Bug List

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

Moderators: Joel Billings, simovitch, harley, warshipbuilder

Post Reply
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

Bug List

Post by Hard Sarge »

When this started, way back when, we were asked to make up a list we could turn in, so Matrix would have a idea of what needed to be fixed

later we expanded it, and asked others what they thought needed to be fixed, or bugs they thought were still in the game, and more stuff was added to the list

I have wanted for a while now to post a list of what we have been able to get done so far, but my guys are shy, and didn't want anything posted until we had more then one or two bugs found and crushed

and as it is still early, we hope you will not be too disappointed at how slow our work is going

but here is the start of what we have gotten done so far

Fixed

SAS Bug (AC and pilots are no longer lost several days after a strafe)

Climb rate bug (Interceptors now climb appropriately)

Leader Exp bug

High Alt Bug (Bomb accuracy is now correct over 32767 feet)

Early game Scoreing Bug (Negative Score is shown correctly)

Double Damage from hitting a balloon

Intercept bug found and fixed

Manatory Target scoreing bug

Freeze Ray

DOVER


plus we have been able to add in a goodie or two

still early, still Alpha, but we getting there

Harley and Wannyo have been great [&o]

they tell me, I been a pain [:-]
Image
USSMaine
Posts: 212
Joined: Sun Dec 23, 2001 10:00 am
Location: Maine (USA)

RE: Bug List

Post by USSMaine »

That's "Waynno" and I think we had a different term besides "pain".... [:D]
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Bug List

Post by Speedysteve »

Remember bud....PUBLIC forum[;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
USSMaine
Posts: 212
Joined: Sun Dec 23, 2001 10:00 am
Location: Maine (USA)

RE: Bug List

Post by USSMaine »

yep - that's why all I said was "different term" [:D]
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: Bug List

Post by jcjordan »

HS...what about units disappearing when base changes command like the 9th & 2nd TAF when they move to the continent?
User avatar
harley
Posts: 1700
Joined: Thu Oct 13, 2005 3:21 am

RE: Bug List

Post by harley »

bouquets and brickbats, but damned few bouquets...





gigiddy gigiddy gig-i-ddy
User avatar
06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Bug List

Post by 06 Maestro »

Its been a few years since I've played this game. I recall one item that really bugged me; German night fighter groups splitting into hundreds of swarms all over the map and not finding the Brits. Was this ever fixed? Was this considered a bug?
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Bug List

Post by Hard Sarge »

ahhhh

that is not a bug, once in flight, the Gruppen would split into single(pair, Kette) units and then try and lock onto a target and follow it

so in case, it is not a bug, but the way it is set up

hassle is early on, Windows is in full effect, and the NJG have a lot of trouble locking on, or kicking a lock

again, not a bug, but the way it was set up

over the years, the more Radar and night fighting was worked on, the more it seems to of been broken, trying to fix it

we will try and work something out so it gets back to the old way of playing, screw up, you get slaughtered, plan right and you do great

Image
User avatar
06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Bug List

Post by 06 Maestro »

Thanks for the info. IIRC, the RAF had to suspend night bombing over Germany in mid April and did not resume until July because of the horrific losses. I was not able to replicate that, or come even close. I did win the full campaign game as Germany, but the night offensive was still going strong. Something is slightly askew in the system, or perhaps I did not master night engagements-I was doing quite well before windows arrive. I had the better part of the NJG converted to He219's-I was looking forward to clearing the skies, but I just got a nible each night.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Bug List

Post by Hard Sarge »

Maestro
over all it is going to be pretty HARD to stop completely any of the forces, either GE or Allied

you can take losses in the game that is real life would of broke a force

JCJ
sorry missed yours

that over all is not a real bug, just nobody really knew it was going to happen, so it caught a lot of people when it did

once the bases in France start to open up, the IXth and 2nd Tac got to be moved over, as all the bases in England are going to change over to 8th and FC control

maybe we can add in a catch all, or a message pop up to let the player know they got to get things moved ?

there is a bug with some of the French AF's

we will look into both areas when we get the chance
Image
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Bug List

Post by JamesM »

Was air groups leaving partial forces at their home airfield considered a bug when flying shuttle missions?

Stopped using that option because I had partial airgroups all over the place.
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Bug List

Post by Hard Sarge »

that is on our list to look at

hassle is, damaged, unready planes, how would they get where the rest of the unit went

Image
User avatar
harley
Posts: 1700
Joined: Thu Oct 13, 2005 3:21 am

RE: Bug List

Post by harley »

ORIGINAL: jamesm

Was air groups leaving partial forces at their home airfield considered a bug when flying shuttle missions?

Stopped using that option because I had partial airgroups all over the place.

The only real bugs in shuttles was the rump still receiving replacements, so a merged group became a supergroup, and trying to shuttle a Det caused major headaches. Both are on the "list", and both can be avoided by changing the AC type of the Det to anything else. With no AC the pilots are magicked back home, and the rump gets any AC it still needs to get up to strength...

I see no issue with shuttles leaving the rump - otherwise you just have a cheap feature to move units to another command, and that's not what it's supposed to be for...
gigiddy gigiddy gig-i-ddy
User avatar
Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

RE: Bug List

Post by Moltke71 »

IIRC, the biggest errors were in the maps, cities in wrong places, etc. A French fellow once had a site with corrections.
Jim Cobb
matchwood
Posts: 99
Joined: Thu Sep 09, 2004 8:52 am

RE: Bug List

Post by matchwood »

Are night fighters supposed to be moving at top speed when within 50 miles of a target? I don't known much about night fighter tactics but wouldn't they just cruise around looking for sightings? This would make a big impact in how long a plane could stay in the air wouldn't it?
fochinell
Posts: 293
Joined: Sat Nov 19, 2005 5:15 pm

RE: Bug List

Post by fochinell »

HS,

Well done on the buglist: respect.

User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Bug List

Post by Hard Sarge »

Thanks :)

but to be honest, I just get to report them, Harley and Waynno are doing all the HARD work (I just get to bug them a little bit)

Image
Post Reply

Return to “Gary Grigsby's Eagle Day to Bombing the Reich”