News from the Beta

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

Post Reply
User avatar
Ralegh
Posts: 1548
Joined: Tue Feb 01, 2005 4:33 am
Contact:

News from the Beta

Post by Ralegh »

I have just done some intensive playing of the beta - here is a little text rundown of how it went:



In the med, Britain started the game attacking Egypt and someone was kind enough to attack Naples and then let the war lapse: the British Kingdom of Naples added Romagna to the empire. When Turkey went into instability, Britain also took Syria.

In the north, Britain started the game attacking Sweden - Russia also attacked Sweden, and neither backed down! War! Russia conquered Finland while Britain took Sweden and then Denmark. Then a British expeditionary force of 3 corps made a lightning raid on St Petersburg - they got over the walls and forced the ships out, where they were first beaten and then forced to scuttle. The British force then sailed away before the Russian army arrived.

A second British invasion succeeded in taking St Petersburg again, and starting a supply chain towards Moscow. The Russians took St Petersburg back, killing the supply chain, and over the next few months obliterated the British forces. Britain offered informal peace, and the Russians agreed.

At this point Prussia and Spain were leading the game, with Britain 3rd. Britain attacked Spain with 6 full British corps and 2 full Naples corps, driving a supply chain from Gibraltar to both Lisbon and Madrid, and sending Wellington chasing the Spanish naval base. At land, the Spanish were a disaster, loosing their entire army in only 2 months. Their fleet managed to fight through the blockade, but stopped in the sea area outside, where Nelson ran through them several times (they were set to intercept all, so Nelson used his movement points to move through them 3 times!). [That's obviously a bug.] Spain eventually unconditiionally surrendered.

Next: Prussia.
HTH
Steve/Ralegh
rllahr
Posts: 1
Joined: Sun Apr 16, 2006 1:22 am

RE: News from the Beta

Post by rllahr »

Thank you for the great description of the action, I enjoyed it. Aside from the intercept bug you didn't mention too much about the gameplay experience. Would you, pretty please? Does it seem close to being ready for release?

Thanks again.
User avatar
Windfire
Posts: 134
Joined: Fri Oct 24, 2003 6:24 am
Location: Colorado Springs, CO

RE: News from the Beta

Post by Windfire »

Ralegh,

Thanks for the info. How challenging is the AI for solo games or as a stand in for missing players?

Paul
User avatar
Murat
Posts: 803
Joined: Tue Sep 16, 2003 9:19 pm
Location: South Carolina

RE: News from the Beta

Post by Murat »

ORIGINAL: Ralegh

Britain took Sweden

Spain eventually unconditiionally surrendered

I found another bug - the game is too Pro British. These 2 events are virtual miracles. I could take Sweden's army and tie down the British army for ages, let alone having Spain's and all the guerillas - Spain should never unconditional unless forced to capitulate - they are designed for that.
User avatar
ktotwf
Posts: 182
Joined: Fri Jun 25, 2004 6:47 am

RE: News from the Beta

Post by ktotwf »

The British are Matrixs' boytoy apparently.
"Just because you can argue better doesn't make you right."
eg0master
Posts: 162
Joined: Wed Mar 20, 2002 4:37 am
Location: Stockholm, Sweden
Contact:

RE: News from the Beta

Post by eg0master »

Is the game really pro-british?
It is not clear from Ralegh's post if he plays a solo game against computer opponents or if he plays PBeM. If it is a solo game isn't this what we can expect? The AI will not be as good as any human player.

However the fact sweden falls pretty easy makes me think.
In a solo game it is abvious all minors attacked by the human player has to be controlled by the computer AI, but in a human vs human game - will minors be controlled by AI or the humans? Under all circumstances it would be nice to have this as an option in a future (if not in the first) release.
24 hours in a day, 24 beers in a case. Coincidence? I think not.
User avatar
donkuchi19
Posts: 1063
Joined: Sun Mar 14, 2004 4:28 pm
Location: Cleveland, Ohio

RE: News from the Beta

Post by donkuchi19 »

ORIGINAL: eg0master

Is the game really pro-british?
It is not clear from Ralegh's post if he plays a solo game against computer opponents or if he plays PBeM. If it is a solo game isn't this what we can expect? The AI will not be as good as any human player.

However the fact sweden falls pretty easy makes me think.
In a solo game it is abvious all minors attacked by the human player has to be controlled by the computer AI, but in a human vs human game - will minors be controlled by AI or the humans? Under all circumstances it would be nice to have this as an option in a future (if not in the first) release.

Just like in the board game, in a PBEM, minors attacked by a major power will be controlled by any major power wishing to control it.
Titi
Posts: 153
Joined: Sat Sep 15, 2001 8:00 am
Location: Montréal
Contact:

RE: News from the Beta

Post by Titi »

ORIGINAL: donkuchi

ORIGINAL: eg0master

Is the game really pro-british?
It is not clear from Ralegh's post if he plays a solo game against computer opponents or if he plays PBeM. If it is a solo game isn't this what we can expect? The AI will not be as good as any human player.

However the fact sweden falls pretty easy makes me think.
In a solo game it is abvious all minors attacked by the human player has to be controlled by the computer AI, but in a human vs human game - will minors be controlled by AI or the humans? Under all circumstances it would be nice to have this as an option in a future (if not in the first) release.

Just like in the board game, in a PBEM, minors attacked by a major power will be controlled by any major power wishing to control it.

The question may then be : if there is only 4 players, will the 3 other countries be fully AI controlled countries; some kind of countries with reduced options (no control of minors except few selected one like Sweden for Russia, ottomans for Turkey ...); countries controlled by UMP method or another method (two countries per player) or a mixed choice from the three?
User avatar
Ralegh
Posts: 1548
Joined: Tue Feb 01, 2005 4:33 am
Contact:

RE: News from the Beta

Post by Ralegh »

On the good side - I can play a game through with only one bug that caused a restore from backup (if you hit cancel in a certain "are you sure" message the game gets all confused and you can't proceed).
On the bad side - still lots of things being flushed out.
On the good side - fixes coming fast and furious.
On the bad side - AI tweaking still has a ways to go
On the good side - AI tweaking is on hold until the **** thing obeys the rules.

Currently the nation settings are either human or AI. You can't have an AI nation that doesn't take control of minor countries. There is no UMP option.

No one can stop Britain if they really want to take Sweden - I went in with 3 full corps (one of them cav), so I outnumbered them by about 3:1, with superior morale. Currently the game does not implement obdurate nations.

Minor countries are controlled by major powers as per the rules - regardless of whether the major is a human or AI. War with minor can lapse (and does too often at the moment).

The game is not prejudiced in favour of Britain (well, not any more that EIA is) - I just happened to be playing them this game.

Recent major changes are to streamline the play experience a bit - nominate which minors you are willing to control (for example), and who you would accept a limited surrender from, and stuff like that. It has caused some changes to file formats (to store the extra data) which has invalidated saved games and etc.
HTH
Steve/Ralegh
User avatar
AdmiralN
Posts: 9
Joined: Fri Aug 26, 2005 4:57 pm

RE: News from the Beta

Post by AdmiralN »

3 full corps?
You mean Britain starts with all those men?! It's a scenario, isn't it? I only played campaigns so far, so I don't know scenarios oobs.
I have only one eye, I have a right to be blind sometimes... I really did not see the signal!

Admiral Horatio Nelson
User avatar
Ralegh
Posts: 1548
Joined: Tue Feb 01, 2005 4:33 am
Contact:

RE: News from the Beta

Post by Ralegh »

No - Britain only starts with enough for about a corps and a half. I must have gotten my invasions confused. I didn't have a 3 corps force until I raided StP. I went into Sweden with about 10 factors, and had about 15 attacking Egypt (on the basis that Sweden was easier for me to reinforce). So I actually took the Swedes at about 1:1 odds.

A risky start against humans perhaps - but I was playing without the "France and Britain start at war" option, and wanted to press a little.
HTH
Steve/Ralegh
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: News from the Beta

Post by ravinhood »

Ahh so you were playing non-historically no wonder everything sounded so easy. France woulda kicked your butt. :)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”