Search found 188 matches

by Mark Weston
Sat Apr 02, 2011 5:41 pm
Forum: Opponents Wanted
Topic: new game
Replies: 1
Views: 120

RE: new game

I'm interested, PM on the way.
by Mark Weston
Mon May 31, 2010 1:27 pm
Forum: Command Ops Series
Topic: Price?
Replies: 692
Views: 16546

RE: Price?

<t> I've been looking forward to BftB for a long time, and this price was a major shock. Before release I had always assumed that I'd buy it automatically as soon as it was out. Now it's off my immediate agenda. Maybe I'll come back to it in six months or a year, maybe it's a permanently lost sale ...
by Mark Weston
Fri Apr 23, 2010 8:07 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Aircraft Production Advice Sought
Replies: 12
Views: 297

RE: Aircraft Production Advice Sought

<t> Even given that experience, my advice would still be to work out why WitPTracker won't work and fix that. If you're interested enough to spend 40 hours on production planning, then Tracker is an essential tool and worth the time invested. Personally I wouldn't have even considered playing Japan ...
by Mark Weston
Tue Apr 06, 2010 10:00 pm
Forum: The War Room
Topic: Interesting Tip to Defend Kuriles
Replies: 35
Views: 467

RE: Interesting Tip to Defend Kuriles

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Q-Ball<br/>
<br/>
If the Fort on Para is now 5th Fleet, you can still do this to change the HQ:<br/>
<br/>
1. Get a small unit from the Home Islands, a cheap PP spend unit; one of the AA units will do. Change the HQ to a non-restricted one.<br/>
2. Move it ...
by Mark Weston
Sat Apr 03, 2010 6:47 am
Forum: Distant Worlds 1 Series
Topic: Don't add designs of found ships
Replies: 17
Views: 425

RE: Don't add designs of found ships

<t> I suspect that's not possible, for the same reason that you can't edit a ship design when you already have one or more of those ships in service. After all if there's a ship in your fleet then the design of that ship must be stored somewhere in the game's database.<br/>
<br/>
If you don't want ...
by Mark Weston
Thu Apr 01, 2010 10:27 am
Forum: Distant Worlds 1 Series
Topic: Retrofit Star bases
Replies: 17
Views: 499

RE: Retrofit Star bases

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hyfrydle<br/>
<br/>
Just use the starbase hot key then select and retrofit the base I think it's M but I might be wrong it's in the Galactopedia. This cycles each base in turn.
<e>[/quote]</e></QUOTE>
<br/>
Yes, that's what I meant by touring the galaxy. The ...
by Mark Weston
Thu Apr 01, 2010 10:13 am
Forum: Distant Worlds 1 Series
Topic: Retrofit Star bases
Replies: 17
Views: 499

RE: Retrofit Star bases

<r> For state-owned starbases (I <B><s>[b]</s><I><s>[i]</s>think<e>[/i]</e></I><e>[/b]</e></B> that's space ports, research bases, in fact everything except mining bases) you simply right-click on the starbase and retrofit is there on the menu.<br/>
<br/>
(it would be much easier though if you ...
by Mark Weston
Thu Apr 01, 2010 10:10 am
Forum: Distant Worlds 1 Series
Topic: Fleet Refueling Why So Slow?
Replies: 32
Views: 657

RE: Fleet Refueling Why So Slow?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: licker<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
If it's just a matter of a large fleet taking time before all of them rotate through the available docking ports to refuel, that's part of the design.
<e>[/quote]</e></QUOTE>
<br/>
As ...
by Mark Weston
Thu Apr 01, 2010 9:52 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 62013

RE: Master Wishlist Thread

I don't like space creatures. They get on my nerves, one of the sillier sci-fi cliches that just don't work for me. Can we have the same "none" option for space creatures in game setup as we do for pirates?
by Mark Weston
Thu Apr 01, 2010 7:55 am
Forum: War in the Pacific: Admiral's Edition
Topic: TF Terminating Patrol for Repairs
Replies: 44
Views: 1143

RE: TF Terminating Patrol for Repairs

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Who Cares<br/>
<br/>
Now what this means is simply you added a lot of code to "decide" when TFs should break off and go home, when a TF should go into port, where a TF should go after it breaks off simply because (to use your words), "players complained about ...
by Mark Weston
Thu Apr 01, 2010 7:42 am
Forum: War in the Pacific: Admiral's Edition
Topic: Is CAP useles or did I miss something?
Replies: 38
Views: 800

RE: Is CAP useles or did I miss something?

Just another forum post that quotes one combat result and then extrapolates a general conclusion about the game.
by Mark Weston
Wed Mar 31, 2010 8:40 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 62013

RE: Master Wishlist Thread

<t> More UI requests:<br/>
<br/>
Be able to issue orders from the ships, fleets and colony screens (the same right-click menus as you get when right-clicking on the same items on the map would probably work). It also be handy to be able to issue orders by right-clicking on the summary box in the ...
by Mark Weston
Wed Mar 31, 2010 7:57 am
Forum: Distant Worlds 1 Series
Topic: Sure seem to be a lot of WITP'ers in here...
Replies: 25
Views: 540

RE: Sure seem to be a lot of WITP'ers in here...

ORIGINAL: Texashawk

... and welcome aboard, boys! I think this just might be your next addiction... [;)]

Steve

This is my emergency backup addiction for when my WITP:AE opponent hasn't sent his turn back yet...
by Mark Weston
Tue Mar 30, 2010 11:59 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 62013

RE: Master Wishlist Thread

<t> On the same subject, you need to make sure that all upgrades really are upgrades. For example the game considers Nuclear Devastator torpedoes an upgrade for the previous Epsilon thingies; well the problem with that of course is that the devastators are bombardment only weapons and if I left that ...
by Mark Weston
Tue Mar 30, 2010 5:43 pm
Forum: The War Room
Topic: Any tips (already)?
Replies: 19
Views: 1003

RE: Any tips (already)?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: impact<br/>
<br/>
Now with the number of explorers flying around, your expansion planner should fill up nicely.<br/>
Look at the resources your empire has in demand. Make sure that on top of that list there are only luxury goods and that you have at least one ...
by Mark Weston
Tue Mar 30, 2010 5:37 pm
Forum: The War Room
Topic: REXing
Replies: 6
Views: 296

RE: REXing

<t> My understanding is that each of those new colonies starts using luxuries from your existing supply. Mmore colonies trying to share the same luxuries, the fewer luxuries to go round, the lower the development levels of the colonies drop. Which means lower tax revenues and a potential economic ...
by Mark Weston
Tue Mar 30, 2010 5:32 pm
Forum: Distant Worlds 1 Series
Topic: automation
Replies: 14
Views: 350

RE: automation

Here's my question re: automation. Does the "role" a ship's been labelled with affect how the AI uses it? i.e. does it use Escorts, Frigates, Destroyers etc. for different purposes?
by Mark Weston
Tue Mar 30, 2010 5:23 pm
Forum: Distant Worlds 1 Series
Topic: Ok, bought it and my impressions
Replies: 33
Views: 1020

RE: Ok, bought it and my impressions

<t> I reckon the closest comparison is Sins of a Solar Empire. Both games are interesting and different because they break out of the rut the genre has landed in by being hybrids of the RTS and 4X style games. Sins is much closer to the RTS end of the scale, with a very simple colonisation and ...
by Mark Weston
Tue Mar 30, 2010 10:42 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 62013

RE: Master Wishlist Thread

<t> My experience from my first two games was that this was a really good game made difficult by a user interface that's sometimes hard to operate. There are some great UI improvement suggestions in this thread and my plea would be for you to work on that side of things as a priority.<br/>
<br ...
by Mark Weston
Mon Mar 29, 2010 8:49 am
Forum: The War Room
Topic: Interesting Tip to Defend Kuriles
Replies: 35
Views: 467

RE: Interesting Tip to Defend Kuriles

<t> Update:<br/>
<br/>
Well I flew in an AA unit attached to 11th Flotilla. Para couldn't be re-assigned (all options apart from 5th Fleet greyed out). I reassigned the AA unit back to General Defence. Still could not re-assign Para. This is under patch 3, in scenario 2. I guess someone did ...

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