Release Countdown! TOAW 3 Feature Preview #3 and #4

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: ralphtricky, JAMiAM

Post Reply
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by JAMiAM »

This feature preview is a "two-fer". Two for the price of one!

If there is one thing that all gamers love doing, it's bragging about their greatest victories, or reviewing their most embarrassing defeats. Often times, the players have so enjoyed a spirited battle that they post detailed After Action Reports (AAR's) at their favorite forum. These give the grognards their day in the sun, help others relive their hard-fought battles, and serve as a valuable learning tool for the scenario in question, and the playing styles of the antagonists. They also can be powerful advertisements for one's favorite scenarios and help to recruit opponents. The two Advanced Game Options, SitRep Log, and Movies shown in the picture below, assist players, in both solo, and PBEM games to analyse and log the progress of their games.

From the revised manual entry for each...
SitRep Log: This creates a text file in the Saves directory that contains news strings, and detailed combat results reports. If playing a PBEM turn, then the news strings, and only the last two lines of the combat reports and their locations are displayed. When using this option, players should make a habit of deleting their old logs on a regular basis to save hard drive space.

Movies: This option creates two .bmp files in the Saves directory at the end of each player turn. One is of the entire map at the microview scale. The other is of the entire map at the zoomed out (small 2d mode) scale. This can be used for creating AAR’s, and to keep track of your general campaign progress. You can link these images together using second party graphics software and view your progress toward victory (or defeat) as a snapshot movie. Keep in mind two things, when using this option. First, is that the time that it takes to write this file depends on the speed of your machine, and the size of the map. You will get the hourglass cursor appearing to let you know the program is working on writing the image to the file. This may take a few minutes on slower machines writing large maps. Secondly, the .bmp files can be very large in terms of file size. As with the SitRep Logs, you should probably clean out those you won’t be using for movies on a regular basis. You can also use your favorite graphics software to convert these files to a .jpg format, in order to save disk space.



The sitreps can serve as a helpful reminder in PBEM games (since most of the gritty details are truncated, to maintain the fog of war) of the battle locations and their results. In single player mode, more information is displayed, allowing for greater analysis of what the combat results were, and can help novice players better understand why the battles went the way they did.

In the past, some players have gone to incredible lengths to scroll, align, screenshot, and paste together these campaign maps. It is very tedious work on any map larger than what fits on a single mapview panel, when in zoomed out 2d mode. The Movies option allows for the program to do all the hard work for you, saving the image of the map and the units visible to the player.


Image
Attachments
teaser3.jpg
teaser3.jpg (25 KiB) Viewed 204 times
User avatar
Chuck2
Posts: 271
Joined: Wed Oct 12, 2005 1:01 am

RE: Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by Chuck2 »

Welcome back. Here is an example of the movies option:

Image
Attachments
poland.gif
poland.gif (68.97 KiB) Viewed 318 times
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by JAMiAM »

As soon as I can get Larry to send me one of the several animated replays that he's put together, I'll post it here in this thread.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by JAMiAM »

Or...I can spend so much time trying to get Chuck's gif downloaded that he can sneak it in under my still open reply window!

Thanks Chuck!
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by ralphtricky »

Thanks Jamiam, I'm glad to see you back.

A couple of other creative things that these might be used for...

SitRep log - I haven't tried it, but these also might be usable in PBEM to pass between the opponent with the save game file, as a compromise between the different levels of fog of war. It should also help in refreshing your memory for the people that like to write AARs.

Movies - In case anyone missed it, Larry's posted a couple of 'movies' that he created using the .BMPs showing how the new PO plays. There are some programs that allow you to easily stitch together the micromap views into a movie, or animated bitmap (a smiley on steriods)[8D]. The size is small enough that it's possible to post many of these as part of an AAR.

As part of the Movies command, the graphics system had to be cleaned up, that means that it should be possible to swap between the 2D views or the 3D views now without worrying about a crash, or being out of resources.


Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by ralphtricky »

Dang but you guys are FAST!
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
BAL
Posts: 222
Joined: Sun Sep 01, 2002 6:03 pm
Location: West of the Missouri

RE: Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by BAL »

I like the SitRep feature. [8D]
I'll try being nicer if you try being less stupid. - anon
User avatar
Ike99
Posts: 1747
Joined: Sat Dec 31, 2005 11:06 pm
Location: A Sand Road

RE: Release Countdown! TOAW 3 Feature Preview #3 and #4

Post by Ike99 »

Awesome! I always wished for that feature. [&o]
¨If you tremble with indignation at every injustice, then you are a comrade of mine.¨ Che Guevara

The more I know people, the more I like my dog.
WalterJ
Posts: 4
Joined: Sat Apr 15, 2006 5:43 am

TOAW Release Date?

Post by WalterJ »

Any update on the release date? Really looking forward to the new and improved version. If it is anything close to the Steel Panthers upgrade/release Matrix complete it will certainly be a winner. Thx
WJM
Williamb
Posts: 602
Joined: Thu Jan 04, 2001 10:00 am
Location: Dayton Ohio

RE: TOAW Release Date?

Post by Williamb »

this is a feature I long wanted. Glad to see it finally come into the game.
Image
Post Reply

Return to “Norm Koger's The Operational Art Of War III”