Button 3 prior to the snap

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Breeze
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Button 3 prior to the snap

Post by Breeze »

I was playing the other night, and I hit button 3 on my joystick just to see what it would do. It zoomed the camera out and up a bit, so that there was more of an overhead view of the play. I hit 3 again, and the camera started to scroll back to its original spot. But while that was happening, the ball was snapped.

I did it again, same thing. First time you hit 3 it zooms out, second time it starts to zoom in and snaps the ball.

What exactly is the purpose of this?
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David Winter
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RE: Button 3 prior to the snap

Post by David Winter »

You started to call and audible. Pressing button 3 once the players are up over the line will start the audible process. Pressing button three again would have called the 3rd audible in the audibles collection of the playbook. I don't think there is an audible in that slot so it dropped back to the originally called play.

I probably need to make improvements to the audible interface in game, but it sounds like it was working as designed.
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Breeze
Posts: 324
Joined: Sat Dec 03, 2005 5:48 am
Location: Cherry Hill, NJ, USA
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RE: Button 3 prior to the snap

Post by Breeze »

Aha, that makes perfect sense, thank you.

Although, it'd make MORE sense for button 4 to be the audible button and button 3 to be the timeout button at that point. That's the minorest of beefs though.
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