ORIGINAL: amwild
Steve,
Since I am a relative newbie to WiF, I can't really comment on all these options.
However, a friend asked me the following rules-based question, which I am now passing on as well as I undetstand it:
In cardboard WiF, production is limited to those unit types for which there are counters available in the box and not yet deployed to the map - i.e. only a limited number of any unit type can be produced.
Since a computer does not have any such physical limits on the number of each unit type counter that can be produced, is it possible to set an option so that:
1. The numbers of each unit type that may be produced is limited to those available as counters in cardboard WiF
or
2. Unlimited numbers of each unit type may be produced.
I would expect that there may be named units - such as HQs - that it might not be desirable to produce in numbers in excess of those available in cardboard WiF.
So, will MWiF have limited, unlimited or selectable limits on production of units?
As the forcepool mix is a key design part of WIF I hope that they will not change to much, The wallies should have problems with the axis if USSR becomes conquered, by not having access to the USSR- forcepool (manpower), even in a open ended game.


