I am assuming that you perceive the computational power of computers to be endless and the AI better than humanly possible.
No I do not. I have seen wargames done without hexes many years ago (Harpoon II, Patriot) so I can't see any reason why that should be beyond technology today.
Wargames are about accuracy.
I agree, that's why I think hexes should belong to the past. A hex is nothing but an abstraction, a simplification of terrain. Surely, computers have the ability to go beyond such coarse abstractions. Look at many of the Real-time strategy games (I'm no fan of the genre, but still), they seem to be able to handle terrain in a less abstract manner...
Most good games will allow you to remove the hex grid from sight if it makes for to much of an eyesore. But forget trying to remove it from the design. Not worth the effort.
Its not an aestethic matter, its about game design. Basicly, the hex is a leftover from board games. A computer does not need to count hexes to determine distance.
Me I would point you in the direction of those brain dead, chase em with the mouse nightmares, pretending to be wargames designs if you cant handle our beloved hexes.
You're referring to RTS I presume? Most stink, although the genre has possibilites. The Harpoon series are real-time games, even if you can set the time speed down to 1 sec real time=1 sec game time, or even stop the clock.
Although I have no reason to assume that even they have no built in grid work determining how fast and far units can go built into the engine
Perhaps they do, but these grids are finer ie less abstracted and so more accurate. And wargaming is about accuracy...
[This message has been edited by Yogi Yohan (edited February 19, 2001).]