Search found 7283 matches

by CapnDarwin
Fri Jul 31, 2026 1:28 am
Forum: Flashpoint Campaigns: Cold War
Topic: Unit icon changes on last subunit death
Replies: 2
Views: 96

Re: Unit icon changes on last subunit death

Are they mechanized units? My guess is it's a bug where it jumps back to the default sil when wiped out. I'll get a JIRA done up for it so we can review and fix it.
by CapnDarwin
Thu Jul 30, 2026 8:19 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Armour and AP values seem to matter much less than I had thought
Replies: 8
Views: 338

Re: Armour and AP values seem to matter much less than I had thought

Zumwalt, I have noted your issue with the Dev team. It's the first time I've heard of it, but you make a fair point. I will see what we can do to fix this.
by CapnDarwin
Thu Jul 30, 2026 2:29 pm
Forum: Tech Support
Topic: incorrect naming of Polish military ranks
Replies: 3
Views: 769

Re: incorrect naming of Polish military ranks

Feel bad that I messed up what was already there. Glad it's all better now.
by CapnDarwin
Wed Jul 29, 2026 5:20 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Armour and AP values seem to matter much less than I had thought
Replies: 8
Views: 338

Re: Armour and AP values seem to matter much less than I had thought

The Yak-B autocannon on the Hinds did get a tweak for autocannon systems in 3.0.3. It was more of a range issue and a bit of a data issue on the AP. They can still cause fallouts on armor, as they are top attack from helos when hitting ground targets. As for the pen and armor ratings on the ...
by CapnDarwin
Tue Jul 28, 2026 6:33 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Armour and AP values seem to matter much less than I had thought
Replies: 8
Views: 338

Re: Armour and AP values seem to matter much less than I had thought

@nanni - What major issues with the armor and pen system? I'm not aware of any issues, or I may have missed something. As the head of data and combat models, I'd like to know if there are any so I can address them. Feel free to list those issues here for me to review. We are not perfect, and some of ...
by CapnDarwin
Tue Jul 28, 2026 6:31 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Armour and AP values seem to matter much less than I had thought
Replies: 8
Views: 338

Re: Armour and AP values seem to matter much less than I had thought

To answer the first post, everything cannot take out everything. It is possible for a non-penetrating hit to cause a fall-out, weapon system, engine, tracks, or crew to be disabled, and that takes out the subunit, not the entire unit. Not all shots at range are per frontal. The open salvo from an ...
by CapnDarwin
Mon Jul 27, 2026 1:08 pm
Forum: Tech Support
Topic: Victoria Sercret error
Replies: 3
Views: 187

Re: Victoria Sercret error

If it's any comfort, I get the same bugs when trying to load it. There seem to be a few missing art elements, and then, more importantly, a bug in the baked-in data. This may take a bit to work out, and we are all busy with things. I think I can fix the art issues, but the scenario data glitch is ...
by CapnDarwin
Fri Jul 24, 2026 12:06 pm
Forum: Tech Support
Topic: Victoria Sercret error
Replies: 3
Views: 187

Re: Victoria Sercret error

The best guess is that the user-made scenario needs a data refresh from the author to work with the latest updates. The TUA image thing was fixed months ago in our data. If I get a chance this weekend, I'll download the scenario, update the data, and post a revised version.
by CapnDarwin
Sat Jul 18, 2026 2:30 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Changes in NATO (specifically US) armor units
Replies: 1
Views: 281

Re: Changes in NATO (specifically US) armor units

No changes this go around to tank armor or guns. Most fixes were to non-tank ranges and SA values for fast-fire-rate weapons. Could be an RNG thing.
by CapnDarwin
Sun Jul 12, 2026 4:22 pm
Forum: Tech Support
Topic: Abrams Not Using Coaxial Machine Gun
Replies: 5
Views: 246

Re: Abrams Not Using Coaxial Machine Gun

Thank you for the file. It sounds like the AD "fix" may have broken something in the target and weapon selection logic. We will look into it.
by CapnDarwin
Sat Jul 11, 2026 8:47 pm
Forum: Tech Support
Topic: Abrams Not Using Coaxial Machine Gun
Replies: 5
Views: 246

Re: Abrams Not Using Coaxial Machine Gun

To help use locate and troubleshoot the issue, do you have a save game at the point where the M1's are out or nearly out of .50 cal and not using the other MGs? If you could zip the files and upload here, it would be very helpful.
by CapnDarwin
Sun Jun 28, 2026 7:09 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Flashpoint Campaigns article in Military Times
Replies: 1
Views: 459

Re: Flashpoint Campaigns article in Military Times

Thanks for posting and chatting up the game. We are hard at work on Cold War DLC, updates, fixes, and new projects.
by CapnDarwin
Thu Jun 25, 2026 11:49 pm
Forum: Tech Support
Topic: Flashpoint Campaigns: Cold War Doesn't Show in 'My Games'
Replies: 9
Views: 1525

Re: Flashpoint Campaigns: Cold War Doesn't Show in 'My Games'

If they fail to resolve it, let me know and I will have our Matrix Producer look into it as well.
by CapnDarwin
Thu Jun 25, 2026 3:56 pm
Forum: Tech Support
Topic: Flashpoint Campaigns: Cold War Doesn't Show in 'My Games'
Replies: 9
Views: 1525

Re: Flashpoint Campaigns: Cold War Doesn't Show in 'My Games'

Best thing to do is contact Matrix Support with the info from the DM and the error message and see if they can get you a working code. Your code does match mine for the sets of numbers, so there must be something else wrong with the code. Let me know if they get you working.
by CapnDarwin
Wed Jun 24, 2026 3:06 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Infrastructure destruction during combat
Replies: 2
Views: 956

Re: Infrastructure destruction during combat

Like pretty much every war, if the objective is in a built up area and there are defenders, attackers will shell it or hit it with missiles, chem, bio, and nukes (WP plan showed use on a number of major cities and NATO planning was not much different) to clear and take the ground. The only ...
by CapnDarwin
Tue Jun 23, 2026 2:14 pm
Forum: Tech Support
Topic: Flashpoint Campaigns: Cold War Doesn't Show in 'My Games'
Replies: 9
Views: 1525

Re: Flashpoint Campaigns: Cold War Doesn't Show in 'My Games'

When in the "My Games" have you registered Cold War by clicking the Register Serial button on the My Menu on the right of the screen?
by CapnDarwin
Wed May 27, 2026 2:00 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Questions about armored cavalry squadron OOB
Replies: 5
Views: 551

Re: Questions about armored cavalry squadron OOB

From a quick Google search:
Ground Cavalry Squadrons (1st, 2nd, and 3rd Squadrons). These were the primary maneuver elements. Each of the three squadrons contained: Headquarters and Headquarters Troop (HHT), which commanded the squadron and included a mortar section.3 Armored Cavalry Troops: Each ...
by CapnDarwin
Wed May 27, 2026 1:50 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Questions about armored cavalry squadron OOB
Replies: 5
Views: 551

Re: Questions about armored cavalry squadron OOB

Our J series was put together by a Bradley Master Gunner who served in the 80s/90s, so we consider it pretty solid. Also, your info looks out of date for pic 1, and the other two pics are the Air Cav (Helo-based) OOBs and not the ground version. I'll see if I can find an OOB reference for the ground ...
by CapnDarwin
Fri May 22, 2026 2:19 pm
Forum: Tech Support
Topic: Big Red One Scenario 1 - WP Artillery Orders
Replies: 1
Views: 250

Re: Big Red One Scenario 1 - WP Artillery Orders

If that is the FSE element of the formation, the 6-tube unit moves with the rest of the FSE in forward mode and should direct support the units in its formation. It's not a rear area battery in this case.

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