Designer limitations increased across the board?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Panzer War
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Designer limitations increased across the board?

Post by Panzer War »

I have heard about some of the limitations being increased but what about the Place name limit? I know this one probly is not a top priority but as a designer I find this limit to be very inappropriate to the large map sizes. As I prefer to make my own maps whenever I do a large map I always find my self straining to get names for all the cities, and often leaves me haveing no names for rivers, seas, land regions. As I currently understand it there are 800 allotted for opart 300 witch means (If my math is correct) that a max size map of 300x300 map would have 90,000 hexes and that would mean 1 place name per 112.5 hexes. In my opinion at the very least this limit should be doubled if not tripled.
piero1971
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RE: Designer limitations increased across the board?

Post by piero1971 »

we should have 112 names per hex.:P
or at least one name per hex.
Panem et circenes!
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Curtis Lemay
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RE: Designer limitations increased across the board?

Post by Curtis Lemay »

Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe
My TOAW web site:

Bob Cross's TOAW Site
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rhondabrwn
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RE: Designer limitations increased across the board?

Post by rhondabrwn »

ORIGINAL: Curtis Lemay

Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe

Now that's a solution! [&o]
Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(
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ralphtricky
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RE: Designer limitations increased across the board?

Post by ralphtricky »

ORIGINAL: rhondabrwn
ORIGINAL: Curtis Lemay

Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe

Now that's a solution! [&o]
Well, I can give you the following for now, how's that?...
OPART3.exe
OPART30.exe
OPART300.exe
[:D]
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
dgk196
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RE: Designer limitations increased across the board?

Post by dgk196 »

Hello,

Another good game! I hope a remake is in the offing... the terrain types need to be improved, that is, increased in number...

Editors for terrain, unit and organization both for parameters and graphics would be a plus for any game... giving control to the user is what progams should do... also in this way its hard to overlook units, capabilities and limitations.[:)]
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Jeff Norton
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RE: Designer limitations increased across the board?

Post by Jeff Norton »

ORIGINAL: ralphtrick
ORIGINAL: rhondabrwn
ORIGINAL: Curtis Lemay

Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe

Now that's a solution! [&o]
Well, I can give you the following for now, how's that?...
OPART3.exe
OPART30.exe
OPART300.exe
[:D]
Ah, the powers of Ten - a marvel of modern mathamatics...[:D]
-Jeff
Veritas Vos Liberabit
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