camera view

A section for those creating 3rd party tools and add ons. Lots of techincal code creation type questions would go here.

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simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

camera view

Post by simmer »

Is any one of you experts working on a camera view utility just like was made for madden in the 2004 series? This game needs this for coach mode.
Magnum357
Posts: 613
Joined: Thu Apr 21, 2005 11:07 pm

RE: camera view

Post by Magnum357 »

I am not aware that Camera veiws can be edited. I think only David can hard code any new veiws in the game.
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Rottweiler69
Posts: 46
Joined: Wed Mar 29, 2006 2:59 pm

RE: camera view

Post by Rottweiler69 »

A sideline coaches view would kick butt!
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: camera view

Post by Marauders »

Although I really liked the CAMS system in FBPro, I know it would be tough to recreate in Maximum-Football.

What would be nice is to have the ability to set the game camera to offensive (default), defensive, TV (side view), offensive wide (the camera pulled back from default to see the entire width of the field), defensive wide, and top down. Those six choices could be selected with F5-F10.
Magnum357
Posts: 613
Joined: Thu Apr 21, 2005 11:07 pm

RE: camera view

Post by Magnum357 »

Marauder, I agree, trying to recreate the Football Pro CAMS system would probably be too difficult to add to MaxFB. But those few simple different veiws you suggested would be nice to have in the game. I would imagine it wouldn't be too hard to add just a few extra veiws.
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

RE: camera view

Post by Sonny »

On instant replay you see the plays from several different angles so those angles are already programmed. Also at times the camera does a 180 degree pan when huddling up or like at the start of a game. So any of those angles should be possible. Just need to work out a system for selection of the viewing angle.
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
Magnum357
Posts: 613
Joined: Thu Apr 21, 2005 11:07 pm

RE: camera view

Post by Magnum357 »

I see. I didn't know that about Instant Replay because the game won't allow me to watch Instant replay videos (Maybe its a system resource issue or something). If those other veiws are programmed into the Instant replay, I'm sure they could be programmed into regular gameplay, maybe even with just Maruders F5-510 button example.
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