Day 3 12.28
Apologies for unprofessional graphics.
1.TF Mc George has arrived, not quite as knackered as the last batch of reinforcements, but I've already ordered them against his armour blocking my road south here (marked 1) and they have already been repulsed. The intel doesn't show much. I thought TF Mcgeorge - with its armour - would deal with this issue, but now I'm having to consider that the intel shows only the tip of the iceberg and there's a lot more enemy armour here than I thought. I am considering moving TF McGeorge back to a blocking position at the red circle marked 'D', where they will have the benefit of being in defence. I don't think they are going to be able to evict his armour and I'm worried they will suffer the same fate as 40 Tank and be crushed, leaving his armour free to roam into my base and supply area.
2. 48 Arm Inf has been able to rest a bit. I am debating whether to hold it in a blocking position here (marked 2) or withdraw it to the crossroads marked 'C'. There haven't been any attacks here for a few hours. I suspect he's been blocked and so gone round the back up to the more northern poistion. Be nice to be able to send up a spotter plane to find out.
3. Parker's men have got out of Manhay and are trashed. They need pulling out copmpletely, to rest. I am considering pulling them also back to position 'C'. But after darkness.
4. I am holding Grandmenil with 2 Bns, but worried about him coming through the previously mentioned gaps (yellow arrows). I originally sent TF Kane to block the most eastern gap, but then his forces actually started to appear north-west of Grandmenil, so have sent them there now. I want them to block the enemy there so I can actually use the big red road after nightfall, because I have no intention of making a stand in Grandmenil when he is clearly massing forces at 4a for a big night attack. I will withdraw after darkness to the position marked 'B' in red.
5. I forgot until this morning that Briscol is an exit for the Axis. I hope he does exit some troops. The loss of manpower would be more helpful than the points he'll get. I have a small blocking force there which I will withdraw to position 'A' in red, and reinforce with some other forces drawn from the Grandmenil garrison.
6. He's probing my supply and higher HQ area (at 6), and I will send some forces down to repell him. I'm hoping, again, that the intel doesn't just show the tip of a large attacking force.
7. These 2 units blocking here (position 7) are not strong enough to hold him if he really throws something at them, and I think they should go back to crossroads 'C' as well.
So - what's uppermost in my mind? This: I have some arty reinforcements coming in tomorrow (day 4) then nothing (almost) until day 7!!! In other words, I have to somehow, somewhere, hold him with just the forces on the map. I think this will be very hard. My present thinking is to pull back at the end of day 3 to the positions marked in red and form a new 'line' on that basis, concentrating as much as I can. I'm looking for a position I can defend and not be cut-off in. Then i somehow have to hang in there until day 7, when reinforcements start to arrive.
To be honest I think I have used the right tactics here, thus far. That's what I think now. Because he is very strong indeed in these first seven days (playing this scenario against the AI gives no idea of how strong he is, because the AI is very conservative and cautious, I've found, compared to a human and doesn't use the forces available so aggressively). I'm convinced that if I had (a) tried to block him in more advanced positions, or delay him more there, (b) separated off choice parts of my meagre forces and tried to get behind him, to disrupt his plans, then I would have ended up with all those forces cut off and dead. The first 7 days of this, for the Allies, are definitely a desperate defensive battle. And with him being so strong I don't think I can spare any manpower. Those who might think that this has been too cautious a game plan should try this scenario, as Allies, against a decent human player, I think, to show me what exactly they mean (post an AAR showing me).
There. I must be feeling sensitive. I blame the loss of 40 Tank. That was a blow.
All that said, if anyone reading this (if there's anyone reading this!!) wants to seriously suggest an alternative strategy to running and trying to find good, defensive ground which I might hold without being cut-off, then please - all suggestions VERY welcome. But remember - it's now going to be 4 days with no reinforcements, essentially.