Question for you Players

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Zardoz
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RE: Question for you Players

Post by Zardoz »

I would like the toggle alternative....to increase realism
"No other troops in the world but German paratroops could have stood up to such an ordeal and then gone on fighting with such ferocity" — Field Marshal Alexander.
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omegaall
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RE: Question for you Players

Post by omegaall »

ORIGINAL: Alby

Nothing has to be removed.
I am just asking what the majority of players prefer

As of now you can simply hit the tab key to hide the casualty reports and you can also Toggle on or off the The Wiley meter.
This works for Solo play but online and PBEM is a different matter.
You have to really trust your opponent.

[:D]

So you have to trust them even now. There have been several threads already on the subject of cheating.. So ??
ORIGINAL: Alby
I think someone at The Depot has come up with a great idea.
I think this is the way to go

Just create a small Mod that has the willy meter and casualty reports removed for those who dont want them.
That way we dont "force" anyone into something they dont want.
This way the player retains the option to use or not use something.
This could be done easily and the mod would be very small in size.

the casualty report one is the one that
this small mod would really help. because if you "toggle" them off by hitting the tab key, you also lose all other messages too.
you cant really "toggle off" just the casualty reports.

Oh and who is going to write this special MOD?? You are talking of modifying the basic exe file.
Or has someone decided to hexedit the original exe file.

If Mike is willing to write a special MOD version of the exe file, if so all well and good, else the process may run into some legal propblems.

BUT in online and PEBM games how will you actually know the other person is using the MOD version vs the standard one???

Back to TRUST! Funny about that..

The only way to eliminate this trust problem is have the MOD version test the other PEBM persons exe same thing with online games. Nice bit of code to write and just because of TRUST, or LACK of it.

Its always nice to talk of these things but there are time the real implementation is forgotton. ie how hard it is to do it and the amount of work for the real end result.
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Alby
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RE: Question for you Players

Post by Alby »

do you ever have anything positive to say?

download it or don't
doesnt matter to me.

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m10bob
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RE: Question for you Players

Post by m10bob »

Alby, my friend..In this life, there will always be good people like yourself who try to offer and contribute.
There too, will always be those who have nothing to contribute, but criticisms....
Fact of life, Alby, and like Shakespeare said, "We shall all be undone by fools, knaves, idiots."
(Apologies to The Bard for any misquote.)
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Svennemir
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RE: Question for you Players

Post by Svennemir »

It wouldn't be necessary to check .exe files, however the network code should surely transmit version information, and the different versions should be denoted differently so the incompatibility is handled correctly.

It's a pity that the code is not available, yeah. But it has happened more than once that the powers that be actually decided to fix game code, so it's not an entirely unrealistic proposition.

Still there are some more important fixes one could hope for *cough*too much smoke*cough*
Svennemir
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RE: Question for you Players

Post by Svennemir »

However I think Omegaall raises an important issue. The amount of mods should be kept at an absolute minimum for reasons of compatibility. While many mods may contain substantial improvements at least in certain areas, it poses a serious problem to all PBEM/online players who will have to administer multiple installations.
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Alby
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RE: Question for you Players

Post by Alby »

ORIGINAL: Svennemir

However I think Omegaall raises an important issue. The amount of mods should be kept at an absolute minimum for reasons of compatibility. While many mods may contain substantial improvements at least in certain areas, it poses a serious problem to all PBEM/online players who will have to administer multiple installations.

Understood. exactly why this is a MULTI Mod.
It has multiple mods combined into one.
Sounds,Icons,Terrain,Lbms,OOBs.
can't get more minimum than one...lol [:D]
[:)]
A wiley meter mod(lack of better name) if there is one would make it two.
Sometimes we throw out "feelers"
doesnt mean anything will happen, but also doesnt mean it wont.
[:D]


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Alby
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RE: Question for you Players

Post by Alby »

ORIGINAL: m10bob

Alby, my friend..In this life, there will always be good people like yourself who try to offer and contribute.
There too, will always be those who have nothing to contribute, but criticisms....
Fact of life, Alby, and like Shakespeare said, "We shall all be undone by fools, knaves, idiots."
(Apologies to The Bard for any misquote.)
Quoting Shakespeare??
[X(]
[&o][&o]
[:)]

bud
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RE: Question for you Players

Post by bud »

Alby i vote for a MOD with the casualty report and willy meter gone - now i see a concerned from some players about trust ( or lack of ) and possibility of getting mixed up with different mods -- but as you stated there will only be 2 mods now -- and i believe when players are joining for a game the oob`s must match -- so no problem with trust or wrong mods . after all i see players posting for game all over the place with what there playing with -- h2h - 8.2 , 8.3 - etc -- and as you said this is a easy option for players who would like to try out the real - fog of war -- [;)] -- (aka ICED ) --
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FlashfyreSP
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RE: Question for you Players

Post by FlashfyreSP »

To whom it may concern:

1. If you don't like the Mod, don't use it.
2. If you don't like Mods at all, don't use them.
3. If you like the status quo, use the vanilla 8.3 game.
4. If you don't have anything constructive to say about the project, SHUT UP.
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JEB Davis
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RE: Question for you Players

Post by JEB Davis »

ORIGINAL: Alby
ORIGINAL: Svennemir

However I think Omegaall raises an important issue. The amount of mods should be kept at an absolute minimum for reasons of compatibility. While many mods may contain substantial improvements at least in certain areas, it poses a serious problem to all PBEM/online players who will have to administer multiple installations.

Understood. exactly why this is a MULTI Mod.
It has multiple mods combined into one.
Sounds,Icons,Terrain,Lbms,OOBs.
can't get more minimum than one...lol [:D]
[:)]
A wiley meter mod(lack of better name) if there is one would make it two.
Sometimes we throw out "feelers"
doesnt mean anything will happen, but also doesnt mean it wont.
[:D]



Willy Meter mod option !!!!!!! [&o]
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
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Alby
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RE: Question for you Players

Post by Alby »

ORIGINAL: JEB Davis


Willy Meter mod option !!!!!!! [&o]
Ya some guy named JEB came up with that hairbrained skeem...
[:D]
[&o]

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JEB Davis
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RE: Question for you Players

Post by JEB Davis »

ORIGINAL: Alby
ORIGINAL: JEB Davis


Willy Meter mod option !!!!!!! [&o]
Ya some guy named JEB came up with that hairbrained skeem...
[:D]
[&o]

{voice of Moe Howard} "Hairbrained, eh? Why, I oughta crush ya', ya' numbskull !" [:D][;)]

edit: {announcer's voice} "Due to an evening seminar on the Panama Canal at Hillsdale College, JEB will be unavailable for return comment until 11pm"
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
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IBTyrone
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RE: Question for you Players

Post by IBTyrone »

Nice succient reply, Flash.

One more comment--I would like to use the mod because I appreciate the historical "correctness" which is better than the vanilla release. Since I don't play PBEM, I would also like the casualty report left intact. I would hate to see it removed as part of the mod. As far as the willy meter--I don't use it. A separate mod still seems like the best solution--one that includes the mod as we know it now and the second for PBEM (willy meter and casualty report removal).
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Krec
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RE: Question for you Players

Post by Krec »

i like not knowing what has happened. i also like not seeing the * key when spotting. ie:spwawh2h. i think not knowing make the game better imo.[8D]
you can always find out later by talkin to your opponent. the way the game plays now , you always know if your hitting even if you cant see them. just my 2 cents.[8|]
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton

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