KO Returns included in Rushing Yards???

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MitchG
Posts: 18
Joined: Sun Dec 18, 2005 3:53 pm

KO Returns included in Rushing Yards???

Post by MitchG »

I have 2 questions that are puzzling me:

1) Why are kickoff returns included in rushing stats? I was playing a game today with American rules and ran the opening kickoff back for a TD. When I got the ball back, the stat box popped up and said I had 70 yards rushing. I had not run a play from scrimmage yet. On the team stats page, it said I had 1 att. for 70 yards rushing.

2) Why are some players African-American from the waist up and white from the waist down? This occurs when using mod uniforms.
Breeze
Posts: 324
Joined: Sat Dec 03, 2005 5:48 am
Location: Cherry Hill, NJ, USA
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RE: KO Returns included in Rushing Yards???

Post by Breeze »

ORIGINAL: MitchG

I have 2 questions that are puzzling me:

1) Why are kickoff returns included in rushing stats? I was playing a game today with American rules and ran the opening kickoff back for a TD. When I got the ball back, the stat box popped up and said I had 70 yards rushing. I had not run a play from scrimmage yet. On the team stats page, it said I had 1 att. for 70 yards rushing.

It's a known issue, not sure when they'll fix that though.
2) Why are some players African-American from the waist up and white from the waist down? This occurs when using mod uniforms.

That's your answer. In professional leagues, players wear their socks up to their pants, so no skin is showing on their legs. On those modded college uniforms, some skin is there to simulate the fact that some college players wear their socks lower. But since there's no actual skin texture there, the uniform is colored with a generic "white" flesh tone.

There is a way to set the skin color of your players, but I haven't fooled around with any of that stuff yet. I say, tell the players to pull up their socks anyway! [:D]
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