I take it this will make the rockets single shot per plane fired at, but that it will still be able to fire at multiple planes if so engaged in combat (one after another, the way the model works
Maybe. It won't be the SAME plane - the rockets have the broadside of a heavy cruiser! In fact, if there WAS a "target rich environment" (say a bomber formation densely packed) it would be hard NOT to get several kills per salvo!
Another factor is "are the rockets used?" That is, when given multiple weapons, the code does not always elect to use all of them (see submarines - I have torpedoes and midgets - and fore and aft versions of torpedoes and kaiten - but I never see ALL used at the same time).
However, I agree with you - IF there is a multi-round air combat, AND IF the rockets are chosen for use by the "code" pilot, it may be we have somehow got "reloadable" rockets (which is perfectly possible - just not historical). It is as bad as the guns that never run out of ammunition. But I know of one Japanese pilot who engaged 18 F6Fs, shot down something like eight of them, and the rest ran - for fear he was NOT out of ammo! Clearly he fired short bursts. Maybe if we have such a case with rockets, they do not fire all at once?
If you have a solution to this problem short of code changes, I am all ears too. For example, you might propose "put rockets on bombers, but not on fighters, until we fix the ammo problem."
For the record, rockets so far have worked on ship targets. They have yet to be selected for use in air combat - it may only be they are chrome and do not work at all. This is a test mod - in its pre release test mode - time will tell.