Shining Fortress Campaign: Quantum in a Fighter?

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Furyofaseraph
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Shining Fortress Campaign: Quantum in a Fighter?

Post by Furyofaseraph »

Hey guys,

I think i have found a bug in some of the Patrol missions in the Shining Fortress campaign.
When i am in a fighter, just before i start taxing up in the carrier i get quantumed to a random sector, and the carrier will stay. Not only that but the starfighter will taxi into position and get launched just as if it were still on the carrier.

I'm pretty sure this isnt supposed to happen, since it says nothing in the briefing.
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Pheagey
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RE: Shining Fortress Campaign: Quantum in a Fighter?

Post by Pheagey »

You are correct. Its a bug in the campaign AI that instructs the carrier to jump if there are hostile to close and the carier is damages (if I remeber right).
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Incendiary Lemon
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RE: Shining Fortress Campaign: Quantum in a Fighter?

Post by Incendiary Lemon »

Yup... old bug. Hopefully Milo will have taken care of it in Gathering Storm.
Kuokkanen
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RE: Shining Fortress Campaign: Quantum in a Fighter?

Post by Kuokkanen »

ORIGINAL: Incendiary Lemon

Yup... old bug. Hopefully Milo will have taken care of it in Gathering Storm.
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Furyofaseraph
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RE: Shining Fortress Campaign: Quantum in a Fighter?

Post by Furyofaseraph »

Hmm...
But why does the Carrier stay and the fighters go to the empty sector?
"May thy blade chip and shatter"
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