Search found 7257 matches

by CapnDarwin
Sun Mar 08, 2026 2:05 pm
Forum: Scenario School
Topic: Map rendering from PNG/fp10 file
Replies: 9
Views: 383

Re: Map rendering from PNG/fp10 file

Alerted William to answer this one.
by CapnDarwin
Fri Mar 06, 2026 6:29 pm
Forum: Requested Features and Ideas
Topic: Craters, Crosses, and Contrast
Replies: 4
Views: 455

Re: Craters, Crosses, and Contrast

I also posted a mod for the wrecks and crosses in the Mods sub-forum that improves the color and contrast of the kill markers, if you want to try it out.

Link: https://forums.matrixgames.com/viewtopic.php?t=413956
by CapnDarwin
Wed Mar 04, 2026 1:44 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Feedback and features for tournaments
Replies: 6
Views: 490

Re: Feedback and features for tournaments

1). No-Go zones won't really work as that is not really enforceable in a realistic manner and would not stop arty from being fired into the zones.
2). If you are not spotting the units getting intot he reinforcment area, having all the arty in the world won't matter as there are no targets to shoot ...
by CapnDarwin
Mon Mar 02, 2026 1:37 am
Forum: Scenario School
Topic: Map creation - exporting PNG for import into FC
Replies: 7
Views: 476

Re: Map creation - exporting PNG for import into FC

How big is the map? I'll see if I can get William to get back to you as our map guru.
by CapnDarwin
Fri Feb 27, 2026 8:22 pm
Forum: Scenario School
Topic: Flashpoint Campaign Cold War - Map Creation
Replies: 14
Views: 815

Re: Flashpoint Campaign Cold War - Map Creation

Pinged William about this. He should be able to help.
by CapnDarwin
Fri Feb 20, 2026 5:30 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Feedback and features for tournaments
Replies: 6
Views: 490

Re: Feedback and features for tournaments

I think the best thing we can do is either use non-reinforcement scenarios or create tournament scenarios on larger maps that offer more placement options to players. Down the road, we might be able to implement a more dynamic reinforcement system to deter spawn camping, a common issue in many ...
by CapnDarwin
Thu Feb 19, 2026 12:45 am
Forum: Flashpoint Campaigns: Cold War
Topic: Fog of War
Replies: 3
Views: 246

Re: Fog of War

What is your game version? I thought we fixed those for 3.0.2, but I will verify with the team.
by CapnDarwin
Wed Feb 18, 2026 1:55 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Queue of Fire Support Requests
Replies: 2
Views: 206

Re: Queue of Fire Support Requests

Bumped this to our arty gurus for an answer and documentation check.
by CapnDarwin
Tue Feb 17, 2026 6:30 pm
Forum: Flashpoint Campaigns: Cold War
Topic: T-80 vs M1A1
Replies: 25
Views: 2016

Re: T-80 vs M1A1

I'll say it's not "poor" scenario design so much as it is about dealing with each nation's capabilities. If you try to fight Canadians in the same way you would the US or West German forces, you are going to have a bad day. Same with French forces. There are very different tactics and considerations ...
by CapnDarwin
Tue Feb 17, 2026 6:12 pm
Forum: Tech Support
Topic: Game not starting in old laptop
Replies: 5
Views: 230

Re: Game not starting in old laptop

Glad to hear it is all working well now. Enjoy the game!
by CapnDarwin
Sun Feb 15, 2026 1:12 am
Forum: Flashpoint Campaigns: Cold War
Topic: Demolitions "on order" versus immediately
Replies: 3
Views: 251

Re: Demolitions "on order" versus immediately

Can't speak to procedural reasons to wait, other than to have a force either move forward to defend or retreat, and then be blown to deny access. Most East-West bridges in Germany were set to be blown quickly, and the north-south bridges were left intact to allow NATO forces to move quickly into the ...
by CapnDarwin
Fri Feb 13, 2026 2:39 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Race to Fulda is fun but needs a script upgrade
Replies: 9
Views: 470

Re: Race to Fulda is fun but needs a script upgrade

Have to place it in a zip file and then use the full reply and add via the Attachments tab below the text window.
by CapnDarwin
Wed Feb 11, 2026 5:24 pm
Forum: Tech Support
Topic: Game not starting in old laptop
Replies: 5
Views: 230

Re: Game not starting in old laptop

Our game does not use any of those codices, but that may be an issue with the Steam or Matrix Launcher. I would start with Matrix Support and note those files. Then check with Steam.
by CapnDarwin
Wed Feb 11, 2026 2:34 pm
Forum: Tech Support
Topic: About the game resolution issue
Replies: 6
Views: 582

Re: About the game resolution issue

Zakblood, can you post a screenshot showing what is going on with your 4k?
by CapnDarwin
Tue Feb 10, 2026 2:23 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Race to Fulda is fun but needs a script upgrade
Replies: 9
Views: 470

Re: Race to Fulda is fun but needs a script upgrade

We can review the battle plan and see what the unit was going to do, but given the heavy losses and the lack of front-line armor, it may have decided to go defensive, as its ability to fulfill the original mission has gone belly up. Also, given the lack of reconnaissance on the 2k VP, it may not see ...
by CapnDarwin
Mon Feb 09, 2026 6:02 pm
Forum: Flashpoint Campaigns: Cold War
Topic: FC: Cold War Beta - v3.0.2.10337
Replies: 10
Views: 3649

Re: FC: Cold War Beta - v3.0.2.10337

Sounds like tomorrow. A personal change upstream delayed the official release of Update 2.
by CapnDarwin
Thu Feb 05, 2026 5:08 pm
Forum: Flashpoint Campaigns: Cold War
Topic: FC: Cold War Beta - v3.0.2.10337
Replies: 10
Views: 3649

Re: FC: Cold War Beta - v3.0.2.10337

HJ/Dragon corrections will be coming in the 03 update. The data file is fixed, and the guys will need to correct the handful of scenarios that are impacted.
by CapnDarwin
Mon Feb 02, 2026 3:50 pm
Forum: Tech Support
Topic: Tutorial-Convoy Operations
Replies: 2
Views: 199

Re: Tutorial-Convoy Operations

Fixing this for the 03 Update. There should be no helicopters in the scenario, and the units should match those shown in Section 6. The document is showing an earlier scenario version in Section 7, and I am correcting it for the next update. Thanks for posting the issue.
by CapnDarwin
Mon Feb 02, 2026 2:52 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Incorporation of commander's intent into gameplay
Replies: 7
Views: 525

Re: Incorporation of commander's intent into gameplay

We would love to add more of this intent type logic to the game for both the player and the CO (Computer Opponent). As noted a bit by DIVM, this becomes a double-edged sword, and more "control" can lead to more frustrating outcomes and behaviors the player does not want. A player trying to set up or ...
by CapnDarwin
Mon Feb 02, 2026 3:02 am
Forum: Flashpoint Campaigns: Cold War
Topic: Where to find the Wolves campaign from Red Storm?
Replies: 1
Views: 227

Re: Where to find the Wolves campaign from Red Storm?

It looks like Wolves Campaign is being reworked for a future CW DLC.

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