How's it possible?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

How's it possible?

Post by DeepSix »

--------------------------------------------------------------------------------
Ground combat at Ponape

Japanese Shock attack

Attacking force 10827 troops, 49 guns, 0 vehicles

Defending force 17396 troops, 142 guns, 0 vehicles

Japanese assault odds: 22 to 1


Japanese ground losses:
161 casualties reported
Guns lost 11

Allied ground losses:
15263 casualties reported
Guns lost 138


------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Ground combat at Kuala

Japanese Shock attack

Attacking force 750 troops, 0 guns, 0 vehicles

Defending force 381 troops, 0 guns, 0 vehicles

Japanese assault odds: 106 to 1



Allied ground losses:
6 casualties reported


Defeated Allied Units Retreating!

Obviously, I'm missing something. I've never imagined myself a strategic genius or anything, but I landed 2 whole U.S. infantry divisions at Ponape (defended by a naval construction brigade, an engineer maintenance unit, and an infantry unit -- forget size and type, but not a division), bombed it once (then withdrew carriers to avoid retribution from stronger enemy group), and, similarly, at Kuala I landed two Dutch infantry battalions against a single construction battalion.

Both landings were amply supplied; in the previous combat round neither side achieved anything so overwhelming (assault odds 0 to 1 or 1 to 1 on both sides).

How is it that in this round the AI got such overwhelming odds? This doesn't make any sense to me. I would really like to see whatever logic is behind the results I got. And that's not a complaint so much as a genuine desire to understand.
Image
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: How's it possible?

Post by Iridium »

Hmm, were your units at very high "disorganised" levels? This might account for it. Gotta watch those numbers...
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: How's it possible?

Post by DeepSix »

Good point, Iridium... and I don't know exactly what those levels were, but the remnants of the 24th that are still on the Ponape transports are at

Experience 94
Morale 92
...
Disruption 17
Fatigue 14

if that is any indicator. I landed the 24th and 40th ID and now the entire 40th is gone. The remnant of the 24th already landed is absolutely blown out now (disruption 88, fatigue 89). At Kuala, 1 Dutch battalion retreated into the bush; the other is gone completely.

[Edit: Loaded up the save I made just before combat -- the unit pieces that have landed at Ponape are indeed blown (disruption 85, fatigue 50). Similar for Kuala. Don't remember the exact numbers, but I don't think they weren't anywhere near that high when I embarked them and sent them on their way -- so the only thing I can think of is the "unloading over the beach" phase and the coastal defense gun issue. What do you think?]
Image
User avatar
Jim D Burns
Posts: 4001
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: How's it possible?

Post by Jim D Burns »

How many prep points did they have for their target? It appears they were very unprepared. Amphibious ops need very high prep points to prevent severe disruptions during landings.

Jim
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: How's it possible?

Post by DeepSix »

Jim,

That is something I know they did not have. They have high prep points for Truk, which is the next stop. Originally I was going to bypass Ponape, but changed my mind -- so that's my contribution to their plight.[:)]

Incidentally, I replayed from the last save (just repeated the combat round again) and this time got much more "reasonable" results:
--------------------------------------------------------------------------------
Ground combat at Ponape

Japanese Shock attack

Attacking force 10827 troops, 49 guns, 0 vehicles

Defending force 17176 troops, 141 guns, 0 vehicles

Japanese assault odds: 7 to 1


Japanese ground losses:
487 casualties reported
Guns lost 16

Allied ground losses:
180 casualties reported
Guns lost 8

--------------------------------------------------------------------------------
Ground combat at Ponape

Allied Shock attack

Attacking force 16921 troops, 125 guns, 0 vehicles

Defending force 9897 troops, 27 guns, 0 vehicles

Allied assault odds: 2 to 1 (fort level 4)

Allied Assault reduces fortifications to 2


Japanese ground losses:
93 casualties reported
Guns lost 2

Allied ground losses:
353 casualties reported
Guns lost 16
Image
User avatar
KDonovan
Posts: 1157
Joined: Sun Sep 25, 2005 12:52 am
Location: New Jersey

RE: How's it possible?

Post by KDonovan »

also what level are playing the AI on. If its on "very hard", then the AI gets a combat advantage over you, which my also account for that disaster
Image
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: How's it possible?

Post by DeepSix »

Hi KDonovan, thanks -- difficulty is set to "historical."
Image
User avatar
saj42
Posts: 1132
Joined: Tue Apr 19, 2005 12:02 pm
Location: Somerset, England

RE: How's it possible?

Post by saj42 »

It's not just disruption and fatigue.
As Jim said, Prep pts would have doubled the Jap Assualt Value if at 100% prep.
Also your units would be severely disadvantaged by low prep and lack of an Amph HQ.
What was the status of your squads in the two Divs? - the numbers in (##) on the units screen prior to the combat.
Image
Banner by rogueusmc
User avatar
Feinder
Posts: 7188
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: How's it possible?

Post by Feinder »

disruption 85, fatigue 50

That just screams, "Ouch!".

-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
hawker
Posts: 849
Joined: Sat Jun 25, 2005 1:11 pm
Location: Split,Croatia

RE: How's it possible?

Post by hawker »

You think that results are bad,check my very suspicious results,

--------------------------------------------------------------------------------
Ground combat at 66,32

Japanese Deliberate attack

Attacking force 565215 troops, 5452 guns, 1202 vehicles

Defending force 145006 troops, 1793 guns, 311 vehicles

Japanese assault odds: 0 to 1


Japanese ground losses:
20838 casualties reported
Guns lost 642
Vehicles lost 96

Allied ground losses:
1977 casualties reported
Guns lost 154
Vehicles lost 3


--------------------------------------------------------------------------------
Your results is bad,mine is idiotic. And this is open terrain!
Image
Fortess fortuna iuvat
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: How's it possible?

Post by Nikademus »

what's suspicious about it?
User avatar
Treetop64
Posts: 933
Joined: Tue Apr 12, 2005 4:20 am
Location: 519 Redwood City - BASE (Hex 218, 70)

RE: How's it possible?

Post by Treetop64 »

ORIGINAL: hawker

You think that results are bad,check my very suspicious results,

--------------------------------------------------------------------------------
Ground combat at 66,32

Japanese Deliberate attack

Attacking force 565215 troops, 5452 guns, 1202 vehicles

Defending force 145006 troops, 1793 guns, 311 vehicles

Japanese assault odds: 0 to 1


Japanese ground losses:
20838 casualties reported
Guns lost 642
Vehicles lost 96

Allied ground losses:
1977 casualties reported
Guns lost 154
Vehicles lost 3


--------------------------------------------------------------------------------
Your results is bad,mine is idiotic. And this is open terrain!

"Open Terrain", as in "No Fort Level 9", right?
Image
User avatar
leehunt27@bloomberg.net
Posts: 534
Joined: Mon Sep 06, 2004 2:08 pm

RE: How's it possible?

Post by leehunt27@bloomberg.net »


Disastrous amphibious landings can recover-- if you land a few divisions with support HQ's etc and survive with enough supply, many of the disrupted squads will return over a month or so. But most of your heavy equipment, engineers etc is usually lost forever. But landing without prep points, enough supply, or support HQ's and engineers can lead to such a horrific attack like you experienced.
John 21:25
User avatar
Sardaukar
Posts: 12736
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: How's it possible?

Post by Sardaukar »

Bad dice rolls compared with leaders failing their dice rolls...and there you go. Check your leaders, they should have high land combat skill if trying amph assaults. And amphibious assaults especially without prep points are bad...and add AGC with Amph Force HQ to task force! Remember that enemy defending base with 100 prep points are fighting better than an attacker with 100 prep points too.

Those rural combats (outside bases) are nasty since enemy fort levels are not shown.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”