Question for you Players

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Alby
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Question for you Players

Post by Alby »

Do you like the Artillery Casualties showing up as they do in SPWAW, or do you prefer the way they are modelled in H2H, where you cant tell if your arty hits any infrantry unless they retreat, pullback, or make smoke.("SO rifle Sqd pulling back") this text still remains in H2H and still gives away enemy position anyway, you just dont know how many men you have killed.








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Orzel Bialy
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RE: Question for you Players

Post by Orzel Bialy »

Nix the reports if possible. You wouldn't know for sure how badly your fire-support had mauled the enemy in real life...so IMO you shouldn't get that extra information in the game either. [8D]
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John Galt
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RE: Question for you Players

Post by John Galt »

I like the arty casualties showing up.
Experience is the teacher that gives the test first and the lesson last.

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Alby
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RE: Question for you Players

Post by Alby »

One other question
does H2H show ANY casualties??
are they removed too, or just the artillery ones??

Svennemir
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RE: Question for you Players

Post by Svennemir »

Perhaps they should be toggled as a realism preference. It's fun when you know you're hitting something (take THAT! HA! HA!), but not realistic. Unfortunately it's frequently possible to sense that they are hitting something even if there are no reports. This is because the barrage animation slows down slightly while people die (perhaps it does a lot of lengthy calculations). Maybe this doesn't happen on very fast computers.
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Major_Mess
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RE: Question for you Players

Post by Major_Mess »

Alby:


I like the way it's done in the H2H version. Another improvement would be if the text that accompanies the arty was to disappear completely ................. that would be cool.




What I'd REALLY like to see is the ability to toggle the *Willy Meter* On or Off.


Oh! ........ Oh! ........... Oh! ........................ I gotta another idea!
I wonder if the *Willy Meter* for each unit could be checked (??? I can't think of the right term, sorry) each turn, or even after movement, just like the spotting routine - better experience means better ability to sense the enemy / raw recruits can't sense bugger all.

That ................................ IMHO would be Real COOL.


FWIW


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KG Erwin
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RE: Question for you Players

Post by KG Erwin »

ORIGINAL: John Galt

I like the arty casualties showing up.

So do I. One thing that's unrealistic (in Playing vs the AI), i sthat the AI, as compensation for its lack of acumen, gets a hell of a lot of onboard artillery. I want at least a chance to see if my offboard counterbattery fire is having any effect.

As for firing against on-board infantry, if one out of ten blasts results in a
kill, I wanna see that, too.

Conversely, a complete "fog of war" game might obviate all this info. That might be the ultimate "vs AI" way to play.
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Alby
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RE: Question for you Players

Post by Alby »

Well the only text I see in H2H is
"Such and Such unit firing Bombardment>>>>>"
and the "Has no spotter" or "Spotter has no LOS"

Unless enemy units retreat,disperse, pullback, or make smoke, then you willl see that text during arty phase.

In regular SPWAW, The willy meter can be toggled off now but only for your units. for instance your pbem opponent would have to turn it off as well to not see it.

hitting the "TAB" button cause all text to vanish unti hit again.

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Korpraali V
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RE: Question for you Players

Post by Korpraali V »

ORIGINAL: Alby

The willy meter can be toggled off now but only for your units. for instance your pbem opponent would have to turn it off as well to not see it.

Was that the *-button?
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Alby
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RE: Question for you Players

Post by Alby »

ORIGINAL: Korpraali V
ORIGINAL: Alby

The willy meter can be toggled off now but only for your units. for instance your pbem opponent would have to turn it off as well to not see it.

Was that the *-button?
Shift plus * I believe

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m10bob
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RE: Question for you Players

Post by m10bob »

I prefer the H2H style hiddenresults block..I want to retain the info on people I have hit on the frontline with small arms, THEY, I can SEE..
Blocking Arty affects will also prevent a human player from being overly cocky against the AI..
Besides, if he designates his Arty properly, he should KNOW he has hit a viable target, (otherwise he needs to go help the girls pass out donuts at the USO trailer, and not tote his gear to my battlefield.)
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Alby
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RE: Question for you Players

Post by Alby »

I need to re ask this

does H2H show ANY casualties??
are they removed too, or just the artillery ones??
I must specify Also I am refering to the small text at the bottom of the screen.

Also what is everyone preference as to the wiley meter??
The little * that lets you know you are spotted.

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omegaall
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RE: Question for you Players

Post by omegaall »

Ok simple question:
ORIGINAL: Alby

One other question
does H2H show ANY casualties??
are they removed too, or just the artillery ones??

Why do they have to be removed?

Some like it some don't. Some people play for the game, while others what to simulate a form of conflict.

Why can't this just be a question asking if we want this ability toggled on or off?
To me the approach of removing things as this, is a knee jerk reaction to solve some issues for some but something which may not be an issue for others.

I don't see why it has to be totally removed. I DO see it as toggle issue.

There are times when I see posts here in that the game is being treated as something it never was.
With respect to this old lady; it is a good and sound game, enjoyable to play. It is not a combat simulation piece of software. I doubt the underlying code could be modified to do that without a whole rewrite. Then as a real combat simulation piece it will stop being fun.
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m10bob
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RE: Question for you Players

Post by m10bob »

ORIGINAL: omegaall

Ok simple question:
ORIGINAL: Alby

One other question
does H2H show ANY casualties??
are they removed too, or just the artillery ones??

Why do they have to be removed?

Some like it some don't. Some people play for the game, while others what to simulate a form of conflict.

Why can't this just be a question asking if we want this ability toggled on or off?
To me the approach of removing things as this, is a knee jerk reaction to solve some issues for some but something which may not be an issue for others.

I don't see why it has to be totally removed. I DO see it as toggle issue.

There are times when I see posts here in that the game is being treated as something it never was.
With respect to this old lady; it is a good and sound game, enjoyable to play. It is not a combat simulation piece of software. I doubt the underlying code could be modified to do that without a whole rewrite. Then as a real combat simulation piece it will stop being fun.

Good point![:)]
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Alby
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RE: Question for you Players

Post by Alby »

ORIGINAL: omegaall

Ok simple question:
ORIGINAL: Alby

One other question
does H2H show ANY casualties??
are they removed too, or just the artillery ones??

Why do they have to be removed?

Some like it some don't. Some people play for the game, while others what to simulate a form of conflict.

Why can't this just be a question asking if we want this ability toggled on or off?
To me the approach of removing things as this, is a knee jerk reaction to solve some issues for some but something which may not be an issue for others.

I don't see why it has to be totally removed. I DO see it as toggle issue.

There are times when I see posts here in that the game is being treated as something it never was.
With respect to this old lady; it is a good and sound game, enjoyable to play. It is not a combat simulation piece of software. I doubt the underlying code could be modified to do that without a whole rewrite. Then as a real combat simulation piece it will stop being fun.
Nothing has to be removed.
I am just asking what the majority of players prefer

As of now you can simply hit the tab key to hide the casualty reports and you can also Toggle on or off the The Wiley meter.
This works for Solo play but online and PBEM is a different matter.
You have to really trust your opponent.
[:D]

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junk2drive
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RE: Question for you Players

Post by junk2drive »

For the sake of new players that are trying to learn the game, it has to be an option item.

Well designed scenarios vs the AI I need all the cheats I can get, lol
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KG Erwin
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RE: Question for you Players

Post by KG Erwin »

RE: The "Willy" Meter. I never pay attention to that, anyway. Besides, I know I've been spotted when the enemy's arty starts pounding me. [X(]
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RE: Question for you Players

Post by parusski »

I too would like the toggle method. I am torn as to which way this should be done, so just let the players decide in the game prefrences.
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Alby
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RE: Question for you Players

Post by Alby »

I think someone at The Depot has come up with a great idea.
I think this is the way to go [:)]

Just create a small Mod that has the willy meter and casualty reports removed for those who dont want them.
That way we dont "force" anyone into something they dont want.
This way the player retains the option to use or not use something.
This could be done easily and the mod would be very small in size.

the casualty report one is the one that
this small mod would really help. because if you "toggle" them off by hitting the tab key, you also lose all other messages too.
you cant really "toggle off" just the casualty reports.


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Major_Mess
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RE: Question for you Players

Post by Major_Mess »

I love it already



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