Using 1.0.106

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Lions
Posts: 137
Joined: Thu Feb 16, 2006 2:53 pm
Location: Vancouver, BC
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Using 1.0.106

Post by Lions »

Hi,

I played 4 different games using CFL rules @ All Pro settings, 1.0.106 built in and testing at 7 mins per quater at quick play.

First game
Game pad (Arcade Mode) vs CPU

When CPU or Human controller miss a field goal both should be rewarded a single point. Did not happen.

During the game while 20 second clock is ticking I wanted to make a WR sub. I used the mouse to click on the player I want to sub but it frozed. I could not move the mouse pointer. I had to reboot the computer.

Game results: incomplete

Second Game
Game pad (Arcade Mode) vs CPU

CPU rushes the ball on serveral occations when it was 2 and 13 and 2 and 19 but it rushed and then the game skipped to 3rd down.
At that point, the default lineup for punt return players came on. I did switch to global when it happened the first time earier in the game.
It freezes up when I want to make a sub changed.

Game results: incomeplete

Third game
Game pad (Arcade Mode) vs CPU
When the CPU punted the ball away the ball disappeared for a few seconds leaving my controller man to jerk a bit back and forth. Soon afterwards my player was tacked but did not have the ball. It showed that after the tackle was made, my player did have the ball in the end. Some how I did not see the whole frame of the moving ball.

Scoreboard did not display any single points to the score after attempted field goal was made by human controller or CPU.

Game Results: Toronto 14 (CPU) Edmonton 52 (human controller)

Forth Game
CPU vs CPU
I did not play this game at all and wanted to test it vs computer vs computer

Interesting that the number of plays is 50 percent passing and 50 percent rushing in each quater.

Lots of passing plays were incomplete.

Several times the receiver or SB was running but it could have been catchable because it was no more than two yards from the possible target. Sometimes a player with good ability and intellegence could make a jump to catch a ball or a small dive to catch it. Can this be fixed?

When a CPU rushes the ball for some reason instead of going forward to reach 10 yards, the CPU player goes backwards or goes directly across from the middle of the scramble to get tackled. Only gained 1 yard or so. If he had kept going after breaking through from the outside of the O-line he could have gotten 10 yards or more for a first down.

Other than that the final game

Toronto 14 Hamilton 19

CPU Toronto rushed 33 for 53 yards and 1 TD
CPU Hamilton rushed 28 for 44 yards and 1 TD

CPU Toronto and Hamilton missed 2 field goals but did not get any single points??

Both quaterbacks did not pass more than 100 yards in a game.

Passing
CPU Toronto was 56 att 12 comp for 47 yards and 1 TD and 2 interceptions
CPU Hamilton was 54 att 16 comp for 43 yards and 1 TD and 3 interceptions

Toronto had 3 fumbles while Hamilton had 2 fumbles

I don't know if its my computer or not but if you want to take a look at my DxDiag I have attached it.


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Sladebuck
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