David-Statistical Revelance

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

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bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

David-Statistical Revelance

Post by bigticket »

David,
I've been following the game's progress for over two years now. I haven't bought the game yet, I'm waiting for some bugs to be ironed out. My friend bought it though and I've been to his house often and seen the game's potential and game's problems.

There was one thing you said that bothered me though, you said you made fumbles and interceptions a rare occurrence. Being more of a stat nut then most I would have preferred the game be made based on realistic numbers. The average interception rate over the last 20 years in the NFL is 3.58% of all passes. The average fumble rate per carry is around 2%. These numbers should have been used in the game to keep a statistical revelance. I know Action PC (football) and Diamond Mind Baseball go to the extreme to produce realism in their stats.

You may have done statistical checks as well but your comment about "rare Occurrence" didn't seem to indicate it.

I wish you luck as this project developes into the best PC football game.
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