PureSim 2006's Best Kept Secret

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

Post Reply
puresimmer
Posts: 2117
Joined: Sun Jul 24, 2005 3:39 pm
Contact:

PureSim 2006's Best Kept Secret

Post by puresimmer »

OK, its not like EA sports or anything, but I think those of you that enjoy managing PureSim games will love this feature....

PureSim 2006 supports a fully animated ball flight with the appropriate trajectory based on the hit type! Gone is the old "line on the field" method. It's really cool to see a ball with a line drive arc head into the gap and anticipate the hit. Its also cool to be on defense and see a nice high arc lazy fly leave the bat and just know your outfielder will camp under it and make the play.

I was surprised at how much it adds to the in-game experience. Add to that brand new ambient crowd sounds, umpire calls, hot dog and beer vendors, fireworks displays on home runs etc.. and the game just feels a lot more fun.

The animated ball flight looked good enough that my 8 year old said "Dad, that looks cool," which is quite a revelation from that jaded little fellow :)

Take this stuff, along with new managerial options for bunting for a hit, setting outfield depth and more, and the in game experience has seen its biggest boost in PureSim's history.


I can't wait for you guys to see it in action!


Developer, PureSim Baseball
Beach23BoyP
Posts: 288
Joined: Sat Aug 20, 2005 5:21 pm

RE: PureSim 2006's Best Kept Secret

Post by Beach23BoyP »

I can't wait for you guys to see it in action!

Me too.
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim 2006's Best Kept Secret

Post by PadresFan104 »

Awesome Shaun!!!! I remember asking for this kind of feature a couple of years ago. Glad to hear you finally considered it!!! Can't wait to see it!

Al
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
rich12545
Posts: 1051
Joined: Tue Oct 31, 2000 10:00 am
Location: Palouse, WA

RE: PureSim 2006's Best Kept Secret

Post by rich12545 »

Shaun, this is exactly what I was asking for in another thread. Someone said it couldn't be done. And you did it anyway. Great job. Another reason to buy 2006.
redsoxfan99
Posts: 23
Joined: Wed Nov 16, 2005 2:47 pm

RE: PureSim 2006's Best Kept Secret

Post by redsoxfan99 »

Sounds superb............cant wait to see it !!

So ...next step is to add animated players, a true voice commentator and could be better than the real thing [:)][:)][:)] ???

John
Amaroq
Posts: 807
Joined: Wed Aug 03, 2005 5:29 pm
Location: San Diego, California

RE: PureSim 2006's Best Kept Secret

Post by Amaroq »

Nice! When you said you were dropping DirectX in, I wondered which feature was driving it!
puresimmer
Posts: 2117
Joined: Sun Jul 24, 2005 3:39 pm
Contact:

RE: PureSim 2006's Best Kept Secret

Post by puresimmer »

ORIGINAL: Amaroq

Nice! When you said you were dropping DirectX in, I wondered which feature was driving it!

I remember reading a post where you mentioned I couldn't do graphics because of the HTML and I was dying to tell you how I pulled it off, but I was still in research mode.

Warning geek material ahead....

I actually grab the DC IE is rendering to and create a DirectX 1024x1024 texture from its contents. This becomes my back buffer and then I do 2D in 3D graphics via DirectX8 using that texture (essentially a screen shot) as the background, so when you see the fireworks on the field etc, it is not to the IE screen but rather an image of it. To the user it looks just like the screen they were looking at before the animation started.

Aint I clever :)

Developer, PureSim Baseball
User avatar
dneely
Posts: 207
Joined: Sat Aug 20, 2005 12:03 am

RE: PureSim 2006's Best Kept Secret

Post by dneely »


SUPER GOOD NEWS !!!!!

Now its time to release the game! Shaun you have listened to me after all......

dneely
DNeely

PureSim Vet
puresimmer
Posts: 2117
Joined: Sun Jul 24, 2005 3:39 pm
Contact:

RE: PureSim 2006's Best Kept Secret

Post by puresimmer »

Well, just to be clear, this feature is cool but it's nothing amazing. It simply shows an animated ball flight, that's it. So hopefully I didn't "oversell" it. :)
Developer, PureSim Baseball
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim 2006's Best Kept Secret

Post by PadresFan104 »

Well, I think you "undersold" the ambient crowd sounds. If done right, they will add just as much to the experience as the animated ball flight....
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
Amaroq
Posts: 807
Joined: Wed Aug 03, 2005 5:29 pm
Location: San Diego, California

RE: PureSim 2006's Best Kept Secret

Post by Amaroq »

ORIGINAL: puresimmer
I remember reading a post where you mentioned I couldn't do graphics because of the HTML and I was dying to tell you how I pulled it off, but I was still in research mode.

This had me busting up laughing - I can just imagine you having to bite your tongue!
I actually grab the DC IE is rendering to and create a DirectX 1024x1024 texture from its contents. This becomes my back buffer and then I do 2D in 3D graphics via DirectX8 using that texture (essentially a screen shot) as the background, so when you see the fireworks on the field etc, it is not to the IE screen but rather an image of it. To the user it looks just like the screen they were looking at before the animation started.

That is quite clever: you still get the HTML-rendering benefits, and can layer the animations "on top of" it (in this case), or otherwise modify it. I didn't realize you could get IE's graphics context in that way - that opens up a lot of doors, actually.

I might have to stop speculating on your technical capabilities, Shaun - I'm quite impressed! [:D]

Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

RE: PureSim 2006's Best Kept Secret

Post by Sonny »

Sounds like it will add a lot to the game.[&o]
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
Beach23BoyP
Posts: 288
Joined: Sat Aug 20, 2005 5:21 pm

RE: PureSim 2006's Best Kept Secret

Post by Beach23BoyP »

PureSim 2006 supports a fully animated ball flight with the appropriate trajectory based on the hit type! Gone is the old "line on the field" method. It's really cool to see a ball with a line drive arc head into the gap and anticipate the hit. Its also cool to be on defense and see a nice high arc lazy fly leave the bat and just know your outfielder will camp under it and make the play.

I was surprised at how much it adds to the in-game experience. Add to that brand new ambient crowd sounds, umpire calls, hot dog and beer vendors, fireworks displays on home runs etc.. and the game just feels a lot more fun.

So far I must say that I preferred the old PureSim "line on the field method" of animated ball flight. I think it was quite a bit more "suspenseful". I'm also not all that please with the crowd sounds or the vendors, but perhaps I can tweak them a bit and add more vendor sounds.

Perhaps if you slow the ball down a bit it might look more realistic. Also, I'd like to kill the crowd noises and just listen to the crack of the bat at times. I often like to watch old movies while I play a game or two.

Maybe we can have the old animated graphics and the new???
puresimmer
Posts: 2117
Joined: Sun Jul 24, 2005 3:39 pm
Contact:

RE: PureSim 2006's Best Kept Secret

Post by puresimmer »

Well, you are seeing the very first alpha build so we have a ways to go before its all tweaked. Also, as noted in the build notes, the crowd sounds are just some placeholders for me to work with while I tweak the ambient sound functionality.

Beach, you are always resistant to change :) I remember when I first put the play message on the field you hated it too :)

I do agree the animation has be slowed down a bit in some cases.
Developer, PureSim Baseball
Amaroq
Posts: 807
Joined: Wed Aug 03, 2005 5:29 pm
Location: San Diego, California

RE: PureSim 2006's Best Kept Secret

Post by Amaroq »

I've been finding it adds a lot.

I don't mind seeing a ball off the bat and thinking "dangit!" ... especially as there's always the chance of an error, or of the ball sneaking through the infield for a single.

I've found home runs / deep flys to be very suspenseful - bases loaded, two outs, losing by one in a World Series game with my 42-HR slugger at the plate, he knocked one that was headed straight for the junction of the wall... I had the most emotional reaction to an in-game PS moment that I've ever had, on the edge of my seat, and then shouting "Yes! Yes!" and pumping my first in the air as the crowd roared...

It worked for me. [:)]
User avatar
dneely
Posts: 207
Joined: Sat Aug 20, 2005 12:03 am

RE: PureSim 2006's Best Kept Secret

Post by dneely »

Personally I think Shaun has done a nice job with adding the ball flight graphic! It adds a great deal to the game, keeps the suspence and adds a new element.

Beach I think you will like this once it is completely situated for the game.

DNeely
DNeely

PureSim Vet
Post Reply

Return to “PureSim Baseball”