Q. How do morale and experience points translate into combat capability?
A. The higher the points the better, with 70 being the average, it breaks down as follows;
Morale
40 or less -. Usually turn and run after a shot or two. Very difficult to rally.
40-54 - Conscripts, they really don't want to be there and will look for a
chance to break and run (or hide)
55-64 - Green, lower on the scale, very green.
65-75 - Average, seen some combat, endured some artillery barrages, fairly reliable. Too much pressure and they may break.
76-85 - Pretty solid guys. They can take some punishment. They may break but
they come back fairly easily.
86-95 - Here are the elite, paratroopers, early SS, Marines, Rangers,
Commandos. They don't break easily and in usually one turn are back in the fight
96-105- Fanatical, determined, they keep coming. Cossacks or Cavalry
charges, Banzai attacks, suicide missions.
105 plus - Only killing them will stop them.
Experience
40 or less - Very inefficient. They get killed easily.
40-54 - Little experience with weapons but not much. Don't count on their
accuracy or survival in a hot firefight.
55-64 - Fair at both the offensive and Defensive types of fights. They use
their weapons but are light on results
65-74 - The average soldier, GI, German, etc. Holds his own and does a fair
job of staying alive
75-84 - There are a few marksmen in the group. They'll get some kills, and
do a pretty good job of surviving.
85-94 - Good shots. They get kills and a goodly number of them. They know
how to use defensive tactics and don't take many casualties unless overwhelmed.
95-104 - Pretty deadly. They kill something almost everytime they fire.
105 plus - Get in their sights and you're a dead man!
The leaders also play an influence. Their values correspond in their influence on the men they
control.
From the manual. I believe this indicates that most Minors should have a 55-64 range (assuming you start with an 'untried' unit; many had already been in battles, and should be one higher), based on the above descriptions. That would put their conscripts into the correct range with the -10 penalty for conscripts. It would also make their 'Elite' units equivalent to an average soldier. The manual also states that you can have above average troops, and the leadership rating will make them fight worse, which is what happened to some of the minor nations. This is one area of the manual that seems, to me, to be dead on as far as experience, morale, etc goes with Minors in the game.
Goblin




