Search found 52 matches

by historyis
Wed May 28, 2014 4:55 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

<r> First, feel free to use my lists in any mods you want. <br/> <br/> Secondly, thank you for telling me about these mistakes so I can fix them. I noticed in my last Shadows game that there was a character in one of the names that the game had trouble interpreting so it came up using the [] symbol....
by historyis
Tue May 27, 2014 12:36 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

Is the systems.txt file still a list separated by commas?
by historyis
Sun May 25, 2014 3:49 am
Forum: Design and Modding
Topic: Shadows Compatible Mod List
Replies: 49
Views: 3076

RE: Shadows Compatible Mod List

Hannable, I know of an easy way to get that randomization in... it would take maybe 20 minutes to do when you know how. If you want me to give you instructions (it is all web based stuff), I could PM you.
by historyis
Tue Apr 08, 2014 5:39 pm
Forum: Design and Modding
Topic: Flag editing
Replies: 12
Views: 108

RE: Flag editing

I had access to PS, so I included both a .png and .wmf files when I did my flag mod. I have no idea if those .wmf files actually worked though.
by historyis
Sat Jun 29, 2013 4:17 am
Forum: Design and Modding
Topic: Shadows Compatible Mod List
Replies: 49
Views: 3076

RE: Shadows Compatible Mod List

I totally believe in the non-conflict thing.

One of my favorite mod packages with the MSGO mod for Morrowind which was a lot of mods put together in one package.
by historyis
Fri Jun 28, 2013 12:27 am
Forum: Design and Modding
Topic: Shadows Compatible Mod List
Replies: 49
Views: 3076

RE: Shadows Compatible Mod List

<r> I have finished my supplemental systems mod:<br/> 3400 system names, fully compatible with both Tampa_gamer and the original systems file. <br/> <URL url="http://www.matrixgames.com/forums/tm.asp?m=3348987"><LINK_TEXT text="tm.asp?m=3348987">http://www.matrixgames.com/forums/tm.asp?m=3348987</LI...
by historyis
Thu Jun 27, 2013 6:57 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

I have added another text file with additional 2400 names for both the alphabetized and categorized lists for a total of 3400+ system names.

I have made zip files with both the original and the new supplement (which are two separate lists).
by historyis
Sun Jun 23, 2013 1:46 am
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

<t> Those are from Tampa_Gamer's file. But I will certainly keep that in mind. There may be a couple of things like that in my current file by itself, but I was hoping that with greater breadth that the likelihood that multiple names that are closely related like that popping up would become relativ...
by historyis
Sun Jun 23, 2013 1:26 am
Forum: Distant Worlds 1 Series
Topic: WITP
Replies: 10
Views: 127

RE: WITP

I am afraid of WITP. Very afraid.
by historyis
Sat Jun 22, 2013 10:55 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

Have you noticed anything weird that I should know about?
by historyis
Sat Jun 22, 2013 8:45 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

I am at over 1600, and when I reach somewhere over 2000, I will release the second part.
by historyis
Fri Jun 21, 2013 9:24 pm
Forum: Design and Modding
Topic: Theme Question
Replies: 5
Views: 184

RE: Theme Question

I've noticed it seems to stay in the same theme that I've loaded up (in this case, the Extended mod).
by historyis
Wed Jun 19, 2013 12:03 am
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

I have a bigger second part coming down the pike. I am at over 900 more names at the moment and I keep thinking of new places to find them every day.
by historyis
Mon Jun 17, 2013 8:26 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

I didn't even know about Baleur's. I should take a look at that.

by historyis
Sun Jun 16, 2013 5:06 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

RE: Supplemental Systems List - 1000 New Systems Names

Categorized Lists are attached to this post as zip.
by historyis
Sun Jun 16, 2013 5:04 pm
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 683

[REL] Supplemental Systems List - 1000 + 2400 New Systems Names

<r> I should start by saying that the list I've created is not designed to be a total replacement for the existing system.txt that comes with the game. <br/> <br/> Rather, it is a list that has been designed as an augmentation, something which adds some additional flavor to both the systems.txt and/...
by historyis
Sun Jun 16, 2013 12:57 am
Forum: Design and Modding
Topic: Quick Question: The use of ' in text files.
Replies: 2
Views: 133

Quick Question: The use of ' in text files.

<t> I am working on a Systems mod and I know that at the beginning of most of the editable text files there are instructional lines being commented out with apostrophes, and I am just wondering if it was safe to use commented out lines elsewhere in document or if you must keep them at the top. <br/>...
by historyis
Sat Jun 15, 2013 5:00 pm
Forum: Design and Modding
Topic: [REL]Geometric Flags 2.0
Replies: 14
Views: 527

RE: [REL]Geometric Flags 1.0

Well, maybe in 3.0 then. [;)]
by historyis
Thu Jun 13, 2013 8:44 pm
Forum: Design and Modding
Topic: [REL]Geometric Flags 2.0
Replies: 14
Views: 527

RE: [REL]Geometric Flags 1.0

I was trying not to make a Legend of Zelda triforce there lol.
by historyis
Thu Jun 13, 2013 5:24 pm
Forum: Design and Modding
Topic: [REL]Geometric Flags 2.0
Replies: 14
Views: 527

RE: [REL]Geometric Flags 1.0

OK, that was completely coincidental lol. I just sit down and start cranking out flags and it isn't until I make that graphic that I see how they line up.

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