Search found 158 matches

by Agema
Thu Apr 07, 2022 9:20 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: US Road Block teams way too powerful
Replies: 21
Views: 2977

Re: US Road Block teams way too powerful

I don't mind the idea that a convoy can present substantial hindrance and risk of casualties. Nor do I mind the idea that even a small remnant needs a delay to mop up.

But I do struggle to accept losing 3 Panthers just to clear two trucks blocking a road.
by Agema
Sat Mar 12, 2022 6:16 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: US Road Block teams way too powerful
Replies: 21
Views: 2977

Re: US Road Block teams way too powerful


Bulletin: Just outside Bastogne both battalions of the 901st Pz G. with stug and recon support stopped cold..........by.........wait for it..... US 2nd, 6th & 7th truck columns, that's right trucks! :roll:


Did you also lose ~5 stugs to "Att accident" or mechanical failure when you assaulted ...
by Agema
Tue Mar 08, 2022 11:19 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: US Road Block teams way too powerful
Replies: 21
Views: 2977

Re: US Road Block teams way too powerful


Like I said before all these US detachments showing up constantly all over the map in chokepoint deployments severely limit the German progress over and above what actually occurred.


Yes. I can see sort of platoon/company sized units used for delaying tactics, but not whole battalions in the ...
by Agema
Tue Mar 08, 2022 5:14 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: US Road Block teams way too powerful
Replies: 21
Views: 2977

Re: US Road Block teams way too powerful

It's not the block teams that bother me, it's the whole battalions. I've been trying the Wacht am Rhein campaign: I've captured St. Vith and Bastogne by the 18th and Malmedy on the 19th. I reckon I'll be able to force Vielsalm maybe on the 20th, but beyond that the offensive is effectively over ...
by Agema
Tue Mar 08, 2022 4:46 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Bypassed US units
Replies: 7
Views: 1021

Re: Bypassed US units

I mostly find bypassed units attempt to get back in supply, so retreat towards their own lines.

Some however... do not. These can be very aggravating, when they decide to wander along your major supply routes.
by Agema
Wed Mar 27, 2013 7:29 pm
Forum: After Action Reports
Topic: ALLIED side MP AAR Spearhead v Reich
Replies: 64
Views: 2098

RE: ALLIED side MP AAR Spearhead v Reich

<t> It's a bit late to say this, but I think you really needed to use - and by use, I mean probably sacrifice - some of your start units delaying him at key blocking points. Defending is usually advantageous, and you've cheaply abandoned a vast amount of ground that will probably prove expensive to ...
by Agema
Mon Nov 26, 2012 3:56 pm
Forum: Command Ops Series
Topic: SITREP
Replies: 93
Views: 1656

RE: SITREP

<r>
<QUOTE><s>[quote]</s>ORIGINAL: simovitch<br/>
<br/>
The screenshot above(from RDOA)was made at the break of dawn before effective intel. As the day broke it became clear that the Germans were there in force. FTMTTR should play out just like RDOA during the first few hours.<br/>
<br/>
Here ...
by Agema
Sun Jul 24, 2011 4:02 pm
Forum: After Action Reports
Topic: Elsenborn Ridge - Germans
Replies: 35
Views: 1669

RE: Elsenborn Ridge - Germans

<t> I've found this is an extraordinarily hard mission as the Germans.<br/>
<br/>
A good assault - usually with micromanaged, directed artillery - is generally quite capable of claiming Bucholz Station and Losheimergraben and getting to het edge of the forest by afternoon day 1, and getting a ...
by Agema
Sat Jul 23, 2011 9:17 am
Forum: Command Ops Series
Topic: German AT weapons query
Replies: 1
Views: 148

German AT weapons query

<t> Just wondering here, but for the supposedly best infantry AT weapons of WW2, I find Panzerfausts and Panzerschrecks seem to be really ineffective.<br/>
<br/>
Whether in defence or attack, I seem to very, very, frequently get battalions firing off their entire PzFaust/PzSck AP ammo - some 20 ...
by Agema
Fri Jun 24, 2011 10:55 am
Forum: The War Room
Topic: Depressing: COTA v BFTB - any opinions?
Replies: 16
Views: 618

RE: Depressing: COTA v BFTB - any opinions?

<t> I find most of these exceedingly difficult as the Germans. Several as the Americans (particularly the post-breakthrough missions) I've played almost entirely on autopilot - no personally directed artillery, no fine tuning, just casually send battalions or even regiments to go places and win ...
by Agema
Sun Jan 30, 2011 8:52 pm
Forum: The War Room
Topic: Advance to the Sure - defending and.......
Replies: 41
Views: 1752

RE: Advance to the Sure - defending and.......

There are a few missions I've tried as the Americans which are insanely easy. Both of the Meuse (Peiper Crosses and Mayhem) missions, Greyhound Dash, and this. You've got so much of an advantage in numbers and/or quality, there's just no contest.
by Agema
Wed Jul 21, 2010 8:33 pm
Forum: The War Room
Topic: Hofen Ho-Down-win w/o "Attacking"
Replies: 20
Views: 884

RE: Hofen Ho-Down-win w/o "Attacking"

<r> Yeah, I noticed a problem with setting Move (with attacks) orders is they can be a little disjointed. The troops get there, start being shot at and continue being shot at whilst the commander has a think, then replans, then reorganises for an assault, and so on. Add in the possibility of the ...
by Agema
Tue Jul 20, 2010 8:48 pm
Forum: The War Room
Topic: Does the game avoid the micro-management trap this time?
Replies: 14
Views: 657

RE: Does the game avoid the micro-management trap this time?

<t> I usually find you can usually run your entire force at battalion level, with a few companies/arty/etc. free for direct control. If you've just got a few rear area units holding locations where you don't expect them to see much action, you can also frequently just tie them together (possibly ...
by Agema
Sun Jul 04, 2010 8:17 pm
Forum: Command Ops Series
Topic: Bombardment slipping
Replies: 1
Views: 171

Bombardment slipping

<t> I get some odd arty behaviour when I set them to fire during night.<br/>
<br/>
Over 50% of the time, I'm told the artillery has slipped the task, and the bombardment sets itself to go on for about 4-7 hours. This is obviously somewhat disturbing, as few enemy units are going to sit in place ...
by Agema
Fri Jun 18, 2010 5:10 am
Forum: The War Room
Topic: Is the delaying action realistic...
Replies: 9
Views: 483

RE: Is the delaying action realistic...

<t> Oh, I don't think there's anything wrong with the coding. I just think I had one of those freak moments (like in real life) where a tiny force somehow completely stalls a much greater one against all the odds. It was just particularly grating at a moment where everything else was going wrong.<br ...
by Agema
Sun Jun 13, 2010 8:35 pm
Forum: The War Room
Topic: Is the delaying action realistic...
Replies: 9
Views: 483

RE: Is the delaying action realistic...

<t> I've been playing Losheim Gap and having terrible, terrible trouble with the little armoured car platoons. Just 3 M8s can occasionally hold up entire battalions, even battalions supported by StuGs (I know StuGs aren't designed as tank-killers, but they should still be able to waste an armoured ...
by Agema
Fri May 28, 2010 9:39 pm
Forum: Command Ops Series
Topic: What's New - May help people with price increase
Replies: 28
Views: 498

RE: What's New - May help people with price increase

Problem affording a game?

Take a second job! You'll only need to work about 10hours on the minimum wage - and isn't it worth 10h of McD's?
by Agema
Tue Apr 27, 2010 6:43 pm
Forum: Command Ops Series
Topic: New AAR Video for Command Ops: Battles from the Bulge!
Replies: 28
Views: 937

RE: A Suggestion for New AAR Video for Command Ops: Battles from the Bulge!

I have to agree also. That video is basically a load of coloured squares moving across a map and demonstrates too little. It doesn't show the quality of the AI in handling both the player's units and the enemy, the intricacy of the formations, and much more of the gameplay.
by Agema
Sun Apr 25, 2010 7:14 pm
Forum: Command Ops Series
Topic: Don't you dare...
Replies: 13
Views: 317

RE: Don't you dare...

<r> You might not be able to release a bug-free product, but you can release one where the bugs are so trivial or rare that the vast majority of players never even notice them.<br/>
<br/>
I was thinking back to a discussion I had on Total War games recently, making your game work properly counts ...
by Agema
Tue Dec 29, 2009 8:32 pm
Forum: Command Ops Series
Topic: Philosophical Question Regarding the Length of AA-Engine Titles
Replies: 26
Views: 795

RE: Philosophical Question Regarding the Length of AA-Engine Titles

<t> Many players indeed won't spend that much time on a game. On the other hand, they're the sort of gamers who buy action/shooter/etc. games with completion times of 24h or less gaming time and move on, but overwhelmingly they are not the sort of people who play strategy games anyway.<br/>
<br ...

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