Surrounds and evaporations

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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DanNeely
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Surrounds and evaporations

Post by DanNeely »

Crosspost from SZO forum.


Ben Turner wrote:The 'unsupplied' attribute (visible in the unit report) tells the engine whether or not lost equipment should go to replacements. As has been said, this is set at the start of the turn.

I did some tests on this a while back and the conclusion I got was that toaw did a single hex pocket check and treated them as unsupplied for purposes of evaporation only (but not the normal pre evap combat). There's enough variability in toaw's loss distribution to make them an equivical guide at best though.

Ralph, can you shed any light on this? I'd also be interested in what the criteria for distributing equiptment between the replacementpool and destroyed is as well.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
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ralphtricky
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RE: Surrounds and evaporations

Post by ralphtricky »

ORIGINAL: DanNeely

Crosspost from SZO forum.


Ben Turner wrote:The 'unsupplied' attribute (visible in the unit report) tells the engine whether or not lost equipment should go to replacements. As has been said, this is set at the start of the turn.

I did some tests on this a while back and the conclusion I got was that toaw did a single hex pocket check and treated them as unsupplied for purposes of evaporation only (but not the normal pre evap combat). There's enough variability in toaw's loss distribution to make them an equivical guide at best though.

Ralph, can you shed any light on this? I'd also be interested in what the criteria for distributing equiptment between the replacementpool and destroyed is as well.
It looks like you're right. Unsupplied affects the equipment lost. There's also a chance that equipment will be lost even if supplied. The cupply checks happen at theb eginning of a turn.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
DanNeely
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RE: Surrounds and evaporations

Post by DanNeely »

I know about the turn start one and it's affects. I was asking about a suspected check on surrounded units that were in supply at the start of the turn.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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ralphtricky
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RE: Surrounds and evaporations

Post by ralphtricky »

ORIGINAL: DanNeely

I know about the turn start one and it's affects. I was asking about a suspected check on surrounded units that were in supply at the start of the turn.
Yes, there is a flag that is se when supply is checked, and checked when a unit is killed.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
DanNeely
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RE: Surrounds and evaporations

Post by DanNeely »

ORIGINAL: ralphtrick
ORIGINAL: DanNeely

I know about the turn start one and it's affects. I was asking about a suspected check on surrounded units that were in supply at the start of the turn.
Yes, there is a flag that is se when supply is checked, and checked when a unit is killed.

so you're saying if a unit is supplied at turn start it's always treated as supplied for the purpose of evaporation even if it's been encircled during the turn? If so, would an encirclement check be addable?
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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*Lava*
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RE: Surrounds and evaporations

Post by *Lava* »

ORIGINAL: DanNeely

so you're saying if a unit is supplied at turn start it's always treated as supplied for the purpose of evaporation even if it's been encircled during the turn? If so, would an encirclement check be addable?

Why?

Just because a unit is surrounded doesn't mean it immediately begins to lose combat potential. It is only if it is isolated over time, or engaged over time will it draw down it's stocks and be increasingly vulnerable to be overrun.

Ray (alias Lava)
DanNeely
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RE: Surrounds and evaporations

Post by DanNeely »

ORIGINAL: Lava
ORIGINAL: DanNeely

so you're saying if a unit is supplied at turn start it's always treated as supplied for the purpose of evaporation even if it's been encircled during the turn? If so, would an encirclement check be addable?

Why?

Just because a unit is surrounded doesn't mean it immediately begins to lose combat potential. It is only if it is isolated over time, or engaged over time will it draw down it's stocks and be increasingly vulnerable to be overrun.

Ray (alias Lava)

I'm not refering to combat capability. When a supplied unit evaporates the nondestroyed equiptment (the stuff that would've retreated in other circumstances) is placed back in the replacement pool. When an unsupplied unit evaporates the remaining equiptment is destroyed. This is what I'd like to have done when a unit evaporates on the same turn it is encircled. I think it's the current behavior but losses are noisy enough that my test results from a few years back were ambigious.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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*Lava*
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RE: Surrounds and evaporations

Post by *Lava* »

ORIGINAL: DanNeely
When an unsupplied unit evaporates the remaining equiptment is destroyed. This is what I'd like to have done when a unit evaporates on the same turn it is encircled.

Ah, I see.

Misunderstood, sorry.

Ray (alias Lava)
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Curtis Lemay
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RE: Surrounds and evaporations

Post by Curtis Lemay »

ORIGINAL: DanNeely
so you're saying if a unit is supplied at turn start it's always treated as supplied for the purpose of evaporation even if it's been encircled during the turn? If so, would an encirclement check be addable?

Note that a unit can be encircled by units that, technically, don't actually arrive in the cutoff position until after the unit evaporates. And that's probably the rule rather than the exception. Unless Ralph is going to get really sophisticated in evaluating the timing of encircling units' arrivals, it's probably better to leave it as it is, with some equipment being allowed to return to the pools.
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ralphtricky
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RE: Surrounds and evaporations

Post by ralphtricky »

ORIGINAL: Curtis Lemay
ORIGINAL: DanNeely
so you're saying if a unit is supplied at turn start it's always treated as supplied for the purpose of evaporation even if it's been encircled during the turn? If so, would an encirclement check be addable?

Note that a unit can be encircled by units that, technically, don't actually arrive in the cutoff position until after the unit evaporates. And that's probably the rule rather than the exception. Unless Ralph is going to get really sophisticated in evaluating the timing of encircling units' arrivals, it's probably better to leave it as it is, with some equipment being allowed to return to the pools.
Abstraction can be used to excuse a lot of things[:D]

Watch the the between turn supply checks, and see how long they run, and picture that every time there's a loss due to combat.

Sorry, if you want the equipment destroyed, you're going to have to commit equipment to making sure that nobody escapes, and that's going to take some additional time. I don't find that any more unrealistic than the concept of sneaking up and surrounding another unit and killing everyone or taking them prisoner.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Curtis Lemay
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RE: Surrounds and evaporations

Post by Curtis Lemay »

ORIGINAL: ralphtrick
ORIGINAL: Curtis Lemay
ORIGINAL: DanNeely
so you're saying if a unit is supplied at turn start it's always treated as supplied for the purpose of evaporation even if it's been encircled during the turn? If so, would an encirclement check be addable?

Note that a unit can be encircled by units that, technically, don't actually arrive in the cutoff position until after the unit evaporates. And that's probably the rule rather than the exception. Unless Ralph is going to get really sophisticated in evaluating the timing of encircling units' arrivals, it's probably better to leave it as it is, with some equipment being allowed to return to the pools.
Abstraction can be used to excuse a lot of things[:D]

Watch the the between turn supply checks, and see how long they run, and picture that every time there's a loss due to combat.

Sorry, if you want the equipment destroyed, you're going to have to commit equipment to making sure that nobody escapes, and that's going to take some additional time. I don't find that any more unrealistic than the concept of sneaking up and surrounding another unit and killing everyone or taking them prisoner.

I think you're agreeing with me. In other words, you're going to leave it as it is?
My TOAW web site:

Bob Cross's TOAW Site
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ralphtricky
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RE: Surrounds and evaporations

Post by ralphtricky »

ORIGINAL: Curtis Lemay
ORIGINAL: ralphtrick
ORIGINAL: Curtis Lemay



Note that a unit can be encircled by units that, technically, don't actually arrive in the cutoff position until after the unit evaporates. And that's probably the rule rather than the exception. Unless Ralph is going to get really sophisticated in evaluating the timing of encircling units' arrivals, it's probably better to leave it as it is, with some equipment being allowed to return to the pools.
Abstraction can be used to excuse a lot of things[:D]

Watch the the between turn supply checks, and see how long they run, and picture that every time there's a loss due to combat.

Sorry, if you want the equipment destroyed, you're going to have to commit equipment to making sure that nobody escapes, and that's going to take some additional time. I don't find that any more unrealistic than the concept of sneaking up and surrounding another unit and killing everyone or taking them prisoner.

I think you're agreeing with me. In other words, you're going to leave it as it is?
I really can't comment on features for the upcoming release. Matrix has a pretty strict policy on that.





Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TAIL GUNNER
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RE: Surrounds and evaporations

Post by TAIL GUNNER »

OK, in a Barbarossa game I was recently playing, I had a large group of Soviets surrounded by the Germans....except for one hex which was unpassable flooded marsh....

Does unpassable terrain also prevent evapped and destroyed units from contributing back to the replacement pool if said terrain is used to form the pocket?

Thanks,
ChadG
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golden delicious
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RE: Surrounds and evaporations

Post by golden delicious »

ORIGINAL: Juggalo

OK, in a Barbarossa game I was recently playing, I had a large group of Soviets surrounded by the Germans....except for one hex which was unpassable flooded marsh....

Does unpassable terrain also prevent evapped and destroyed units from contributing back to the replacement pool if said terrain is used to form the pocket?

Should so long as it blocks supply.
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Curtis Lemay
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RE: Surrounds and evaporations

Post by Curtis Lemay »

ORIGINAL: golden delicious

ORIGINAL: Juggalo

OK, in a Barbarossa game I was recently playing, I had a large group of Soviets surrounded by the Germans....except for one hex which was unpassable flooded marsh....

Does unpassable terrain also prevent evapped and destroyed units from contributing back to the replacement pool if said terrain is used to form the pocket?

Should so long as it blocks supply.

Depends on the timing, of course. If it was surrounded during the current turn, it will still be supplied and some equipment will probably make it to the pools. If it started the turn surrounded, it will be unsupplied and nothing will escape.
My TOAW web site:

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