ORIGINAL: Nomad
The area of a Hexagon that is 60 miles across is 3117.69 square miles. [:)]
BTW, the sides are 34.64 miles long. [;)]
You're right; I made a stupid geometry error

Moderators: Joel Billings, wdolson, Don Bowen, mogami
Post by Andrew Brown »
ORIGINAL: Black Mamba 1942
ORIGINAL: Nomad
Erik, one thing that you and 2x3 might look at is having some chance that a unit will not retreat from a base hex when defeated at 2:1 odds. The control of the hex might be won at that point but the defeated units could stay in the hex with minimal loss to fatigue and/or disabled/disrupted/destroyed elements. It seems there is too extreme of a result from 1:1 to 2:1 odds. At 1:1 the attacker often loses a lot and the defender doesn't, then at 2:1 the attacker loses little and the defender is essentially out of commision for a month or more. That should be the result for some higher odds like 4:1 or higher. Anyway food for thought.
These are results that I would really like to see.[;)]
Retreated out of the base, but still in the hex, till further combat knocks them out.
Then surrender or Bonzai if no retreat is available.
Post by Andrew Brown »
ORIGINAL: moses
Heres why. You site an example where a unit continues to fight when surrounded. It does not logically follow that being surrounded is a defensive advantage. I think the overwhelmingly solid consensus view is that being surrounded is a disadvantage.
Because it could and did happen, I believe that it should be possible in the game as well. Note: not universal, but possible.
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