1.22 beta notes and new pics

Battleground Europe is the first volume in the Virtual Battlefield Series and features the armies, vehicles, weapons and equipment found on the battlefields of Western Europe 1939-1942.. Report for duty to the first-person, online action game where players choose to fight alongside and against thousands of other players on the battlefields of Western Europe.
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Zakhal
Posts: 1427
Joined: Thu Jan 04, 2001 10:00 am
Location: Jyväskylä, Finland

1.22 beta notes and new pics

Post by Zakhal »

1.22 will bring new graphics, improvements to the infantry game plus som game balancing things.

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(these notes are from beta..not the final 1.22 release)

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World War Two Online
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Version 1.22.0.6 Beta (2-16-06)

Infantry:
- Added new death view for fps
- Added new red out and blackout effects
- Increased deploy speed for LMG
- Changed color of French paratrooper uniform
- Changed French Commander hat
- Fixed several emote issues
- Fixed a deflection error with British RG
- Fixed a sighting error on rifle scopes
- Improved prone check to allow for easier going prone near berms and trees
- Improved going prone third person animation to remove a jump effect

Vehicles:
- Added range finder to M10 commander
- Fixed LOD shift among vehicles in close range
- Fixed altimeter bug in Ju-52
- Fixed Panhard commander being deaf when hatch is open
- Fixed a bug in the hit model of the PzIIIH the turret had a superfluous floor
- Fixed a bug where positions 6 and 4 would not allow you to “cross the boat” when

multi-crewed
- Fixed several dispersion errors on older French AT guns based on historical data
- Fixed a bug where low LOD AT guns had too few damage objects
- Adjusted convergence on AA guns mounted on Destroyers to improve sighting
- Adjusted several lower gears for smoother acceleration from dead stop
- Completed turret traverse rate audit on AA guns
- Completed deflection audit on mg rounds for aircraft (.50cals done previously, .30s now completely, minor reduction in deflection angle)
- The "gear" display in readout window now only shows if your vehicle actually has gears

Terrain:
- Infantry inside a building that is destroyed will be killed
- Buildings (except factories and AI) can now be destroyed with friendly fire
- Fixed several alpha issues on factory and munitions buildings
- Added new city buildings
- Added normal map textures to buildings (see settings)
- Added dynamic water reflections (see settings)
- Updated the memorial statue

Chat:
- Added change so that chat channels are saved, per-player, between game sessions (except private channels)
- Added change so that F6 is tuned by default to the help channel

HUD/UI:
- Fixed a spacing issue with the ready room unit reservation view and certain units with

long brief texts
- Fixed new personas not showing rank
- Added new welcome pop up to the persona screen
- Moved CRS motd to the welcome pop up
- Added population feedback to welcome pop up
- Overpopulated side will now have a brief wait at the persona select screen
- Added population feedback to persona list
- Enhanced list view functionality; you can now set whether a row is selectable or not
- Units in the mission screen spawn list are no longer selectable if the current column equals 0
- Units in the mission screen spawn list are now gray if the current column equals 0
- Added the required minimum rank level for each vehicle/unit's tool tip to the mission screen spawn list

Map:
- Re-formatted the map options panel; combined a few and added a header and section
- Increased nearest town check and feedback to 2000m from 500m
- cleaned up way point/contact report posting chat feedback (better feedback)
- cleaned up spawn/vehicle reservation messages (better feedback)
- Fixed a bug where center me wasn't turning off in game when you manually scrolled the

map
- Fixed a bug that caused players icons to remain on the map after they despawned
- Added new map options to full map
- Added defaults button to map options panel; sets the map filters back to the factory
- Added my division map filter to options panel
- Minimap now reappears in the correct state after closing the ingamemap or full map dependent on the HUD cycle state

Way points and Contact Reports:
- Contact reports now show the same icons as EWS
- Now only tanks and scout cars use the tank friendlies icon
- Now trucks and AAA/AT Guns use the infantry friendlies icon

Missions:
- Mobile spawns may no longer deploy on closed missions

Persona and Ranks:
- Added code that lifts side lock restriction for the "underdog" side
- Personas that rank up as enlisted will have their same side same branch personas receive matching rank up to rank 5

Friends list:
- .friend <name> now adds or deletes a player from your friends list
- Players will now be notified through chat when a friend logs in

Host:
- Optimized dbase operations
- Fixed a cause for invisible players
- Fixed a problem whereby an occupied factory would block pass-threw of the occupiers

supply
- Fixed issue with brigade movement delays being reset on host restart

Global:
- Added callbacks during loading to help ensure connections
- Updated textures to new format
- Removed several unused or updated assets from the archives

Keymapper:
- Added new keymap "change chat height" which toggles the height of the chat window
- Moved the "cycle icon mode" default keymap to control-i
- Made default keymap for "change chat height" to tab

Settings:
- Added settings for water effects
- Added settings for normal maps on buildings (in beta use .normal to switch on/off)
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