Search found 57 matches

by BCtheQB
Sun May 17, 2009 11:45 pm
Forum: Maximum-Football 2.0
Topic: Player Creation and the Draft
Replies: 4
Views: 183

RE: Player Creation and the Draft

<t> top insert is draft priority for system you plan to employ, humans can draft as they see fit,<br/> but what is represented will keep a computer team up to snuff or true to form<br/> &nbsp;<br/> 2nd insert is draft priofity for west coast offense<br/> both by position and quality of player to...
by BCtheQB
Sun May 17, 2009 11:33 pm
Forum: Maximum-Football 2.0
Topic: Player Creation and the Draft
Replies: 4
Views: 183

RE: Player Creation and the Draft

<r> ORIGINAL POST&nbsp;&nbsp;&nbsp; i will endeavor to create, and forward for evaluation, draft profiles <br/> for the typical schools of thought, <br/> will not address best athlete avail strategy, Owners can employ that <br/> with no aid whatsoever, NE is too multi-multi to classify,b...
by BCtheQB
Sun May 17, 2009 11:11 pm
Forum: Maximum-Football 2.0
Topic: Player Creation and the Draft
Replies: 4
Views: 183

RE: Player Creation and the Draft

<t> A great while back I created&nbsp;talent&nbsp;frequency charts &nbsp;with bell curve depth and appropriate pool sizes ( set for 53 man roster) but<br/> easily amended with&nbsp;a simple modifier&nbsp;. Each position group has&nbsp; 1-2 franchise, 3-4 blue chip, 5-8 journe...
by BCtheQB
Fri Aug 29, 2008 11:23 pm
Forum: Maximum-Football 2.0
Topic: Playbooks
Replies: 14
Views: 279

RE: Playbooks

when does your league kickoff, I may be able to offer your some variety
do you have a link to your league?
by BCtheQB
Mon Nov 26, 2007 6:49 am
Forum: Maximum-Football 2.0
Topic: Player Rankings (Pro vs College or Off vs Def)
Replies: 6
Views: 132

RE: Player Rankings (Pro vs College or Off vs Def)

<r> i tried to make some inroads along these lines and represent teh realistic curve<br/> of talent proportion<br/> how many superstars<br/> how many journeymen etc<br/> <br/> <URL url="http://www.wellingtoninnovations.com/NEXUS/MaximumFootball/index.html"><LINK_TEXT text="http://www.wellingtoninnov...
by BCtheQB
Sun Nov 25, 2007 2:29 am
Forum: Play Development System (PDS)
Topic: PDS too complicated
Replies: 14
Views: 484

RE: PDS too complicated

this is your lucky day MSO
just had a customer ask for the wheels
diggin up the photo now
&nbsp;
by BCtheQB
Sun Nov 25, 2007 2:22 am
Forum: Play Development System (PDS)
Topic: Zone Coverage
Replies: 3
Views: 139

RE: Zone Coverage

whats its the zone exchange logic, if any
fbpro would let a guy go if someone hadthe zone asdjacent, stay with him if not, and
proficiency at this was intelligence/discipline based
by BCtheQB
Sun Nov 25, 2007 2:06 am
Forum: Play Development System (PDS)
Topic: Wellington Back on the case
Replies: 4
Views: 123

RE: Wellington Back on the case

still in progress, sidetracked with work, sorry to get you guys all worked up for naught
by BCtheQB
Sun Nov 25, 2007 2:05 am
Forum: Play Development System (PDS)
Topic: Defensve Adjustments
Replies: 12
Views: 180

here' a concept

<t> weighted shifting&nbsp; <br/> 1 pt for te<br/> 1 pt for fb or other te<br/> a 2 pt shift either way<br/> &nbsp;causes a reaction<br/> ( I will create a proof/ diarama if anyone is interested)<br/> &nbsp;<br/> games Ive played at least a decade ago "Necessary Roughness" notated a stro...
by BCtheQB
Sat Nov 24, 2007 6:06 pm
Forum: Maximum-Football 2.0
Topic: Endurance doesn't recover after timeout?
Replies: 4
Views: 74

RE: Endurance Overview

Yeah, it should make some difference to fatigue regardless
Timeouts should have more value than just a deep breath for the coach
or time conservation
by BCtheQB
Fri Nov 23, 2007 10:23 pm
Forum: Maximum-Football 2.0
Topic: What makes a player better at OG than OT?
Replies: 7
Views: 45

OL slotting

<t> the quicksilver offensive packages coming next week, feature a lot of tackle traps<br/> which do two things, <br/> a more secure vs blitz or inside Defensive sets, because you are not pulling a brick from<br/> the middle to go elswhere, and<br/> b the offensive tackle is frequently uncovered in ...
by BCtheQB
Fri Nov 23, 2007 8:56 pm
Forum: Maximum-Football 2.0
Topic: Endurance doesn't recover after timeout?
Replies: 4
Views: 74

Endurance Overview

<r> Actually there should a be a diminishing return as the game wears on along these lines<br/> <br/> kickoff 100% - fbpro used a 5% penalty for the road team to afford home field advantage<br/> <br/> <B><s>[b]</s>Game breaks<e>[/b]</e></B><br/> 1st Q +20<br/> halftime +20%- wouldnt mind insuring a ...
by BCtheQB
Wed Nov 07, 2007 8:10 pm
Forum: Online Leagues
Topic: Wellington League Toolkit
Replies: 0
Views: 84

Wellington League Toolkit

<r> *DRAFT PROFILE<br/> *PLAYER GENERATION TABLES<br/> *PLAYER FREQUENCY TABLES<br/> of all varieties ENABLING THE REALISTIC EXECUTION advanced a scheme set <br/> as the game will handle available here. <br/> <br/> <URL url="http://www.wellingtoninnovations.com/NEXUS/MaximumFootball/index.html"><LIN...
by BCtheQB
Wed Nov 07, 2007 8:05 pm
Forum: Play Development System (PDS)
Topic: Wellington Back on the case
Replies: 4
Views: 123

Wellington Back on the case

<r> Playbooks of all varieties with as advanced a scheme set<br/> as the game will handle available here<br/> <br/> <URL url="http://www.wellingtoninnovations.com/NEXUS/MaximumFootball/index.html"><LINK_TEXT text="http://www.wellingtoninnovations.com/NE ... index.html">http://www.wellingtoninnovatio...
by BCtheQB
Sun Oct 07, 2007 5:43 pm
Forum: Public Beta Forum
Topic: Pass Blocking Issues
Replies: 8
Views: 563

Hmmm

<r> what is the logical basis for accelerated fatigue for OL on pass plays<br/> it is far more physically taxing to run block than pass block<br/> <br/> fatigue........OL.....DL<br/> run play......-1......-2 <br/> pass play....-1......-3<br/> <br/> run plays are more fatiguing for DL because they ha...
by BCtheQB
Sun Oct 07, 2007 5:33 pm
Forum: Public Beta Forum
Topic: Too easy to beat the computer
Replies: 23
Views: 1257

Redesigning plays for 2.0

more varied attacks and indepth profiles will solve it
but you can always victimize someone, thats life
by BCtheQB
Sun Oct 07, 2007 5:26 pm
Forum: Maximum-Football Support
Topic: Maximum Football 2.0 QB issue
Replies: 8
Views: 206

RE: Maximum Football 2.0 QB issue

<t> I like the incremental punishment effect on QBs, its not as big a factor as it should<br/> be, and even as a QB in real life, I cant wait to knock opposing QBs out of the game.<br/> This also recreates the real life necessity for a quality backup QB.<br/> &nbsp;<br/> This should be a league ...
by BCtheQB
Sun Oct 07, 2007 5:00 pm
Forum: 3rd Party Developers Area
Topic: Quasi-Free Agent Utility - an idea that is perhaps doable
Replies: 4
Views: 180

Free agent programming math

<r> <B><s>[b]</s>A success rating<e>[/b]</e></B> - (wins over 8) would be a good modifier<br/> <B><s>[b]</s>Trajectory rating<e>[/b]</e></B>  ( trending upward or downward) this is why nobody joined Schottenheimers teams, it always means playing in the playoffs but WATCHING the SuperBowl<br/> <br/> ...
by BCtheQB
Sun Oct 07, 2007 3:45 pm
Forum: Suggestions / Wishlist
Topic: A free agent system for v.2?
Replies: 7
Views: 158

How not to do it

<r> hot dogs and parking considerations are out, I agree, <br/> but free agency has to be part of the mix, ESPECIALLY if <br/> you guys plan to launch and maintain a league for more than 4 seasons<br/> which is when most of them die.<br/> <br/> if you dont have a way to prevent the rich from getting...
by BCtheQB
Sun Oct 07, 2007 3:36 pm
Forum: Maximum-Football 2.0
Topic: Question for those versed in the Wing-T offense
Replies: 4
Views: 82

Offensive Assembly and Considerations

<r> <B><s>[b]</s>few formations few plays<e>[/b]</e></B>&nbsp; - Oak Raiders of 80, peak quick, run out of gas without the <I><s>[i]</s>all Heisman team<e>[/i]</e></I> which the Raiders used to roll out , Bo,Marcus, Tim Brown, etc, Lamont Jordan is nobody's Heisman.<br/> &nbsp;<br/> <B><s>[b...

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