New Public Beta - v1128 Live Now!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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BBfanboy
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

CaptBeefheart wrote: Wed Apr 09, 2025 1:53 am Ironman is a great stress reliever. I have a recently developed a right wrist problem, though, and that might be from this game and all its clicks. I don't think it's from the other thing people say your wrist might get used for. :D

I managed to land at Kurume in July 1945 and I'll either stop there or take a long break. Speaking of too many clicks, I don't fancy playing the Sovs.

Cheers,
CB
When I was working we had an Ergonomist (ergonomics expert) give us info on posture and support for people working on computers all day. To prevent carpal tunnel syndrome (in the wrist) he told us the forearm and elbow should be supported at the same level as the mouse. It's the bent wrist that is hardest on the nerves running between the bones. You still get some issues from side to side movement but nothing like carpal tunnel injury.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Neil Hilton wrote: Fri Apr 25, 2025 11:12 am Is the latest beta v1128 still being worked on?
I gave up on working on it.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

Can you say the reason?
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Diliwitm wrote: Sat Apr 26, 2025 9:02 am Can you say the reason?
If you are asking me, I was just asked to play the beta version to find errors. I did find over 40 by the time that I quit counting, Yaab found others as well.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Yaab
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Re: New Public Beta - v1128 Live Now!

Post by Yaab »

I heeded the RangerJoe's advice and just dropped 1128b exe into my 1126 campaign to enjoy the beta's goodies. Sweetens the wait for the perfect 1128 build and its bug-free map.
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Sardaukar
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Re: New Public Beta - v1128 Live Now!

Post by Sardaukar »

No game this complex is ever being perfect.

It is still damn good.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

RangerJoe wrote: Sat Apr 26, 2025 9:33 am
Diliwitm wrote: Sat Apr 26, 2025 9:02 am Can you say the reason?
If you are asking me, I was just asked to play the beta version to find errors. I did find over 40 by the time that I quit counting, Yaab found others as well.
Thanks
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Diliwitm wrote: Sat Apr 26, 2025 2:13 pm
RangerJoe wrote: Sat Apr 26, 2025 9:33 am
Diliwitm wrote: Sat Apr 26, 2025 9:02 am Can you say the reason?
If you are asking me, I was just asked to play the beta version to find errors. I did find over 40 by the time that I quit counting, Yaab found others as well.
Thanks
You are most welcome!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Neil Hilton
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Re: New Public Beta - v1128 Live Now!

Post by Neil Hilton »

Are the devs still working on it, fixing the bugs? Will there be a new version (fixed/final) released? Or is v1128 beta the end?
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Neil Hilton wrote: Sun Apr 27, 2025 11:33 am Are the devs still working on it, fixing the bugs? Will there be a new version (fixed/final) released? Or is v1128 beta the end?
If they have to keep answering questions about when it will be finished, they may never get to finish the final Matrix beta testing.

But ask them frequently if you want to harass them or else go back and see what has been announced.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Sardaukar
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Re: New Public Beta - v1128 Live Now!

Post by Sardaukar »

Short answer is:

"When it's ready".
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Re: New Public Beta - v1128 Live Now!

Post by Yaab »

It has been tried before with good results.
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Re: New Public Beta - v1128 Live Now!

Post by homer82 »

Neil Hilton wrote: Sun Apr 27, 2025 11:33 am Or is v1128 beta the end?
If you're older than 60, then yes.
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cirrius06
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Re: New Public Beta - v1128 Live Now!

Post by cirrius06 »

Hello everyone,
I've been playing this latest version for a few months, and I don't know if any players have noticed a bug on the Japanese side with Japanese "mine hunters" (DMS or others), which often step on mines, even though their primary purpose is to neutralize them!
In older versions, this wasn't the case; these ships did the job.
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

cirrius06 wrote: Mon Apr 28, 2025 7:54 pm Hello everyone,
I've been playing this latest version for a few months, and I don't know if any players have noticed a bug on the Japanese side with Japanese "mine hunters" (DMS or others), which often step on mines, even though their primary purpose is to neutralize them!
In older versions, this wasn't the case; these ships did the job.
I think you might have been lucky when you were playing the old version. I play the Allies, and the 'old' .1126 version and my minesweepers of all types sometimes hit mines while sweeping. That is usually at the start of sweeping an undiscovered minefield - no detection level on it as evidenced by the lack of a mine symbol on the port. That said, it is possible to hit mines after being aware of the minefield too. This reflects the reality that minesweeping was always a dangerous job and hitting mines was just part of the risk.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Re: New Public Beta - v1128 Live Now!

Post by cirrius06 »

BBfanboy wrote:
I think you might have been lucky when you were playing the old version. I play the Allies, and the 'old' .1126 version and my minesweepers of all types sometimes hit mines while sweeping. That is usually at the start of sweeping an undiscovered minefield - no detection level on it as evidenced by the lack of a mine symbol on the port. That said, it is possible to hit mines after being aware of the minefield too. This reflects the reality that minesweeping was always a dangerous job and hitting mines was just part of the risk.
Thanks for your reply, BBfanboy, but I knew there were mines; the little asterisk indicated it. That's why I placed two DWS in my landing force, and not only were my two "Mine Hunters" sunk by mines, but three escorts from the bombing squadron (at 10,000 meters) were also sunk! :x
In older versions, this never happened to me.
If I lose that much damage or damage with every bombing or landing, I'm not going to get far... :oops:
(I'm playing Japanese.)
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Re: New Public Beta - v1128 Live Now!

Post by cirrius06 »

erratum DWS

I meant "DMS"
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

cirrius06 wrote: Wed Apr 30, 2025 3:48 pm BBfanboy wrote:
I think you might have been lucky when you were playing the old version. I play the Allies, and the 'old' .1126 version and my minesweepers of all types sometimes hit mines while sweeping. That is usually at the start of sweeping an undiscovered minefield - no detection level on it as evidenced by the lack of a mine symbol on the port. That said, it is possible to hit mines after being aware of the minefield too. This reflects the reality that minesweeping was always a dangerous job and hitting mines was just part of the risk.
Thanks for your reply, BBfanboy, but I knew there were mines; the little asterisk indicated it. That's why I placed two DWS in my landing force, and not only were my two "Mine Hunters" sunk by mines, but three escorts from the bombing squadron (at 10,000 meters) were also sunk! :x
In older versions, this never happened to me.
If I lose that much damage or damage with every bombing or landing, I'm not going to get far... :oops:
(I'm playing Japanese.)
Keep your bombardment task forces a little father out.

For minesweeping, those ships work better in dedicated minesweeping task forces which will be hit hard by CD guns.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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cirrius06
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Re: New Public Beta - v1128 Live Now!

Post by cirrius06 »

Wrote by RangerJo;
Keep your bombardment task forces a little father out.
For minesweeping, those ships work better in dedicated minesweeping task forces which will be hit hard by CD guns.
Yes, of course, I can wait a day before "bombarding," but at night my "DMS" are at the mercy of the CDs...
Normally, I place 1 or 2 DMS in my "Landing" TFs, but I'm wondering if it wouldn't be better to leave the DMS alone, not attached to the landing TF?
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

cirrius06 wrote: Wed Apr 30, 2025 5:17 pm Wrote by RangerJo;
Keep your bombardment task forces a little father out.
For minesweeping, those ships work better in dedicated minesweeping task forces which will be hit hard by CD guns.
Yes, of course, I can wait a day before "bombarding," but at night my "DMS" are at the mercy of the CDs...
Normally, I place 1 or 2 DMS in my "Landing" TFs, but I'm wondering if it wouldn't be better to leave the DMS alone, not attached to the landing TF?
Maybe have the bombardment TFs come in first, then the ASW TFs converting to minesweeping TFs just before the invasion, then the invasion TF.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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