Play Balance - In Concept

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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c92nichj
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RE: Play Balance - In Concept

Post by c92nichj »

ORIGINAL: pak19652002

The "college of hard kocks"? That's a pretty tough school I'd wager.

Nicklas, you have to be a little nicer to new players.

We will see what happens in our game during the next few pulses.
Only weather have saved Uncle Joe so far and I am gearing up my panzers.

No punches will be hold back in our game either.
pak19652002
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RE: Play Balance - In Concept

Post by pak19652002 »

ORIGINAL: c92nichj

ORIGINAL: pak19652002

The "college of hard kocks"? That's a pretty tough school I'd wager.

Nicklas, you have to be a little nicer to new players.

We will see what happens in our game during the next few pulses.
Only weather have saved Uncle Joe so far and I am gearing up my panzers.

No punches will be hold back in our game either.

That's First Secretary Stalin to you. He's heard it all before...the Master Race...yada, yada, yada.

Come on in. The water (and soon to be ice) is fine.

Peter
Cheesehead
Posts: 362
Joined: Mon Feb 09, 2004 5:48 pm
Location: Appleton, Wisconsin

RE: Play Balance - In Concept

Post by Cheesehead »

quote:

You make a good point about the situation when an experienced player takes on a newbie. Ideally, in this situation, the experienced player should take it upon himself to set up the game in a fair manner, guide the newbie through some initial, obvious errors, and make it an enjoyable experience for all. I experienced the opposite of this last summer when I played an experienced player who "ate my lunch." He asked for optional rules that gave him a HUGE advantage and silently watched me stumble all over myself during the first two years of the game. The result: I resigned in the summer of 41. In all fairness, I did benefit greatly from this experience...the college of hard kocks...but the premature end to a game could have been prevented with a little coaching and some fair and balanced options from the start.
John,
I'm sad you felt this way about out game last summer I enjoyed it even though as you said Russia looked quite doomed after the initial onslaught. I would play the options we used as either side, it was definately not my intention that they should give either side any advantage.
I certainly didn't pull any punches and played a game as well as I could, to not do that wouldn't feel right and would not be honest against my opponent.

Don't feel sad. I don't think I made it clear to you how inexperienced I was when we agreed to play. And you didn't know that I didn't understand the supply rules. At the time I had no idea how significant those options were. Playing with surprise ZOC and then setting up Russia at the border was suicide. Add to that my misundersanding of the supply rules and it was over before it started. I don't have a problem with anyone playing to win. Every other aspect of our game was working, but as most people will agree...the game is pretty much won or lost in Russia. Well, I lost it there on the first impulse of Barbarossa. My point in my earlier post was that there is no play balance in a game where an experienced player plays an inexperienced player unless the experienced player is willing to do a little coaching from time to time. Is it required for experienced players to tutor us newbies? Certainly not. But it will make for a more interesting game that will last longer than the summer of '41. I don't have any hard feelings for your ruthless destruction of my Red Army...Prior to our game I was on the fence about the strategy of a river line set up and a border defense in Russia[&:]...not anymore![:)] After our game I started a game with a fellow newbie and we're in a fight to the death...it's 1943 and it could go either way. A good game, whether it's wargames or football or spelling contests is only fun and entertaining if both sides have a chance to win. I felt bad about surrendering our game so soon, but what was the point when the Red army is vaporized after the 3rd impulse M/J'41? I've learned a lot since then (both rules and strategy) and I will want a rematch when MWiF is completed. No hard feelings.
You can't fight in here...this is the war room!
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