Trading players and player movement improvement

Anything that comes to mind that you would like to see in future versions of Maximum-Football.

Moderator: David Winter

Post Reply
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

Trading players and player movement improvement

Post by CFL_FAN_7 »

I'm not sure if this feature is in the game, but I suggest ability to trade players in league mode and that the computer has a trading mind of it's own, so you can't do just any trade and have all stars on your team, then there's no challenge.

-Spins, jukes, Stiff arm, etc.>>that are controlled by the user when controlling a running player (i.e. Running Back)

- A scrambling button>>A button that turns off the passing icons which puts the QB in running mode>>>i'm not sure if there are passing icons are there? If NOT put them in.

-Is there sprint button for speed boost? if NOT put it in.

-Big hit or Big break tackle (like the hitsick and truckstick in madden)

**My favourite one--a financial system and salary cap, You should be able to adjust these**

-Maybe more teams for American league and Indoor league because I cant do much with those leagues because some teams are missing.

CFL rules!!!
Magnum357
Posts: 613
Joined: Thu Apr 21, 2005 11:07 pm

RE: Trading players and player movement improvement

Post by Magnum357 »

ORIGINAL: CFL_FAN_7

-Spins, jukes, Stiff arm, etc.>>that are controlled by the user when controlling a running player (i.e. Running Back)

There already is Jukes and Stiff arm animations in the game. Not as comlpex as Madden, but they are there. Jeez, why don't you get the game first before making suggestions/wishlist ideas when you don't even have the game. [8|]
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

RE: Trading players and player movement improvement

Post by CFL_FAN_7 »

1- I heard on THIS FORUM that they're wasn't supposed to be spins and jukes, but I don't remeber were.

2- Maddens jukes arent complex, I don't know what you're talking about.

3- Some things the game should have it doesn't (i.e. trading players and financial system) but it's still a growing game and I can work my way around it, I thoguht of an idea for trading.
CFL rules!!!
Breeze
Posts: 324
Joined: Sat Dec 03, 2005 5:48 am
Location: Cherry Hill, NJ, USA
Contact:

RE: Trading players and player movement improvement

Post by Breeze »

There are animations for stiff arms, but you can't hit a button to do a stiff arm, it's automatic.
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

RE: Trading players and player movement improvement

Post by CFL_FAN_7 »

O thats good, what about spins and jukes?
CFL rules!!!
Magnum357
Posts: 613
Joined: Thu Apr 21, 2005 11:07 pm

RE: Trading players and player movement improvement

Post by Magnum357 »

ORIGINAL: CFL_FAN_7
3- Some things the game should have it doesn't (i.e. trading players and financial system) but it's still a growing game and I can work my way around it, I thoguht of an idea for trading.

Ugh! CFL_FAN_7, David really doesn't need to put these features into the game because 3rd Party Developers can already do this with the Database files. The Database Files already have a few Feilds that allow you too Assign Financial Data too players, this was probably put in just so 3rd Party Developers could do just that.

Get the game first before you start making suggestions! [8|]
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

RE: Trading players and player movement improvement

Post by CFL_FAN_7 »

I know that!! I can't do 3rd party developement stuff!! Call me dumb I don't understand it at all. There features that should automatically be in the game.
CFL rules!!!
Post Reply

Return to “Suggestions / Wishlist”