Search found 126 matches

by romanovich
Sun Dec 27, 2009 8:00 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Royal Thai Army
Replies: 22
Views: 403

RE: Royal Thai Army

<t> I don't particularly like YOU telling Andy to delete something I like about this game. The rich detail is neat, and I like playing a GAME (which implies possible variances to the historical outcomes from the scenarios modeled), as opposed to running reinactments of known (and boring) historical ...
by romanovich
Thu Dec 10, 2009 10:53 pm
Forum: War in the Pacific: Admiral's Edition
Topic: "Tojo Edition"
Replies: 135
Views: 1511

RE: "Tojo Edition"

<r> Erik,<br/>
<br/>
I take a philosophical stand: I like that the game is relatively open - and it's an important reason I purchased it, am fascinated by it, and recommended it to friends. I can do with the game as I please - either as Jap or Allied. As Jap, it's cool to have the option to ...
by romanovich
Sat Sep 12, 2009 12:52 am
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker AE Release 1.11 Available!
Replies: 6402
Views: 145930

RE: WitPTracker AE Release 1.0

Ah, cool. So the regionFile_Full.txt file is one which shows your take on more "optimal" regions. Required reading for the analytical-minded. Good stuff.
by romanovich
Sat Sep 12, 2009 12:35 am
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker AE Release 1.11 Available!
Replies: 6402
Views: 145930

RE: WitPTracker AE Release 1.0

<t> Looks good!<br/>
<br/>
Under REGIONS, you write: "When the game is initialized, the bases are assigned as they are read from the save file. This initial assignment is not optimal, so it is advised that you assign the regions on your own." Obviously, it's neat to be able to create custom ...
by romanovich
Mon Aug 31, 2009 10:51 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Stuff really goes "BOOM"
Replies: 7
Views: 149

RE: Stuff really goes "BOOM"

<t> Plus, you met the death star, aka 'Boise'. Even though she didn't shoot much in this engagement, she emits damaging rays, paralyzing all Japanese units within five hex vicinity. After such encounter, Japanese sailors usually only remember seeing a bright flashing light, and nothing that could ...
by romanovich
Mon Aug 31, 2009 10:44 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Repairing Industry
Replies: 4
Views: 188

RE: Repairing Industry

1k per point repaired.
by romanovich
Mon Aug 31, 2009 10:42 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Where is the Japanese Submarine Doctrine toggle switch?
Replies: 45
Views: 854

RE: Where is the Japanese Submarine Doctrine toggle switch?

<t> Because the devs didn't think of it as important. I had asked the same question you are asking, and that's what they replied (do a search and you might find the thread).<br/>
<br/>
Most likely, there are only so many toggle buttons you can fit on the page where you select the options, so since ...
by romanovich
Sun Aug 30, 2009 6:23 am
Forum: War in the Pacific: Admiral's Edition
Topic: newbie question: oil/resource shipping
Replies: 7
Views: 190

RE: newbie question: oil/resource shipping

<t> Steep learning curve, be warned! Playing Allies might be easier to start.<br/>
<br/>
Section 9.3.3.3 AUTOMATIC TRANSFER OF BULK CARGO BETWEEN ADJACENT PORTS has some info on how things get transferred from Hokkaido to Honshu. Resources/Oil/etc. all are transferred automatically if there is a ...
by romanovich
Sun Aug 30, 2009 5:42 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ask for Operational Report code?
Replies: 13
Views: 311

RE: Ask for Operational Report code?

I'll defer to Zebedee for an expert opinion. But I'd venture the guess that he is now available in your leader screen to be assigned to some new post. Not sure what triggered the event that made him available.
by romanovich
Sun Aug 30, 2009 5:31 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ask for Operational Report code?
Replies: 13
Views: 311

RE: Ask for Operational Report code?

<t> Some scout/recon planes carry ordnance (bombs), so when such a plane makes contact during a search mission, it will make an attack run. If it successfully drops a bomb, the ops report will tell you. If you look at xAP Branch, you will see it is damaged - that's because it was hit by the bomb ...
by romanovich
Sun Aug 30, 2009 2:25 am
Forum: The War Room
Topic: What if Pearl Strike Fails
Replies: 14
Views: 349

RE: What if Pearl Strike Fails

<r> <br/>
Hey, thanks for the constructive contribution. Read your post and learned a lot from it. Keep up those informative posts!<br/>
<br/>
The main fleet body was held back by the Japanese so as to not tip their hand in regards to the whereabouts of Kido Butai. That worked; if you look up ...
by romanovich
Sat Aug 29, 2009 11:35 pm
Forum: The War Room
Topic: What if Pearl Strike Fails
Replies: 14
Views: 349

RE: What if Pearl Strike Fails

<t> I remember reading that the movements of the BBs were a diversion. The U.S. had knowledge of their whereabouts; what they had lost track off were the carriers. Moving the BBs around in the distance would keep the U.S. pre-occupied with their movements - and unsuspecting that trouble might just ...
by romanovich
Sat Aug 29, 2009 11:16 pm
Forum: The War Room
Topic: Developer's Commentary: Airfield Stacking
Replies: 62
Views: 2758

RE: Developer's Commentary: Airfield Stacking

<r>
<QUOTE><s>[quote]</s>ORIGINAL: dasboot<br/>
<br/>
2 cents here --------- when the asterisk arrives shouldn't really trump conciousness of what one is ordering durin the turn in my opinion, and I thank the developers from loosening the players' grip on total control. Everybody wants to make a ...
by romanovich
Fri Aug 28, 2009 10:35 pm
Forum: War in the Pacific: Admiral's Edition
Topic: About HQs
Replies: 10
Views: 431

About HQs

<t> Related to a unit benefiting from prepping for a target:<br/>
<br/>
I believe it was said that the HQ of a unit prepping for an objective needs to be prepping that same target at the time the subordinate unit is carrying out its move on the objective (i.e. disembarks for the invasion, if such ...
by romanovich
Fri Aug 28, 2009 5:04 pm
Forum: War in the Pacific: Admiral's Edition
Topic: PLEASE READ: Public Beta Guidelines and Change List
Replies: 119
Views: 2170

RE: PLEASE READ: Public Beta Guidelines

<r>
<QUOTE><s>[quote]</s>ORIGINAL: erstad<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: StoneAge<br/>
<br/>
55. When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses. <br/>
<br/>
What ...
by romanovich
Thu Aug 27, 2009 5:15 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Airfield Penalties
Replies: 60
Views: 3029

RE: Airfield Penalties

<t> Some other posters have taken this position already, and I'm inclined to concur: I'm happy that the algorithms aren't exposed and you aren't able to make 'rational decisions'. The beauty of AE is that it allows you to immerse yourself in gameplay and to make yourself believe that you are ...
by romanovich
Tue Aug 25, 2009 4:41 am
Forum: War in the Pacific: Admiral's Edition
Topic: HQ radius questions...
Replies: 4
Views: 124

RE: HQ radius questions...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: wild_Willie2<br/>
<br/>
Range of 1 means own hex.<br/>
<br/>
Range of 3 means own hex plus 2 surrounding hex layers. (I think [;)] )
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Nope, changed from WitP to AE. HQ Range of 1 now means its own hex plus the hexes ...
by romanovich
Sat Aug 22, 2009 8:30 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese excess Merchant Yard points at start and what to do with it
Replies: 28
Views: 627

RE: Japanese excess Merchant Yard points at start and what to do with it

<r> Doesn't it take both Yamato and Musashi now to sink Boise?<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: jazman<br/>

<QUOTE><s>[quote]</s>ORIGINAL: RHoenig<br/>
<br/>
Well, not a huge convoy, but I met Boise when I tried to intercept<br/>

<e>[/quote]</e></QUOTE>
<br/>
From the ...
by romanovich
Sat Aug 22, 2009 4:30 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Couple of questions about mission types
Replies: 15
Views: 227

RE: Couple of questions about mission types

Don't you need at least a level 3 port to be able to disband? So, a support TF allows you to provide support at smaller stations. No?
by romanovich
Sat Aug 22, 2009 12:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: so , why do these aircraft even show up?
Replies: 29
Views: 399

RE: so , why do these aircraft even show up?

<t> There's FINALLY an intelligent strategy game, let's please not try to dumb it down now! Personally, I am extremely happy that AE is the cream of the crop in terms of complexity and realism. There's no other game that requires this much thinking, and provides this much historical detail.<br ...

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