Search found 57 matches

by BCtheQB
Sun May 17, 2009 11:45 pm
Forum: Maximum-Football 2.0
Topic: Player Creation and the Draft
Replies: 4
Views: 196

RE: Player Creation and the Draft

<t> top insert is draft priority for system you plan to employ, humans can draft as they see fit,<br/>
but what is represented will keep a computer team up to snuff or true to form<br/>
&nbsp;<br/>
2nd insert is draft priofity for west coast offense<br/>
both by position and quality of player to ...
by BCtheQB
Sun May 17, 2009 11:33 pm
Forum: Maximum-Football 2.0
Topic: Player Creation and the Draft
Replies: 4
Views: 196

RE: Player Creation and the Draft

<r> ORIGINAL POST&nbsp;&nbsp;&nbsp; i will endeavor to create, and forward for evaluation, draft profiles <br/>
for the typical schools of thought, <br/>
will not address best athlete avail strategy, Owners can employ that <br/>
with no aid whatsoever, NE is too multi-multi to classify,but <br ...
by BCtheQB
Sun May 17, 2009 11:11 pm
Forum: Maximum-Football 2.0
Topic: Player Creation and the Draft
Replies: 4
Views: 196

RE: Player Creation and the Draft

<t> A great while back I created&nbsp;talent&nbsp;frequency charts &nbsp;with bell curve depth and appropriate pool sizes ( set for 53 man roster) but<br/>
easily amended with&nbsp;a simple modifier&nbsp;. Each position group has&nbsp; 1-2 franchise, 3-4 blue chip, 5-8 journeyman<br/>
and ...
by BCtheQB
Fri Aug 29, 2008 11:23 pm
Forum: Maximum-Football 2.0
Topic: Playbooks
Replies: 14
Views: 326

RE: Playbooks

when does your league kickoff, I may be able to offer your some variety
do you have a link to your league?
by BCtheQB
Mon Nov 26, 2007 6:49 am
Forum: Maximum-Football 2.0
Topic: Player Rankings (Pro vs College or Off vs Def)
Replies: 6
Views: 139

RE: Player Rankings (Pro vs College or Off vs Def)

<r> i tried to make some inroads along these lines and represent teh realistic curve<br/>
of talent proportion<br/>
how many superstars<br/>
how many journeymen etc<br/>
<br/>
<URL url="http://www.wellingtoninnovations.com/NEXUS/MaximumFootball/index.html"><LINK_TEXT text="http://www ...
by BCtheQB
Sun Nov 25, 2007 2:29 am
Forum: Play Development System (PDS)
Topic: PDS too complicated
Replies: 14
Views: 521

RE: PDS too complicated

this is your lucky day MSO
just had a customer ask for the wheels
diggin up the photo now
&nbsp;
by BCtheQB
Sun Nov 25, 2007 2:22 am
Forum: Play Development System (PDS)
Topic: Zone Coverage
Replies: 3
Views: 169

RE: Zone Coverage

whats its the zone exchange logic, if any
fbpro would let a guy go if someone hadthe zone asdjacent, stay with him if not, and
proficiency at this was intelligence/discipline based
by BCtheQB
Sun Nov 25, 2007 2:06 am
Forum: Play Development System (PDS)
Topic: Wellington Back on the case
Replies: 4
Views: 137

RE: Wellington Back on the case

still in progress, sidetracked with work, sorry to get you guys all worked up for naught
by BCtheQB
Sun Nov 25, 2007 2:05 am
Forum: Play Development System (PDS)
Topic: Defensve Adjustments
Replies: 12
Views: 212

here' a concept

<t> weighted shifting&nbsp; <br/>
1 pt for te<br/>
1 pt for fb or other te<br/>
a 2 pt shift either way<br/>
&nbsp;causes a reaction<br/>
( I will create a proof/ diarama if anyone is interested)<br/>
&nbsp;<br/>
games Ive played at least a decade ago "Necessary Roughness" notated a strong ...
by BCtheQB
Sat Nov 24, 2007 6:06 pm
Forum: Maximum-Football 2.0
Topic: Endurance doesn't recover after timeout?
Replies: 4
Views: 83

RE: Endurance Overview

Yeah, it should make some difference to fatigue regardless
Timeouts should have more value than just a deep breath for the coach
or time conservation
by BCtheQB
Fri Nov 23, 2007 10:23 pm
Forum: Maximum-Football 2.0
Topic: What makes a player better at OG than OT?
Replies: 7
Views: 54

OL slotting

<t> the quicksilver offensive packages coming next week, feature a lot of tackle traps<br/>
which do two things, <br/>
a more secure vs blitz or inside Defensive sets, because you are not pulling a brick from<br/>
the middle to go elswhere, and<br/>
b the offensive tackle is frequently uncovered ...
by BCtheQB
Fri Nov 23, 2007 8:56 pm
Forum: Maximum-Football 2.0
Topic: Endurance doesn't recover after timeout?
Replies: 4
Views: 83

Endurance Overview

<r> Actually there should a be a diminishing return as the game wears on along these lines<br/>
<br/>
kickoff 100% - fbpro used a 5% penalty for the road team to afford home field advantage<br/>
<br/>
<B><s>[b]</s>Game breaks<e>[/b]</e></B><br/>
1st Q +20<br/>
halftime +20%- wouldnt mind ...
by BCtheQB
Wed Nov 07, 2007 8:10 pm
Forum: Online Leagues
Topic: Wellington League Toolkit
Replies: 0
Views: 95

Wellington League Toolkit

<r> *DRAFT PROFILE<br/>
*PLAYER GENERATION TABLES<br/>
*PLAYER FREQUENCY TABLES<br/>
of all varieties ENABLING THE REALISTIC EXECUTION advanced a scheme set <br/>
as the game will handle available here. <br/>
<br/>
<URL url="http://www.wellingtoninnovations.com/NEXUS/MaximumFootball/index.html ...
by BCtheQB
Wed Nov 07, 2007 8:05 pm
Forum: Play Development System (PDS)
Topic: Wellington Back on the case
Replies: 4
Views: 137

Wellington Back on the case

<r> Playbooks of all varieties with as advanced a scheme set<br/>
as the game will handle available here<br/>
<br/>
<URL url="http://www.wellingtoninnovations.com/NEXUS/MaximumFootball/index.html"><LINK_TEXT text="http://www.wellingtoninnovations.com/NE ... index.html">http://www ...
by BCtheQB
Sun Oct 07, 2007 5:43 pm
Forum: Public Beta Forum
Topic: Pass Blocking Issues
Replies: 8
Views: 660

Hmmm

<r> what is the logical basis for accelerated fatigue for OL on pass plays<br/>
it is far more physically taxing to run block than pass block<br/>
<br/>
fatigue........OL.....DL<br/>
run play......-1......-2 <br/>
pass play....-1......-3<br/>
<br/>
run plays are more fatiguing for DL because ...
by BCtheQB
Sun Oct 07, 2007 5:33 pm
Forum: Public Beta Forum
Topic: Too easy to beat the computer
Replies: 23
Views: 1560

Redesigning plays for 2.0

more varied attacks and indepth profiles will solve it
but you can always victimize someone, thats life
by BCtheQB
Sun Oct 07, 2007 5:26 pm
Forum: Maximum-Football Support
Topic: Maximum Football 2.0 QB issue
Replies: 8
Views: 234

RE: Maximum Football 2.0 QB issue

<t> I like the incremental punishment effect on QBs, its not as big a factor as it should<br/>
be, and even as a QB in real life, I cant wait to knock opposing QBs out of the game.<br/>
This also recreates the real life necessity for a quality backup QB.<br/>
&nbsp;<br/>
This should be a league ...
by BCtheQB
Sun Oct 07, 2007 5:00 pm
Forum: 3rd Party Developers Area
Topic: Quasi-Free Agent Utility - an idea that is perhaps doable
Replies: 4
Views: 215

Free agent programming math

<r> <B><s>[b]</s>A success rating<e>[/b]</e></B> - (wins over 8) would be a good modifier<br/>
<B><s>[b]</s>Trajectory rating<e>[/b]</e></B> ( trending upward or downward) this is why nobody joined Schottenheimers teams, it always means playing in the playoffs but WATCHING the SuperBowl<br/>
<br ...
by BCtheQB
Sun Oct 07, 2007 3:45 pm
Forum: Suggestions / Wishlist
Topic: A free agent system for v.2?
Replies: 7
Views: 181

How not to do it

<r> hot dogs and parking considerations are out, I agree, <br/>
but free agency has to be part of the mix, ESPECIALLY if <br/>
you guys plan to launch and maintain a league for more than 4 seasons<br/>
which is when most of them die.<br/>
<br/>
if you dont have a way to prevent the rich from ...
by BCtheQB
Sun Oct 07, 2007 3:36 pm
Forum: Maximum-Football 2.0
Topic: Question for those versed in the Wing-T offense
Replies: 4
Views: 101

Offensive Assembly and Considerations

<r> <B><s>[b]</s>few formations few plays<e>[/b]</e></B>&nbsp; - Oak Raiders of 80, peak quick, run out of gas without the <I><s>[i]</s>all Heisman team<e>[/i]</e></I> which the Raiders used to roll out , Bo,Marcus, Tim Brown, etc, Lamont Jordan is nobody's Heisman.<br/>
&nbsp;<br/>
<B><s>[b]</s ...

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