Question About High-School Format

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Alan_Bernardo
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Joined: Fri May 17, 2002 5:02 am
Location: Bowling Green, Ohio
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Question About High-School Format

Post by Alan_Bernardo »

I noticed that when I switched to high-school rules and tried to adjust quarter length, there was no option for 8-minute quarters.

Where I live quarters in a high-school game are 8 minutes.

Am I missing something?

Edit-- forget it. I think I had things mixed up with high-school basketball. High-school football, now that I think of it, uses 12-minute quarters

Alanb
frunky
Posts: 208
Joined: Mon Nov 14, 2005 9:41 pm

RE: Question About High-School Format

Post by frunky »

where I live it's 10 minutes per quarter [8D]
These socks were made for walkin
So that's just what I'll do
One of these days these socks
Are gonna make you smell like poo
twoody78
Posts: 20
Joined: Tue Apr 26, 2005 8:38 pm

RE: Question About High-School Format

Post by twoody78 »

Where I live its 12 minutes :)

I'm running a high school league myself... right now I have 24 Ohio teams and 8 Texas teams. I'm slowly adding to it as I add different things to my code. Players are randomly assigned to team instead of drafted since that's how it is in real life too. Teams that have winning traditions players get bonus points added to their ratings and teams with losing get points taken away. They can correct this by winning, but its a lot harder to turn it around since their already handicapped, but it can be done...

I really wanted to just add and subtract from the roster based upon that but the game is hard coded at various roster sizes so I figured this was the easiest way to simulate the real life year to year players...

I have various other utilities/code that I run against the database at various times throughout the season. The playoff system is based off of Ohio's playoff system. You get 2 points (in ohio its dependant on the division you're on) for each win which is your tier 1 points. For every victory you get 1/2 of your opponents tier 1 points. This allows for teams that have good records against weak teams to maybe not make the playoffs because a team with less wins but more against quality opponents had more points...

I auto retire all players at age 19.... hmm what else...

OH I'm going to begin my college league soon too and already have some ground work ideas for the recruiting process (using these high school players obviously)
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

RE: Question About High-School Format

Post by CFL_FAN_7 »

Why bother with high school leagues, how bout CIS football league lol
CFL rules!!!
twoody78
Posts: 20
Joined: Tue Apr 26, 2005 8:38 pm

RE: Question About High-School Format

Post by twoody78 »

CIS?
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

RE: Question About High-School Format

Post by CFL_FAN_7 »

o, CIS footbvall is Canadian College football (not as good or as popular as NCAA football), a team in that league is McMaster and they're team name is the marauders
CFL rules!!!
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