v1.0.106 Beta Update Posted

This forum is for feedback on the public beta updates. This is not for feedback on official updates. All reports based on a public beta version should go here.

Moderator: David Winter

User avatar
Shaggyra
Posts: 608
Joined: Fri Feb 10, 2006 7:05 am

RE: v1.095 Beta Update Posted

Post by Shaggyra »

So far, so good. The standings have stayed and the statistics are being kept correctly. I should finish my first season tonight and move into a second season.

Looks VERY promising indeed.
Dolemite73
Posts: 25
Joined: Tue Mar 14, 2006 1:32 am

RE: v1.095 Beta Update Posted

Post by Dolemite73 »

I am looking in the members area and all I see is the 1.095 update. Am I looking in the right place?
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.095 Beta Update Posted

Post by Erik Rutins »

Please note, this is now updated to v1.0.0.101 Beta. The first post in this thread has been updated with the new change list.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

v1.0.0.101 Beta Update Posted

Post by Erik Rutins »

Bump with correct post subject.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: v1.0.0.101 Beta Update Posted

Post by Marauders »

Erik, I do not see having the computer taking extra time off the clock prior to the snap listed as a feature. That feature was requested by myself as well as by other Maximum-Football community members; it looks to be working in this patch.

Nice!
User avatar
David Winter
Posts: 5158
Joined: Tue Nov 23, 2004 10:51 pm
Location: Vancouver, BC
Contact:

RE: v1.0.0.101 Beta Update Posted

Post by David Winter »

Erik, I do not see having the computer taking extra time off the clock prior to the snap listed as a feature. That feature was requested by myself as well as by other Maximum-Football community members; it looks to be working in this patch.

Nice!


That's because I didn't include it in my 'Claimed Fixed' report to Erik. I wasn't really finished with that part yet...which is why the T.O.P. has gone wacky.

Every build I send to Erik I include a 'Claimed Fixed' report. This doesn't mean at all that the items are fixed, just that I ~think~ I fixed them and they need to be looked at by the private testers. The private beta testers are the ones that can actually close the bug as being fixed.

So my fault. I should have warned Erik about the excellerated clock stuff not being ready for public consumption yet.
"They're not dolls. They're action figures. Valuable Action figures!"
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: v1.0.0.101 Beta Update Posted

Post by Marauders »

So my fault. I should have warned Erik about the excellerated clock stuff not being ready for public consumption yet.

Ooops, sorry I brought it up. I noticed it, and I see that other community members had too. I hope that feature sticks and gets worked out.

I know you are trying to add a few things in the game while other things are getting fixed. Of course, sometimes the added things make their own problems before they are ready for prime time.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.0.0.101 Beta Update Posted

Post by Erik Rutins »

Just FYI, here's the list of changes in the latest internal beta. I'm hopeful we can make that a public beta tomorrow:

v1.0.106
(Second Update)

Fixed:

1. Fixed a bug importing leagues. The importing of leagues from outside sources works again.
2. Fixed a problem with league standings being wiped away after a certain period of time. This only occurred if the league had divisions with no teams assigned to it.
3. Added some code to the create new season routines to remove any empty divisions and/or conferences. Empty Divisions and Conferences were causing a lot of problems with schedule generation as well as the game resetting standings. Now, once you start a new season, if any divisions or conferences are blank, they're removed before the rest of the season is generated.
4. Fixed the accumulation of statistics over the course of a season as well as career. Two very small typos in one small area of code were causing a tremendous amount of problems! Users are encouraged to reset their leagues so that these changes can properly take effect.
5. The game clock no longer runs during any point after TD attempts (single or two point).
6. Fixed a bug with the PDS that would prevent it from opening plays for edit if the computers regional settings were not set to North America. The game is not localized and this is a known issue detailed in the readme file. Customers are encouraged to read the readme file and set their regional settings to North America.
7. Addressed a couple of issues with field goals.
a. That missed field goals caught in the end zone but not returned were not giving a single point when that rule was in place.
b. On strange occasions, when a single point rule was not in place, a single point would still be awarded.
8. Addressed the problem of the clock not stopping at the end of a quarter, kick offs and punts not happening as the clock runs out, etc... lots of game clock problems have hopefully been solved.
9. Added some code to ensure that when teams are created they have default uniforms created.
10. Adjusted the RB logic a little bit so that they will run more north south when going through the gaps in the line. Previously sometimes the RB would get up to the line and immediately try to evade an oncoming LB and wind up going no place. Now an RB will at least try to move forward as much as they can.
11. Made some changes to the QB sack code that addresses the 'incomplete pass/tackled by' issue. Now an incomplete pass is only recorded when the QB is hit and his arm is moving forward. As well, no tackle is recorded in this event any more.
12. Fixed a bug in the DBEngine.DLL that would not load the teams for imported leagues into the PDS for use.
13. Fixed a bug in arcade mode and fielding punts. What was happening is that the user was in arcade mode and moving the KR toward the ball, this was causing problems because the non-human controlled player and the human controlled player were conflicting with each other as to which one was supposed to field the kick.
14. Fixed a bug with arcade mode and moving the selected player on the cover team.
15. Fixed bug with Canadian rule set in Quick play giving a team 3 time outs in a half, whereas it should be only a single time out in Canadian rules.
16. Reduced the chance of a fumble a bit.
17. Fixed a bug with custom leagues/teams not showing up in the utilities properly. This was caused by two (or more) teams in different leagues sharing the same internal ID number. This has been adjusted to use a combination of league ID and Team ID when displaying in the tree view window.
18. Reduced the punting ability so that punts are in around 40 to 47 yards.
19. Fixed bug with simulated games not advancing the quarter time after having played out a 3D game.
20. Fixed a field goal hang. If the field goal was missed, but the ball landed close enough to the player in the end zone, and the player actually caught the ball, the game would hang if the live field goal option was set to false.
21. At the request of users, I've upped the passing accuracy somewhat. Now the passing completion rate should be most affected by the defense rather than the QB missing the receiver (although, that still happens). The receiver’s ability to catch the ball will also effect this.
22. Fixed a bug that was introduced in build 1.0.100 that would cause the return of a missed, live field goal, to end the process without actually returning the missed kick.
23. Fixed a bug with the logic commands. Snap To was flagged as the last command to be executed and this was causing subsequent blocking commands to be ignored.
24. Fixed the Time Of Possession calculation.
25. Fixed a bug introduced in one of the previous builds that would prevent the safety animation from completing.
26. The accelerated clock should be fully functional now (computer play selection).
27. Made some changes to pass blocking so that there was less collapse on the LOS if the QB rolled out. One play in particular was showing this problem in Indoor rules.
28. From user requests, the arcade mode kicking has been changed. Previous to the change, the player’s skills would affect the kick the user was attempting to make. So even if the user looked like they'd pointed the arrow at the right place, the field goal could still be missed. After the change the kick accuracy and distance is completely up to the user now. The movement of the arcade kicking indicator has been sped up to make it more challenging.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
elmerlee
Posts: 300
Joined: Tue Jul 20, 2004 2:07 am

RE: v1.0.0.101 Beta Update Posted

Post by elmerlee »

Eric,I must say you guys have been doing one whale of a job.You certainly deserve as much praise from this corner as the bitch*** I have done to this point.No matter what goes down from hear I will be strongly in Matrix corner as a proud MF owner.

User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

v1.0.106 Beta Update Posted

Post by Erik Rutins »

Hi all,

The v1.0.106 Beta is now available in the Members' Club.

Elmerlee,

Thanks for the vote of confidence.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post Reply

Return to “Public Beta Forum”