Database question?

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
akdreemer
Posts: 1028
Joined: Sun Oct 03, 2004 12:43 am
Location: Anchorage, Alaska
Contact:

Database question?

Post by akdreemer »

In the device section does it make a diference where the upgrade device is? A ran a one year test on my mod looking for possible database problems and discovered that none of my AA units were upgrading. As an example, slot 417 .50cal AA is supposed to start upgrading on 4201 to slot 406 37mm. It is now 4212 and none have upgraded. The 37mm device appears to be corect with 40 units of production there should ahve been 480 units by now.
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Database question?

Post by DuckofTindalos »

It really shouldn't... I have things that upgrade both up and down the various lists with no problems.
We are all dreams of the Giant Space Butterfly.
User avatar
JeffroK
Posts: 6428
Joined: Wed Jan 26, 2005 4:05 am

RE: Database question?

Post by JeffroK »

Another "Modding" question.

AIRCRAFT

In the weapons area, some have slots 1,2,3,4 filled out.

Others have 1,2,4,5,7

Does leaving the gap have any affect on what weapons are carried??
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Database question?

Post by DuckofTindalos »

Not to my knowledge, no. There are only two places where slots are reserved, to my knowledge. One is for carriers, where aircraft ordnance must be put in slot#20, the other is for dedicated submarine minelayers, where the mineload must be in slot#2.
We are all dreams of the Giant Space Butterfly.
User avatar
JeffroK
Posts: 6428
Joined: Wed Jan 26, 2005 4:05 am

RE: Database question?

Post by JeffroK »

Thanks,

Maybe they deleted a weapon but didnt fill the slot.

Part 2 of the question, if I have a Torpedo-Bomber, i.e Kate or TBM, do I have to enter info to allow torps or bombs but not both??
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Database question?

Post by DuckofTindalos »

You put in the torpedo only; the program automagically puts on bombs if a strike is flown at extended range.
We are all dreams of the Giant Space Butterfly.
User avatar
JeffroK
Posts: 6428
Joined: Wed Jan 26, 2005 4:05 am

RE: Database question?

Post by JeffroK »

Thanks Terminus, So I wont get my Beaufighter to carry a Torp, a couple of bombs, 8 x 60lb Rockets, 4 Cannon & 4 .50cals.
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
akdreemer
Posts: 1028
Joined: Sun Oct 03, 2004 12:43 am
Location: Anchorage, Alaska
Contact:

RE: Database question?

Post by akdreemer »

ORIGINAL: Terminus

It really shouldn't... I have things that upgrade both up and down the various lists with no problems.
Then I need to take a closer look at the save game file. Thanks
Aawulf
Posts: 120
Joined: Thu Jul 14, 2005 1:22 am

RE: Database question?

Post by Aawulf »

ORIGINAL: AlaskanWarrior

In the device section does it make a diference where the upgrade device is? A ran a one year test on my mod looking for possible database problems and discovered that none of my AA units were upgrading. As an example, slot 417 .50cal AA is supposed to start upgrading on 4201 to slot 406 37mm. It is now 4212 and none have upgraded. The 37mm device appears to be corect with 40 units of production there should ahve been 480 units by now.
Are you producing enough of the upgraded item for upgrades?
Never ever ever ever let a day pass without remembering that we are fighting a war for our survival. God bless our troops.
Aawulf
Posts: 120
Joined: Thu Jul 14, 2005 1:22 am

RE: Database question?

Post by Aawulf »

ORIGINAL: Terminus

Not to my knowledge, no. There are only two places where slots are reserved, to my knowledge. One is for carriers, where aircraft ordnance must be put in slot#20, the other is for dedicated submarine minelayers, where the mineload must be in slot#2.
I have had subs and other mine layers play problem-free with mines in as many as ten slots and I don't think I have ever had them in slot #2. I have noticed that the order of weapon type (gun, torpedo, mines, etc.) may result in odd behavior. The slot order of the type of weapon device may be a restriction, but from my experience, mines are not limited to slot #2 on subs.
Never ever ever ever let a day pass without remembering that we are fighting a war for our survival. God bless our troops.
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Database question?

Post by DuckofTindalos »

Notice I said dedicated minelaying subs.

According to Mike Wood, WitP's programmer, a sure way to unforseeable behaviour is to set mines outside slot#2. The only other place you'll see them is for non-minelaying subs, somewhere around slot#9 or 10, so the program will allow some offloading of torpedoes in return for mines.

Otherwise, if you want a guaranteed-to-function minelaying sub, it's slot#2. Not worth it otherwise...
We are all dreams of the Giant Space Butterfly.
User avatar
akdreemer
Posts: 1028
Joined: Sun Oct 03, 2004 12:43 am
Location: Anchorage, Alaska
Contact:

RE: Database question?

Post by akdreemer »

ORIGINAL: Aawulf

ORIGINAL: AlaskanWarrior

In the device section does it make a diference where the upgrade device is? A ran a one year test on my mod looking for possible database problems and discovered that none of my AA units were upgrading. As an example, slot 417 .50cal AA is supposed to start upgrading on 4201 to slot 406 37mm. It is now 4212 and none have upgraded. The 37mm device appears to be corect with 40 units of production there should ahve been 480 units by now.
Are you producing enough of the upgraded item for upgrades?
i guess not, double checking production rate it seems that production is an anemic 10 a month.
Post Reply

Return to “Scenario Design”