zgrssd wrote: Wed Mar 16, 2022 4:16 pm
Q1: Do you have passenger transprots to move the tourists?
Generally having high Scenery, plus Station, plus people to draw is all you need.
Q2: The Spaceport comes with Recreation, Medical and Commerce Modules. And they do not stack
Q3: Recreation and Medical add for me right now a +3 Apporval Each. Which is converted into Taxes.
I think Medical is also supposed to grant growth, but that might be indirectly via the Happiness Bonus
Q4: Planets seem to produce ships and resources as quickly with 30M as they do with 12000M.
Q5: Pretty sure they do not add. In fact, by my knowledge mining stations and resort bases get scrapped on colonisation.
Keep in mind that Spaceprots will also grab any Long Range sensors, so realy the only thing you should add in space is Defense bases.
Thanks. You answered everything; the only thing I am left wondering about is how fast you mine resources with a colony vs a mining base. Admittedly, it is a very edge case for concern and I'm really just curious rather than desperate for an answer.
Thanks for the concise reply and the extra tip about the medical bonus.
I assume the game is designed so that a colony would always trump a base with mining modules even if mining rate is the only concern, but I wonder if there is a scenario where huge amounts of modules would mine a resource faster than a colony.
It doesn't look like there is an easy way to see how what a colony's mining rate is, so there might not be an easy answer to this one. If no one seems to know, I'll be sure to post an update if I actually find out for sure myself from testing in-game.
Edit: To answer my own question, if anyone is interested, I thought I'd just update to add that after some preliminary investigation it does appear that a mining base is massively more efficient to extract a resource than a newly founded colony.
Also, it seems that population does make a difference to mining rate, once you get a population a bit over 2000M it seems that you start to be able to compete with the mining rates of a large mining engine on a base.
Don't take this as gospel though; I was working on a few assumptions about related mechanics and this was from some very rough comparisons in a current game. If I do more in-depth testing and find out anything noteworthy, I'll try to remember to post an update elsewhere on the forums.