DW2 FAQ/QnA megathread - Ask your question here!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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btd64
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by btd64 »

lurtze1 wrote: Tue Mar 15, 2022 5:31 pm What is the recommended amount of ai empires per amount of stars?
You can set this as you see fit. There's no recommendation....GP
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Grotius
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Grotius »

Thanks everyone for the answers to my questions. I will try again to disband my stranded explorer, but I couldn't find a way the first time I tried.

Now I'm also curious whether identical sensor arrays "stack".
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Miletkir
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Miletkir »

I updated the OP. Erik, let me know if you want to archive / clean things up.
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zgrssd
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

Grotius wrote: Tue Mar 15, 2022 6:17 pm Thanks everyone for the answers to my questions. I will try again to disband my stranded explorer, but I couldn't find a way the first time I tried.

Now I'm also curious whether identical sensor arrays "stack".
I am not 100% sure how and when you get the instant scrap option. I think if it is stuck without FTL?

I do not think they stack. You just use the better one.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by CypherLH »

I keep having ships get unassigned from fleets. Which automation setting controls this? Is it the ship automation doing this or a fleet automation setting that allows this? I want ships to be automated and fleets to automatically topoff based on their template....but I NEVER want ships unassigned from my fleets unless I direct them to!


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zgrssd
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

CypherLH wrote: Tue Mar 15, 2022 10:49 pm I keep having ships get unassigned from fleets. Which automation setting controls this? Is it the ship automation doing this or a fleet automation setting that allows this? I want ships to be automated and fleets to automatically topoff based on their template....but I NEVER want ships unassigned from my fleets unless I direct them to!
Fleets, Ship Management I would guess.
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Grotius
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Grotius »

So I just researched the tech that unlocks the "Resource Scanner." I was hoping to put it on a new generation of exploration ships, but those ships have only a couple green slots, currently used by the Proximity Sensor Array and the Basic Survey Module. The Galactopedia seems to suggest the Basic Survey Module is more thorough, if more time-consuming and low-tech, than the Resource Scanner. And the Sensor Array seems necessary for seeing stuff, and for its minimal ion defense.

So I'm wondering whether I wasted my time researching this Resource Scanner. Is it preferable to either of the already-installed components? Or maybe I want two classes of exploration ship, one with Resource Scanners, one with the Basic Survey Module?
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CypherLH
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by CypherLH »

zgrssd wrote: Wed Mar 16, 2022 1:23 am
CypherLH wrote: Tue Mar 15, 2022 10:49 pm I keep having ships get unassigned from fleets. Which automation setting controls this? Is it the ship automation doing this or a fleet automation setting that allows this? I want ships to be automated and fleets to automatically topoff based on their template....but I NEVER want ships unassigned from my fleets unless I direct them to!
Fleets, Ship Management I would guess.
I guess its just all or nothing with the Ship management automation for fleets. I'd like more granular control over it ideally.


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Marder
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Marder »

Good morning.
What does it mean when ship symbols in a list turn red?
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Pocus
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Pocus »

Marder wrote: Wed Mar 16, 2022 7:26 am Good morning.
What does it mean when ship symbols in a list turn red?
Damaged or under construction.

My own question: I have all on manual. I would like to refuel a fleet with an oiler. I just have the order to move the fleet (or the individual ships) to the oiler, nothing more, even a long right click does not provide the order.
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StormingKiwi
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by StormingKiwi »

Pocus wrote: Wed Mar 16, 2022 7:27 am
Marder wrote: Wed Mar 16, 2022 7:26 am Good morning.
What does it mean when ship symbols in a list turn red?
Damaged or under construction.

My own question: I have all on manual. I would like to refuel a fleet with an oiler. I just have the order to move the fleet (or the individual ships) to the oiler, nothing more, even a long right click does not provide the order.
Other way around, it is the refuel ship using their remote resupply drone to refuel the target ship.
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Marder
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Marder »

Pocus wrote: Wed Mar 16, 2022 7:27 am
Marder wrote: Wed Mar 16, 2022 7:26 am Good morning.
What does it mean when ship symbols in a list turn red?
Damaged or under construction.

...
thx
zgrssd
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

Pocus wrote: Wed Mar 16, 2022 7:27 am
Marder wrote: Wed Mar 16, 2022 7:26 am Good morning.
What does it mean when ship symbols in a list turn red?
Damaged or under construction.

My own question: I have all on manual. I would like to refuel a fleet with an oiler. I just have the order to move the fleet (or the individual ships) to the oiler, nothing more, even a long right click does not provide the order.
The Tanker on auto decides the target.

Note that a Tanker, on Automatic, in the Fleet will only deal with fleet supply.
They do not receive orders, so they manually match the fleet.
Note that they currently do not auto-upgrade, however. This is a issue.
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Pocus
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Pocus »

Thanks, it explains why they trail behind except when I switch it to manual. The issue here I believe is that they trail too much behind on auto, I would like them close and not 3 months away from the fleet.
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StormingKiwi
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by StormingKiwi »

Pocus wrote: Wed Mar 16, 2022 11:17 am Thanks, it explains why they trail behind except when I switch it to manual. The issue here I believe is that they trail too much behind on auto, I would like them close and not 3 months away from the fleet.
I think they fail to retrofit automatically too.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by rxnnxs »

StormingKiwi wrote: Wed Mar 16, 2022 7:46 am
Pocus wrote: Wed Mar 16, 2022 7:27 am
Marder wrote: Wed Mar 16, 2022 7:26 am Good morning.
What does it mean when ship symbols in a list turn red?
Damaged or under construction.

My own question: I have all on manual. I would like to refuel a fleet with an oiler. I just have the order to move the fleet (or the individual ships) to the oiler, nothing more, even a long right click does not provide the order.
Other way around, it is the refuel ship using their remote resupply drone to refuel the target ship.
And here it would come in handy if you can have shortcuts for
Select closest idle tanker,explorer,military,constructor
Select closest tanker..
And a queue option
Llamageddon
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Llamageddon »

Hi, first time posting, I couldn't find an answer to my questions when I searched the topic.

I'm having a bit of trouble working out some implications of building bases and the bonuses they give. I'm still on my first game and at the start I was just accepting whatever the advisors suggested for building bases, right now I have a lot of resort bases, none of which are being used. 100% of all my tourism is going to my capital, (Earth 2.0 :lol: :roll: ).

Q1: Why aren't any tourists interested in visiting any resort bases or even other colonies? Some of them have a higher scenery rating and are much closer to other highly developed colonies with large populations.

Q2: The galactopedia mentions that you don't need to build resort bases at colonies. Is it completely pointless to do this? I was wondering because of the 'recreation bonus' of the recreation center module.
Could you conceivably be attracting more tourists/income if you did build a Resort Base at a high scenery colony?

Q3: What effect does the 'recreation bonus' statistic have exactly?

Q4: If I have a colony with an abundance of a rare resource what effects the mining rate of that resource? Does population effect the rate in any way for instance?

Q5: Follow up question; If I build a space port or other stations around a colonized planet can I add to any bonuses from anything like tourism or mining rate at that location by adding recreation centers or mining engines to that station?
For instance if there is a colony with suitability below 20 but some high demand resources that have a production shortage, could there be a case for building a mining station instead of colonising the planet? In extreme cases might it even be worth doing this for an essential resource even if the planet has suitability 20 or higher.

Thanks in advance to anyone who took the time to read and answer any of this, I couldn't find anything from searching the forums, but apologies if it turns out they have already been answered.
PlutDem
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by PlutDem »

I have noticed that after freighters pick up salvage from space, the resources from their cargo holds just vanish after they receive a new mission.
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Exploration ship can also pick up resources from space even if they have 0 cargo space.
lurtze1
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by lurtze1 »

btd64 wrote: Tue Mar 15, 2022 6:10 pm
lurtze1 wrote: Tue Mar 15, 2022 5:31 pm What is the recommended amount of ai empires per amount of stars?
You can set this as you see fit. There's no recommendation....GP
Is there no amount of empires per amount of stars that gives like the best experience?
zgrssd
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

Llamageddon wrote: Wed Mar 16, 2022 2:01 pm Hi, first time posting, I couldn't find an answer to my questions when I searched the topic.

I'm having a bit of trouble working out some implications of building bases and the bonuses they give. I'm still on my first game and at the start I was just accepting whatever the advisors suggested for building bases, right now I have a lot of resort bases, none of which are being used. 100% of all my tourism is going to my capital, (Earth 2.0 :lol: :roll: ).

Q1: Why aren't any tourists interested in visiting any resort bases or even other colonies? Some of them have a higher scenery rating and are much closer to other highly developed colonies with large populations.

Q2: The galactopedia mentions that you don't need to build resort bases at colonies. Is it completely pointless to do this? I was wondering because of the 'recreation bonus' of the recreation center module.
Could you conceivably be attracting more tourists/income if you did build a Resort Base at a high scenery colony?

Q3: What effect does the 'recreation bonus' statistic have exactly?

Q4: If I have a colony with an abundance of a rare resource what effects the mining rate of that resource? Does population effect the rate in any way for instance?

Q5: Follow up question; If I build a space port or other stations around a colonized planet can I add to any bonuses from anything like tourism or mining rate at that location by adding recreation centers or mining engines to that station?
For instance if there is a colony with suitability below 20 but some high demand resources that have a production shortage, could there be a case for building a mining station instead of colonising the planet? In extreme cases might it even be worth doing this for an essential resource even if the planet has suitability 20 or higher.

Thanks in advance to anyone who took the time to read and answer any of this, I couldn't find anything from searching the forums, but apologies if it turns out they have already been answered.
Q1: Do you have passenger transprots to move the tourists?
Generally having high Scenery, plus Station, plus people to draw is all you need.

Q2: The Spaceport comes with Recreation, Medical and Commerce Modules. And they do not stack

Q3: Recreation and Medical add for me right now a +3 Apporval Each. Which is converted into Taxes.
I think Medical is also supposed to grant growth, but that might be indirectly via the Happiness Bonus

Q4: Planets seem to produce ships and resources as quickly with 30M as they do with 12000M.

Q5: Pretty sure they do not add. In fact, by my knowledge mining stations and resort bases get scrapped on colonisation.
Keep in mind that Spaceprots will also grab any Long Range sensors, so realy the only thing you should add in space is Defense bases.
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