Scheduling problem in 15 team league.

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lotr13
Posts: 18
Joined: Mon Feb 20, 2006 10:53 pm

RE: Scheduling problem in 15 team league.

Post by lotr13 »

ORIGINAL: Shaggyra
We can't even see a team's schedule because that wasn't included.

I'm not sure it will help any, but check out my Schedule Printing Utility in the 3rd party developers area. It will allow you to view a text file of your complete league schedule.
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Shaggyra
Posts: 608
Joined: Fri Feb 10, 2006 7:05 am

RE: Scheduling problem in 15 team league.

Post by Shaggyra »

ORIGINAL: lotr13
ORIGINAL: Shaggyra
We can't even see a team's schedule because that wasn't included.

I'm not sure it will help any, but check out my Schedule Printing Utility in the 3rd party developers area. It will allow you to view a text file of your complete league schedule.


Yes. Thank you, that would be very helpful.
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Shaggyra
Posts: 608
Joined: Fri Feb 10, 2006 7:05 am

RE: Scheduling problem in 15 team league.

Post by Shaggyra »

Marauders,

Are absolutely right. With an odd number of teams obviously somebody has to sit out every week.[;)]

The problem with the game scheduling right now is that it is based on weeks not games. For example, the CFL (odd # of teams) plays an 18 game schedule, not an 18 week schedule. For all teams to play 18 games it takes longer than 18 weeks.

Defining the schedule by weeks is the problem. If you build an algorithm to schedule by games (regardless of # of weeks to play) then it is doable for just about any league size. Not easy, but doable. Not perfect, but doable.

I just assumed that that would be an obvious part of the game that would be in the design from the start.

My bad. You know what you get when you assume.
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Tbird
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RE: Scheduling problem in 15 team league.

Post by Tbird »

Yes bye weeks would help


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