?
<e>[/quote]</e></QUOTE>
<br/>
The actual area occupied by ...
by Drax Kramer
Fri Sep 09, 2005 11:39 am
Forum: Gary Grigsby's World at War - Support
Topic: Computer moves, player produces
Replies: 2
Views: 150

RE: Computer moves, player produces

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Joel Billings<br/>
<br/>
There are certain things Gary didn't want the AI to do. I guess they are hard coded and somehow come into play even when you control production for the computer. The block on carriers is the only thing I can think of, although there may ...

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