Search found 491 matches

by EagleMountainDK
Mon Mar 06, 2023 3:22 pm
Forum: Distant Worlds 2: Tech Support
Topic: Nebula performance
Replies: 11
Views: 782

Re: Nebula performance


@rxnnxs

this musst be an joke ..... i hope ...
sure ... i can get nice performance if i get back to C64 GFX .....
but we are 2023 ....
DW2 have 2005 top GFX in 2023 and the only solution you have, is to make it even worse ...

I would say the better path would be to optimize the engine (or select ...
by EagleMountainDK
Sun Mar 05, 2023 12:35 pm
Forum: Distant Worlds 2: Tech Support
Topic: Nebula performance
Replies: 11
Views: 782

Re: Nebula performance

Played around today with 1.1.0.9 and 1.1.1.1 trying to see if there is any difference and I can get both versions to use a lot of GPU by zooming around the nebulas. Started a fresh save in 1.1.0.9 and recorded it with MSI Afterburner reporting GPU usage, GPU temp and FPS. Loaded the same save in 1.1 ...
by EagleMountainDK
Sat Mar 04, 2023 12:28 pm
Forum: Distant Worlds 2: Tech Support
Topic: Nebula performance
Replies: 11
Views: 782

Re: Nebula performance

I have just rolled 1.1.1.1 back to Aurora in my newly started Aurora game, since my GPU started throttling up and getting 80-90% usage and temps above 80 degrees C. Not really sure why it started, but I'm back to Aurora and the GPU is back to normal.
by EagleMountainDK
Tue Mar 15, 2022 4:10 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.1.9] New patch do not respect refresh rate
Replies: 5
Views: 428

Re: [1.0.1.9] New patch do not respect refresh rate

I rolled my version back to 1.0.1.6 through Steam, deleted the two config files and made sure my Nividia profile was removed. It seems that it runs at around the 60 fps since the temperature and load is low. Changing the hz to @144 did nothing, but its hard to test w/o some kind of fps counter ...
by EagleMountainDK
Mon Mar 14, 2022 7:44 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.1.9] New patch do not respect refresh rate
Replies: 5
Views: 428

Re: [1.0.1.9] New patch do not respect refresh rate

And continuing my game with the FPS locked to 60 gives me smooth scrolling of the map and GPU usage around 45% and a temperatur around 53 degrees C.
by EagleMountainDK
Mon Mar 14, 2022 7:31 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.1.9] New patch do not respect refresh rate
Replies: 5
Views: 428

Re: [1.0.1.9] New patch do not respect refresh rate

I removed the Control Panel entry and is back to the above settings playing the game.

Zooming in gives my a FPS at 282,93, 95% GPU usage and temp risen from around 50 degrees C to around 80 degrees C. My cpu fans start spinning and a high pitched sound is heard from my pc. I'm not really sure if ...
by EagleMountainDK
Mon Mar 14, 2022 5:23 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.1.9] New patch do not respect refresh rate
Replies: 5
Views: 428

Re: [1.0.1.9] New patch do not respect refresh rate

Hi Erik

I had it set to 60Hz and it seemed that it respected it since my card was "silent". I normally check my fps using Geforce Experience but its seems that DW2 doesn't report correctly to it, so I'm unsure what fps really was.

After I reported this, I have added DW2 to the Nivida Control Panel ...
by EagleMountainDK
Mon Mar 14, 2022 5:02 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.1.9] New patch do not respect refresh rate
Replies: 5
Views: 428

[1.0.1.9] New patch do not respect refresh rate

Hi

It seems that the latest version do not respect the selected refresh rate set in the Settings. I have selected 60hz even though my screen takes up to 144hz (Gsync):
https://www.twins4ever.dk/pictures/PC/Distant%20Worlds%202/Desktop%20Screenshot%202022.03.14%20-%2017.53.07.22.jpg

My GPU fan ...
by EagleMountainDK
Thu Mar 10, 2022 5:08 pm
Forum: Distant Worlds 2: Tech Support
Topic: Close to no sounds besides music and missing ship travel vectors
Replies: 4
Views: 366

Re: Close to no sounds besides music and missing ship travel vectors

My ships just got the Skip Drive and then they made a sound when jumping :)
by EagleMountainDK
Thu Mar 10, 2022 4:59 pm
Forum: Distant Worlds 2: Tech Support
Topic: Close to no sounds besides music and missing ship travel vectors
Replies: 4
Views: 366

Re: Close to no sounds besides music and missing ship travel vectors

Sorry, my bad.

Here is my DxDiag: http://www.twins4ever.dk/DxDiag/DxDiag.txt

And I can add that my version is the Steam version running version: 1.0.1.4
by EagleMountainDK
Thu Mar 10, 2022 4:47 pm
Forum: Distant Worlds 2: Tech Support
Topic: Close to no sounds besides music and missing ship travel vectors
Replies: 4
Views: 366

Close to no sounds besides music and missing ship travel vectors

Hi

Its a good day today since I have been looking so much forward to play DW2 and I truly enjoy the experience :)

But aren't there supposed to be some sounds like in the old one? I only have music and it sounds like the same track playing.

I have no Ship Travel Vectors even when set to all. Am I ...
by EagleMountainDK
Mon Dec 14, 2020 12:26 pm
Forum: Graphic Mods
Topic: Terrain Mod (v2.4) - Update
Replies: 63
Views: 9657

RE: Terrain Mod (v2.1) Update

Thanks for doing this!

The main folder is now graphics. Is that right, ie. not GraphicsAlt like 2.1? And the sub folders are nato?
by EagleMountainDK
Thu Dec 10, 2020 1:16 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 175671

RE: Open Beta Patch v1.06.06 (last update 3 dec!)

ORIGINAL: Vic

Steam beta patch is coming very soon.
Its a bit more complicated than doing the Matrix patches.

best wishes,
Vic

Thanks for the Steam Beta patch Vic. It's the 1.06.09 right?
by EagleMountainDK
Sat Jun 20, 2020 6:37 pm
Forum: Shadow Empire
Topic: Town and area names
Replies: 7
Views: 244

Town and area names

<r> How does SE create names for Town and areas? See this screen shot from my current game:<br/>
<br/>
<IMG src="http://www.twins4ever.dk/pictures/PC/ShadowEmpire/FarumAndCorona.jpg"><s>[img]</s><URL url="http://www.twins4ever.dk/pictures/PC/ShadowEmpire/FarumAndCorona.jpg"><LINK_TEXT text="http ...
by EagleMountainDK
Mon Jun 08, 2020 11:35 am
Forum: Shadow Empire
Topic: How to learn this game?
Replies: 8
Views: 339

RE: How to learn this game?

<r> I would take a look at the DasTactic videos and you can do these in any order:<br/>
<LINK link="https://www.youtube.com/playlist?list=PLGB6RkFB7ZmPoXDAaR8FbM3xujwMsDgEv"><s>[link=https://www.youtube.com/playlist?list=PLGB6RkFB7ZmPoXDAaR8FbM3xujwMsDgEv]</s>https://www.youtube.com/playlist?list ...
by EagleMountainDK
Thu Jun 04, 2020 2:32 pm
Forum: Shadow Empire
Topic: Is there any way to run Shadow Empire in a window?
Replies: 29
Views: 3642

RE: Is there any way to run Shadow Empire in a window?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: SamMAVRS<br/>
<br/>
even after doing all that in the windows.txt file the scaling is still so tiny. i tried all the way from 720p to 4k nothing changed no matter the sizes
<e>[/quote]</e></QUOTE>
<br/>
Have you tried the difference resolution options under ...
by EagleMountainDK
Thu Jun 04, 2020 1:31 pm
Forum: Shadow Empire
Topic: Is it possible to change player unit color 'in-game'
Replies: 3
Views: 539

RE: Is it possible to change player unit color 'in-game'

No problem Vic - and thanks for the fast reply.

Or maybe an option of selecting the font color used for the M/# if its even possible :)
by EagleMountainDK
Thu Jun 04, 2020 1:10 pm
Forum: Shadow Empire
Topic: Is it possible to change player unit color 'in-game'
Replies: 3
Views: 539

Is it possible to change player unit color 'in-game'

Hi

I'm wondering if its possible to change my unit color in-game? I selected a yellow and have a hard time reading the M or # in the upper right corner of an unit counter which is presented in white :)

/Mark
by EagleMountainDK
Thu Jun 04, 2020 11:18 am
Forum: Shadow Empire
Topic: ITS OUT!
Replies: 10
Views: 377

RE: ITS OUT!

Installing it right now :)
by EagleMountainDK
Wed Jun 03, 2020 4:05 pm
Forum: Shadow Empire
Topic: 12:01 AM Purchase
Replies: 11
Views: 606

RE: 12:01 AM Purchase

ORIGINAL: Shards

Hi,

We usually release at 3PM UK Time. So adjust that appropriately for your own timezones!

Looking forward to the release :)

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