Only CD units should really be able to engage ships. Plain Field Artillery units should only be effective in firing at actual landings (troops on the beach). This is represented poorly in the game.
Good post - with which I have only one quibble: The game does seem to actually FORBID army artillery to engage anything but landings. The key seems to be in the device classification - if it is a "naval gun" it is treated differently than if it is an "army weapon." And since SOME field guns (in existing databases - not mine) are "naval guns" - maybe you are talking about them? However, the only cases I know of are US field guns for some reason classified as "naval guns." The Japanese don't have such field guns. Aside from the fact the "modeled poorly" evaluation seems to be a bum rap, I am not sure I agree field guns cannot be effective. Do you think it was ONLY the Russians who used "pattern shots" from field guns vs ships? [A pattern shot is a pattern designed to put the target in a potential hit situation regardless of its maneuver. If you know its course and speed, you can estimate its maneuvering space. This is done on precalculated tables. It was universally taught in Cold War era communist nations - but I have not seen such a thing in US or Japanese literature.] By the time I was sailing, field guns were regarded as deadly in CD work.





