ORIGINAL: Mziln
I just want to be sure when you are saying Saving and Restoring Setup Positions you don't mean the Save Sceanario function.
Which in CWiF allowed you to save possiable setups for secanarios to reduce the time it took to set up the game.
I had Saved Sceanarios for the German invasion of Poland, Russian invasion of Bessarabia, Russian invasion of Persia, Itialian set up, and etc.
What I am refering to as saved setup locations is most likely what you are calling here Save Scenario.
Internal to the program code, it is the setup locations for the units that are being saved.
If you want to save a game position, that is always possible. Or at least almost always possible - there are some situations where saving a game isn't permitted. For example, in the middle of combat resolution. You can save the game after setting up one country and before setting up the next. In fact, if automatic save has been turned on, that happens without any input from the player.
Saved games are saved in a file for the scenario, so all the Global War saved games go in the subdirectory with that name.
What I have added, that CWIF intermixed with the setup locations, is a separate capability to save scrap lists. You can save and load lists of units to scrap at the start of a scenario. These are saved by scenario and also by major power. There is a separate sub-subdirectory for each major power within the subdirectory for each scenario (e.g., Saved Games/Barbarossa/Germany). Since the scrap list choices are not random, that decision can be made once and used every time thereafter.
When playing CWIF, you could restore a combined "saved setup locations/scrap list" for each major power for each scenario. Indeed, default ones were provided with the game. How it handled the air reserve units, Siberians, and broken down corps is very difficult to figure out from reading the code. I could elaborate on that last sentence for another 3 pages.
My solution to the difficulties in setting up a MWIF scenario is to
(1) provide a ton of detail when scrapping units.
(2) make saving and loading scrap lists separate from setup locations and the air reserves.
(3) simplify choosng air units (e.g., 4 out of 8 fighters for the USSR in Barbarossa).
(4) streamline the process of placing units on the map from the setup panel/form.
(5) eliminate saving setup locations; requiring the player to save the game (and selected units) instead.
Here is a screen shot of the MWIF scrap form. It is for Barbarossa and I have clicked on Fighters only. There are 4 eligible for scrapping, 14 others in the force pool, and 13 new ones that will enter the force pool next year (1942). At the present there are no fighters on the map, in production, or in the air reserve. Later in the game there will be units listed in those catgories and that information will help you to decide whether to destroy a fighter that just got shot down, or to return it to the force pool.
Note that you can click on "Save Current List" or "Load Saved List". The latter will still let you modify your choices - this screen only closes when you click on "OK (Done)".
