) does an operational scale wargame that finally dispenses with hexes and counters. I'm thinking on something along the lines of the system used in "Patriot" (which unfortunately was an extremly boring and uninteresting game, but that does not take away the merits of the game system). Units had frontages and boundaries that could be set by the player. This system was really interesting, and had it been coupled with a good AI, user-friendly interface and set in a war whose outcome was not a foregone conclusion (the Gulf war) it would have made for a very good game. Unfortunately it was not, so it wasn't
.What is the main reason that you keep adhering to hexes and counters? Don't you think it is time to cast of the limitations of board games when designing computer wargames?
(I do love your work do date, but one can always lust for more, right?)
[This message has been edited by Yogi Yohan (edited February 14, 2001).]

