I am so gonna get in trouble for this. Yet another idea: Damage Maps.

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
Post Reply
User avatar
Furyofaseraph
Posts: 129
Joined: Thu Feb 09, 2006 4:21 am
Contact:

I am so gonna get in trouble for this. Yet another idea: Damage Maps.

Post by Furyofaseraph »

Would it be possible to have starshatter support Damage maps.
That being another set of textures that go "underneath" the normal textures, complete with their own Illumination maps.
As damage is dealt to the ship, the damage textures slowly get revealed, thus if a ship gets pounded enough, the underlaying structure shows through, and glowing from melted metal and what not.
"May thy blade chip and shatter"
Pheagey
Posts: 290
Joined: Thu Apr 01, 2004 8:16 am
Location: Tampa, USA
Contact:

RE: I am so gonna get in trouble for this. Yet another idea: Damage Maps.

Post by Pheagey »

you know, I like the idea myself too. But I think its a matter of man power. It's an idea thought.
blaa.
Kuokkanen
Posts: 3752
Joined: Fri Apr 02, 2004 1:16 pm

RE: I am so gonna get in trouble for this. Yet another idea: Damage Maps.

Post by Kuokkanen »

ORIGINAL: Pheagey

you know, I like the idea myself too. But I think its a matter of man power.
And what is DamoclesX doing now? [:'(]
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
User avatar
Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: I am so gonna get in trouble for this. Yet another idea: Damage Maps.

Post by Dragonlead »

It is a good idea, but I can imagine it would be a total nightmare to program. Of course, in my mind, the damage map conforms to the areas that are actually being hit. It seems kind of weird if your rear facing engines look all trashed when it is your front end getting all the punches.

V/R
USAF Ret.
User avatar
Furyofaseraph
Posts: 129
Joined: Thu Feb 09, 2006 4:21 am
Contact:

RE: I am so gonna get in trouble for this. Yet another idea: Damage Maps.

Post by Furyofaseraph »

They did it in SFC3. I don't know how hard it would be, i know nothing of gaming shaders or what not.
Perhaps Milo could enlighten us ^_^..

speaking of which, i havent seen him in a while, where is he?
"May thy blade chip and shatter"
Kuokkanen
Posts: 3752
Joined: Fri Apr 02, 2004 1:16 pm

RE: I am so gonna get in trouble for this. Yet another idea: Damage Maps.

Post by Kuokkanen »

Probably busy with something called Gathering Storm.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Post Reply

Return to “Starshatter: The Gathering Storm”