Search found 103 matches

by praetorblue
Tue Oct 11, 2005 4:58 pm
Forum: Supremacy: Four Paths To Power
Topic: impressions after 1.06?
Replies: 6
Views: 895

RE: impressions after 1.06?

<t> Hi all,<br/>
<br/>
If you have not yet tried it, I strongly recommend playing Supremacy with a friend either via the Internet, a LAN, or in hotseat (i.e. on the same PC) mode. Some of the most enjoyable times I had while working on Supremacy were playing it with other developers in the office ...
by praetorblue
Fri Aug 12, 2005 3:02 am
Forum: Supremacy: Four Paths To Power
Topic: tap tap tap, EDIT: I like your game, um. . . just waiting for patch
Replies: 23
Views: 1487

RE: tap, tap, tap anyone alive here? black hammer?

Hi theswitch,

Nice to see you around the forum still. :) Have you tried your hand at creating custom maps yet? Anything to share?

- Vance
by praetorblue
Sun Jun 05, 2005 3:45 am
Forum: Supremacy: Four Paths To Power
Topic: Consider This Game
Replies: 5
Views: 687

RE: Consider This Game

Hi Terl,

Glad to hear you're enjoying our game. :)

Regards,
Vance Vagell

Programmer
Supremacy: Four Paths to Power
by praetorblue
Wed May 11, 2005 5:02 pm
Forum: Supremacy: Four Paths To Power
Topic: Map Editor Fixed
Replies: 1
Views: 728

Map Editor Fixed

<r> Hi all,<br/>
<br/>
Just a brief note, in case you didn't notice it in the other thread. The map editor download has been fixed, and both editors are now working. We appologize for the delay, but you can now redownload the editors from the link in this thread:<br/>
<br/>
<URL url="http://www ...
by praetorblue
Fri May 06, 2005 3:28 am
Forum: Supremacy: Four Paths To Power
Topic: MAP EDITOR RELEASED!
Replies: 12
Views: 1041

RE: MAP EDITOR RELEASED!

<t> Hi kifvan and others,<br/>
<br/>
I am sorry to hear you folks are having problems with the map editors. I've discussed it with our content designer, and a solution is in the works. He has the map editors working on his machine, so we need to get an archive of that setup to you folks. I ...
by praetorblue
Fri Apr 29, 2005 2:39 pm
Forum: Supremacy: Four Paths To Power
Topic: What's the deal with this game?
Replies: 5
Views: 723

RE: What's the deal with this game?

<t> I would also like to add that I check the forums daily, to address any issues/concerns/ideas people might have. So we're here, I think it will just take some time for the word of Supremacy to spread before we start seeing a lot of community activity -- it should help that we've received a bunch ...
by praetorblue
Mon Apr 25, 2005 1:34 am
Forum: Supremacy: Four Paths To Power
Topic: MAP EDITOR RELEASED!
Replies: 12
Views: 1041

RE: MAP EDITOR RELEASED!

Hi Husker50,

The map editors use the Java runtime environment (JRE), so you need to have that installed. You can download it from java.sun.com.

Regards,
Vance
by praetorblue
Wed Apr 06, 2005 3:51 am
Forum: Supremacy: Four Paths To Power
Topic: Ground Combat
Replies: 4
Views: 687

RE: Ground Combat

Hi guys,

I spoke with the person who's writing the guide for the map editor (he is the designer of all of Supremacy's maps), and he says it should be ready in a few days. I can't do much but keep checking in for you guys. :)

- Vance
by praetorblue
Mon Apr 04, 2005 2:28 pm
Forum: Tech Support
Topic: Patch?
Replies: 6
Views: 971

RE: Patch?

<r> Hi TheHellPatrol,<br/>
<br/>
The details of the first patch are still being worked out, and so we cannot provide any specific information about what will be included in it. However, since several of you have reported a crashing bug when moving from space combat to ground combat, that will ...
by praetorblue
Mon Apr 04, 2005 2:26 pm
Forum: Supremacy: Four Paths To Power
Topic: Question
Replies: 4
Views: 659

RE: Question

<t> Hello SuomiKp,<br/>
<br/>
Supremacy is designed to be an open-ended strategy game with great replayability. This means that while there are no scripted campaigns in Supremacy, there is an excellent one-player game, two-player hotseat game, and challenging internet game. Once the map editor is ...
by praetorblue
Wed Mar 30, 2005 7:16 pm
Forum: Supremacy: Four Paths To Power
Topic: Live Chat In Under an Hour!
Replies: 3
Views: 708

Live Chat In Under an Hour!

Just a quick reminder - there is a live chat with one of Supremacy's Producers/Designers. It starts at 3pm EST, which is under an hour away! If you're interested head into the Matrix Games chat rooms and ask some questions.

- Vance
by praetorblue
Wed Mar 30, 2005 5:39 pm
Forum: Supremacy: Four Paths To Power
Topic: is this game
Replies: 1
Views: 507

RE: is this game

<t> Hi ekidna,<br/>
<br/>
Supremacy: Four Paths to Power is neither derived from nor inspired by an older game by the same title. We became aware of this earlier game sometime in the middle of development, and it had to influence on our project.<br/>
<br/>
Sorry for any confusion,<br/>
Vance ...
by praetorblue
Wed Mar 23, 2005 5:31 pm
Forum: Supremacy: Four Paths To Power
Topic: Choosing Enemy Units For Ground Battles
Replies: 5
Views: 156

RE: Choosing Enemy Units For Ground Battles

Hi Ilthuain,

Unless it was changed after I originally implemented it, the initial player troop configuration (after sending troops to a planet) groups like unit types. It works basically as you've stated it.

- Vance
by praetorblue
Wed Mar 23, 2005 4:00 pm
Forum: Supremacy: Four Paths To Power
Topic: Is this GalCiv look a like ?
Replies: 11
Views: 1234

RE: Is this GalCiv look a like ?

[response removed]
by praetorblue
Mon Mar 21, 2005 10:41 pm
Forum: Supremacy: Four Paths To Power
Topic: map editor?
Replies: 2
Views: 139

RE: map editor?

<r> Hi theswitch,<br/>
<br/>
I've been poking and prodding those responsible for the map editor on your behalf. <E>:)</E> There was some technical difficulty running the map editor on a certain machine, so we've been working on figuring that out (may already be solved, I sent an email a moment ago ...
by praetorblue
Sat Mar 19, 2005 4:45 am
Forum: Supremacy: Four Paths To Power
Topic: my feedback (the switch)
Replies: 8
Views: 144

RE: my feedback (the switch)

<r> A few quick responses:<br/>

<QUOTE><s>[quote]</s>ORIGINAL: theswitch<br/>
Q - could the interface be scalable in the future?
<e>[/quote]</e></QUOTE>
<br/>
The interface automatically scales as you change resolutions. If you want more screen real estate, use a high resolution (the UI will ...
by praetorblue
Thu Mar 17, 2005 7:45 pm
Forum: Supremacy: Four Paths To Power
Topic: my feedback (the switch)
Replies: 8
Views: 144

RE: my feedback (the switch)

<r> Hi theswitch,<br/>
<br/>
Glad you're having fun. Here are a couple responses:<br/>

<QUOTE><s>[quote]</s>Q - is damage pre set or does it have a random factor?
<e>[/quote]</e></QUOTE>
<br/>
Damage is a function of your attack power, hp remaining, and a bit of randomness. So healthy units ...
by praetorblue
Wed Mar 16, 2005 7:28 pm
Forum: Supremacy: Four Paths To Power
Topic: Modding Unit and Planet Stats
Replies: 10
Views: 211

RE: Modding Unit and Planet Stats

<r> Hi Zero G,<br/>
<br/>
First off, while I would never want to disuade someone from using our opponent-finder service, until the game is bought by more people, you're best bet is to post in the subforum here that you're looking for someone to play with (or respond to someone who's already posted ...
by praetorblue
Wed Mar 16, 2005 4:36 pm
Forum: Supremacy: Four Paths To Power
Topic: Modding Unit and Planet Stats
Replies: 10
Views: 211

RE: Modding Unit and Planet Stats

<r> Hi Zero G,<br/>
<br/>
The map editor should be released in the next few days, and you can certainly create very challenging map scenarios with that. For the meantime, you might consider playing against another human opponent (internet or network game perhaps) -- you might be surprised. <E ...
by praetorblue
Wed Mar 16, 2005 4:20 pm
Forum: Tech Support
Topic: Runtime Error
Replies: 6
Views: 491

RE: Runtime Error

<t> Hi rta,<br/>
<br/>
1. Please make sure you have DirectX 9 installed.<br/>
<br/>
2. Please update your video drivers (if you haven't already).<br/>
<br/>
3. Please be sure you are running the game on a supported operating system (not Win95/98/ME).<br/>
<br/>
If it still crashes, get back ...

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