Good post, however with #6 I can see arguements develop over campaign situations. Here's an example, Japan is doing relatively well but still is getting poor mechanical reliability even tho home islands aren't being bombed. One would imagine that quality would go up without constant bombardment. Problem is that we don't really know how much better the latter model planes could be, so it's really a crap shoot to start with.
-Excellent point, that´s why we need the Event editor. It would be possible to link the quality deterioration to a certain number of strategic points (see 5.8), for instance, or maybe to a certain critical level of HI, or if you want to relate it to submarine warfare, to a decrease in overall resource reserves.
With #13, I'd go a step further and give industry points to the user and give them free reign to do with them as they please. Want 6 Yamato's and nothing else?...Sure! Just don't expect to win the game.[:D] This would require a fully interactive production system that updated daily. I'd love to have the option of ordering vessels as opposed to getting exactly what was produced in the war. While I understand this might not be wanted by others I don't see it being an option too out of the question.
-Hmmm....this would need a major overhaul in the game engine, we should notice that most orders for ships were made before the war start, that´s why I would be opposed to more production control over the production, as you suggest, however, I still see a riole for the event editor and theater option here, some limited extra control could be given by using these tools.