Game update

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Tim Coakley, Sertorius

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Capt Cliff
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RE: Better engine?

Post by Capt Cliff »

The WEGO system is the best system for simulating combat. The "I go You Go" system comes from playing games on the boar. Remember board games and chits, the ping pong table with Wach Am Rhien on it? In reality things happen at the same time and the WEGO system allows for better command and control but allows for things to happen simultaneously. A real-time system is what actually goes on but is hard create via computer against another live opponent. So the WEGO system works, if they get the time frame correct. Combat Mission nailed it completely.
Capt. Cliff
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Le Tondu
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RE: Better engine?

Post by Le Tondu »

ORIGINAL: Capt Cliff

The WEGO system is the best system for simulating combat. The "I go You Go" system comes from playing games on the boar. Remember board games and chits, the ping pong table with Wach Am Rhien on it? In reality things happen at the same time and the WEGO system allows for better command and control but allows for things to happen simultaneously. A real-time system is what actually goes on but is hard create via computer against another live opponent. So the WEGO system works, if they get the time frame correct. Combat Mission nailed it completely.


Sir,
You are a Gentleman and a scholar. I couldn't have said it better. [8D]

Now, don't forget that habits are sometimes hard to quit. There still are loads of folks who feel way too comfortable to change --with the IGOUGO games.

Fear of the unknown and having to learn a new way to wargame is behind it, IMHO.

I know this because I went through it myself with Combat Mission. I started wargaming in 1974 with my first subscription to S&T magazine. I remember all those hours of reading the rules for all those boardgames. I also remember all those darn rules lawyers that caused wargames to crash to a halt or a slow creep.

Then Combat Mission came along and it became easy to wargame. No more arguments. It was like a breath of fresh air. [:)]

Clearly, WEGO is it.


Cheers,
[:)]
Vive l'Empereur!
Tim Coakley
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RE: Better engine?

Post by Tim Coakley »

Rick, just realized I missed you question about the engine...sorry.

No set engine, just a comment that there are existing engines that bring many good qualities.

BPW: BON was written from scratch and I have learned a lot about game development.

Bottom line, I would go with an existing engine next time.

Tim
Horse and Musket2---Matrix Games
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Le Tondu
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RE: Better engine?

Post by Le Tondu »

Ah, I see. I understand now. [8D]



Vive l'Empereur!
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Capt Cliff
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RE: Better engine?

Post by Capt Cliff »

Le Tondu (do you have short hair?),

Have you seen what Battlefront is doing for Napoleonics?

http://www.battlefront.com/products/les_grog/index.html

If it comes out like Combat Mission then it'll be great!
Capt. Cliff
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Fred98
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RE: Better engine?

Post by Fred98 »

ORIGINAL: Capt Cliff
If it comes out like Combat Mission then it'll be great!


You mean a Napoleonic game with 3-man squads? [:D]


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Le Tondu
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RE: Better engine?

Post by Le Tondu »

Gentlemen,

I have been following that game for nearly five years. It will be coming out and it looks great. [8D]

Full map editor, a doctrine editor, and an OOB editor. Heck, they've even brought in reenactors to do the drumming for the units. They say you can tell what is going on from the C in C position by listening to the drumming when visibility is real low.

I can't wait for it. Just like I can't wait for this game. [:)] I'll by just about any Napoleonic product if it is more than fairly accurate historically speaking.

Cheers,
Vive l'Empereur!
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Capt Cliff
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RE: Better engine?

Post by Capt Cliff »

Le Tondu,

You and me both are waiting for this puppy! The time frame has me worried, I guess it's 15 game minute turns. So for a 12 hour battle that's just 48 turns. Seems too long for me, but it might be a CinC issue with Napleonic warfare. Issue order to Aid de Camp, he rides out and then back. Hope they a play testing the hell out of it!

Joe 98,

"Hey Joe what do you know? Just got back from a vaudville show!" Knuck, Knuck, Knuck ... ya should have stayed there! Badoom, ching! [:-]
Capt. Cliff
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Le Tondu
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RE: Better engine?

Post by Le Tondu »

However it plays out, we are way, way beyond due for a new Napoleonic game. IMHO, we will be flying high with LG or BPW:BoN.

LG is real time. That means one minute of game time equals one minute of clock on the wall time with the option to speed it up 10x. There won't be any clickfest going on with LG. Turns will only be around for PBEM games.


Do I have short hair? Well, I should be at the barber in the next couple of days.....[;)]

Cheers,
Vive l'Empereur!
Capitaine
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RE: Better engine?

Post by Capitaine »

I'm a bit curious about Les Grognards. Matrix published this designer's first game "La Grande Armee d'Austerlitz" (which I bought) and I, and apparently everyone else found it unremarkable -- due to its ominous absence on this site now and the fact that hardly anyone even remembers it. Frankly, I can't recall much about it today even though I played it.

I assume LG uses the same basic engine as LGAdA, so why would the former be such a "breakthrough" design? What is changing in the engine? How will it be more playable than any other real time game of complete battles? If it apparently didn't work for Austerlitz, why would LG work for other battles? I'm very skeptical... [&:]
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Le Tondu
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RE: Better engine?

Post by Le Tondu »

Les Grognards is an ambitious project indeed. The developer is getting LOTS of help this time when you consider his previous effort "La Grande Armee at Austerlitz" was basicly a solo effort. The developer has learned a LOT from that effort. Battlefront.com who puts out Combat Mission is also putting out LG and that is a VERY BIG endorsement.

For Napoleonics, this event may be as important for us as the fall of the Berlin Wall was for Berliners. I can surmise that everyone is chaffing at the bit and the amount of scenario creation will be phenomenal.

One reason why I know so much is the developer's accessability. He is working on the game every day (15 hours a day, he says) and still he finds time to answer people's questions and put out movies and screenshots.

For scenario creation, LG will not allow you to make an army of 100,000 French Imperial Guard Grenadiers and Carabiniers. For "purchasing" your army, you will be allowed to only pick so much of a percentage of say Guard troops, or light and heavy cavalry. All the categories are represented and you only can have as many specific regiments as those that existed historically. Within those constraints, you will be able to create quite a Napoleonic army.

Replayablility is enormous.

Lastly, the initial release is not considered to be the last statement the developer will make. Additional armies like the Spanish, English, and post 1808 Prussians (amongst others) are planned for a later release. Improvements to the game are already planned in updates.

I say that because this game has taken some time to get on the radar. The idea is to get it out even though it is limited to the current list of beligerants. (Primarily the French, Russians and Austrian and various secondary states. Around 15 of them are in game as well as some legion armies like the Irish, Portuguese, Wurtenmberg, Saxony, Poland, Italy and Naples.) All that during 1805-1814.

Then there is the operational level Napoleonic game he is planning that may (or may not) fit in with LG.

I don't know about you, but I really like getting excited about and anticipating the arrival something that promises to be real good.

Cheers,
Rick :)

PS. For more information, please check out this location :

http://www.battlefront.com/products/les ... rview.html

and their Discussion Forum as well.
Vive l'Empereur!
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Fred98
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RE: Game update

Post by Fred98 »

ORIGINAL: Double Shot Design

27 Sept 2005

Expecting a new version from Frank for next weekend...and then some more screen shots.


Any chance of some fresh screen shots?

-


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1NWCG
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RE: Game update

Post by 1NWCG »

Hi Tim,

Hope your doing well. Glad to see things are moving along nicely. We have all the best hopes. You can be sure we will support our membership and our community by including the game in our Club after a quick review.

Anyone who is interested click our link in my signature.

We use HPS/BG and plan on using this game, other Matrix games and HistWar:LG.
Wargame Clubs - http://www.wargame.ch

The Blitz - http://www.theblitz.org/

Two of the Internet's Oldest Wargaming Collectives
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