AB or standard's map?
Moderators: wdolson, Don Bowen, mogami
- George Patton
- Posts: 1246
- Joined: Tue Jul 12, 2005 6:38 am
- Location: Lugano, Switzerland
AB or standard's map?
I have to choose which map use in the next game against Chuck. In the first game, aborted, we used AB's map, but I found that the march of the troops through the jungle is very long.
And, also the allied submarines are a little too much deadly.
Maybe this last problem will be solved by Nik mode. Don't know, I never used it, this will be the first time.
Anyway, which mode do you suggest it's better and more realistic to use?
And, also the allied submarines are a little too much deadly.
Maybe this last problem will be solved by Nik mode. Don't know, I never used it, this will be the first time.
Anyway, which mode do you suggest it's better and more realistic to use?
- Black Mamba 1942
- Posts: 510
- Joined: Wed Dec 07, 2005 8:44 pm
RE: AB or standard's map?
AB's map is great.[&o]
Be forewarned that the extended map is a submariners dream.
Single lanes that can be packed with subs in deep water hexes.
Be forewarned that the extended map is a submariners dream.
Single lanes that can be packed with subs in deep water hexes.
- Saburo Sakai
- Posts: 8
- Joined: Fri Apr 14, 2006 9:32 am
RE: AB or standard's map?
Hi guys. I'm Patton on Saburo's pc.
What is the big difference with the subs between standard and AB's map? And why?
It seems the only big difference between the two maps. Am I right?
What is the big difference with the subs between standard and AB's map? And why?
It seems the only big difference between the two maps. Am I right?
RE: AB or standard's map?
I hope you find the following constructive
The march of troops through jungle is long because of the game code (see manual 8.3 - speeds will be lower than printed due to fatigue as well) - nothing to do with the map.
Allied submarines too deadly - what patch version are you using? Various tweeks have been made to the game routines - again nothing to do with the map.
Nik Mod, amongst other things, primarily deals with A2A bloodfest and UberCAP issues.
I'm a fan of Andrews Standard Map and Nik Mod 5 - I'll never go back to standard map.
The march of troops through jungle is long because of the game code (see manual 8.3 - speeds will be lower than printed due to fatigue as well) - nothing to do with the map.
Allied submarines too deadly - what patch version are you using? Various tweeks have been made to the game routines - again nothing to do with the map.
Nik Mod, amongst other things, primarily deals with A2A bloodfest and UberCAP issues.
I'm a fan of Andrews Standard Map and Nik Mod 5 - I'll never go back to standard map.

Banner by rogueusmc
RE: AB or standard's map?
Second vote for AB's map.
The Vanilla version is so 20th Century!
I dont use the extended version though.
The Vanilla version is so 20th Century!
I dont use the extended version though.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: AB or standard's map?
Hi Pat -
I still vote for AB's map. [:)]
I think you saw the allied subs effective because of the way I used them. After the first two or three weeks I mostly tried to attack with the US S-boats, which have torpedos that work. Also the Dutch & British subs. The larger US subs, which have all the duds, I mostly used for other duties.
BTW, Happy Easter!
I still vote for AB's map. [:)]
I think you saw the allied subs effective because of the way I used them. After the first two or three weeks I mostly tried to attack with the US S-boats, which have torpedos that work. Also the Dutch & British subs. The larger US subs, which have all the duds, I mostly used for other duties.
BTW, Happy Easter!
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: AB or standard's map?
ABs map with the extension is a must in my mind. Having the Middle East forces the Allied player to actually use British merchant shipping to move supplies and troops instead of just having the AKs/APs sit in harbour or play amphibious silly bugger. It also removes the bogus ability which Japan has in the game of capturing India and removing the British from the game.
Speaking of this, the extended map removes any ability Japan had of gaming the map edges as is possible in the standard map. Besides the Middle East, the crucial additions of the Society Islands (Bora Bora, Tahiti) and Panama gives the Allies historical bases to build up and fall back upon if the Japanese palyer decides to game the first turn and the supply model and play silly bugger by invading all the islands between the US and OZ. Panama ensures that at least a route still exists.
Then of course there are all the corrections that AB has done. All in all, I would not think of using the standard map anymore. Worlds apart.[&o]
As for ASW, AB just changed the map.
Speaking of this, the extended map removes any ability Japan had of gaming the map edges as is possible in the standard map. Besides the Middle East, the crucial additions of the Society Islands (Bora Bora, Tahiti) and Panama gives the Allies historical bases to build up and fall back upon if the Japanese palyer decides to game the first turn and the supply model and play silly bugger by invading all the islands between the US and OZ. Panama ensures that at least a route still exists.
Then of course there are all the corrections that AB has done. All in all, I would not think of using the standard map anymore. Worlds apart.[&o]
As for ASW, AB just changed the map.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- George Patton
- Posts: 1246
- Joined: Tue Jul 12, 2005 6:38 am
- Location: Lugano, Switzerland
RE: AB or standard's map?
Hi. I'm back after eastern's lunch with my wife's home made lasagne [&o][&o][&o]
Ok, Chuck. You convinced me. I start immediately to plan the new game.
AB CHS Extended Map, Scenario 140 ik 5.02.
Bye
I'll open a new AAR this evening. (I have to find a new name for the game)
Bye
Pat
Ok, Chuck. You convinced me. I start immediately to plan the new game.
AB CHS Extended Map, Scenario 140 ik 5.02.
Bye
I'll open a new AAR this evening. (I have to find a new name for the game)
Bye
Pat
- Black Mamba 1942
- Posts: 510
- Joined: Wed Dec 07, 2005 8:44 pm
RE: AB or standard's map?
AB map, CHS and subs.
CHS cut all the ASW weapons by 50%.
So if you are using 1.795 be forewarned that the subs will survive a lot of ASW direct hits.
The extended version allows the off map lanes to be packed with submarines.
At least with the non-extended TF's can be directed away from the edge.
The extended has single lanes that are too easy to interdict.
Personal choice though.
Decide what you are looking for.[;)]
CHS cut all the ASW weapons by 50%.
So if you are using 1.795 be forewarned that the subs will survive a lot of ASW direct hits.
The extended version allows the off map lanes to be packed with submarines.
At least with the non-extended TF's can be directed away from the edge.
The extended has single lanes that are too easy to interdict.
Personal choice though.
Decide what you are looking for.[;)]
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: AB or standard's map?
ORIGINAL: Black Mamba 1942
AB map, CHS and subs.
CHS cut all the ASW weapons by 50%.
So if you are using 1.795 be forewarned that the subs will survive a lot of ASW direct hits.
The extended version allows the off map lanes to be packed with submarines.
At least with the non-extended TF's can be directed away from the edge.
The extended has single lanes that are too easy to interdict.
Personal choice though.
Decide what you are looking for.[;)]
I'd love my opponent to stick subs in those rat runs! Just run over and over them until they are dead. No place for the sub to run. Two edged sword in my mind, and the surface guys have chain mail. Been trying to get Bill to come on in and play but so far he has not been cooperative.[;)]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Black Mamba 1942
- Posts: 510
- Joined: Wed Dec 07, 2005 8:44 pm
RE: AB or standard's map?
This is exactly what I've been doing.
6 confirmed sub sinkings in 2 months.
3 by one group of RN North Atlantic veterans.[:D]
6 confirmed sub sinkings in 2 months.
3 by one group of RN North Atlantic veterans.[:D]
- SGT Swanson
- Posts: 291
- Joined: Sun Apr 07, 2002 9:44 pm
- Location: Matthews, N.C.
- Contact:
RE: AB or standard's map?
Yes, serious kudos to AB for all his hard work.[&o][&o][&o] The map itself changes a lot and makes for a more historical game setting. Like the rest: if I could, I would delete the standard maps all together.
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)
"Because freedom is NEVER free!!"

U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)
"Because freedom is NEVER free!!"

-
bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: AB or standard's map?
Sgt Swanson wrpte: "Like the rest: if I could, I would delete the standard maps all together. "
I have. I installed a WITP-CHS version of the game where AB's map and the CHS data/graphics have overwritten all the original game date. I chose to install it this way (rather than using AB's very nice switching utility) because I have no desire to use the original map anymore...
I have. I installed a WITP-CHS version of the game where AB's map and the CHS data/graphics have overwritten all the original game date. I chose to install it this way (rather than using AB's very nice switching utility) because I have no desire to use the original map anymore...
fair winds,
Brad
Brad
RE: AB or standard's map?
I have questions for anybody who's in the know:
I am playing CHS scenario 155 with AB's extended map, WiTP ver 1.6.
I noticed that the Japanese Air ASW assets seem to have no probs locating my single sub's in deep water (one boat per hex). They don't score many hits yet, but each turn most of the dozen or so boats around the Home Islands are spotted and attacked. Not a lot of hits yet (1 a week or so). This seems higher than I remember. My subs (as Allied player) dont seem to attack much either. But I hope that will go up when they get radar refits.
Is my memory faulty, or has there been some tweak to up the Air ASW search chances?
Will they score more hits as they get more experienced? Will they get less hits when my boats get Air search radar?
I am playing CHS scenario 155 with AB's extended map, WiTP ver 1.6.
I noticed that the Japanese Air ASW assets seem to have no probs locating my single sub's in deep water (one boat per hex). They don't score many hits yet, but each turn most of the dozen or so boats around the Home Islands are spotted and attacked. Not a lot of hits yet (1 a week or so). This seems higher than I remember. My subs (as Allied player) dont seem to attack much either. But I hope that will go up when they get radar refits.
Is my memory faulty, or has there been some tweak to up the Air ASW search chances?
Will they score more hits as they get more experienced? Will they get less hits when my boats get Air search radar?
- Andrew Brown
- Posts: 4087
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: AB or standard's map?
ORIGINAL: George Patton
Ok, Chuck. You convinced me. I start immediately to plan the new game.
AB CHS Extended Map, Scenario 140 ik 5.02.
Just a clarification - there is no version of the Nik Mod scenario for my extended map. There is a version for my standard map - which does not have the Middle East and Panama extensions.
Currently, only CHS and scenarios derived from it are made to use the extended map.
Andrew
- SGT Swanson
- Posts: 291
- Joined: Sun Apr 07, 2002 9:44 pm
- Location: Matthews, N.C.
- Contact:
RE: AB or standard's map?
You also need to move your subs around every so often. By keeping them in the same hex will only help their ASW search get better.
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)
"Because freedom is NEVER free!!"

U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)
"Because freedom is NEVER free!!"

- George Patton
- Posts: 1246
- Joined: Tue Jul 12, 2005 6:38 am
- Location: Lugano, Switzerland
RE: AB or standard's map?
ORIGINAL: Andrew Brown
ORIGINAL: George Patton
Ok, Chuck. You convinced me. I start immediately to plan the new game.
AB CHS Extended Map, Scenario 140 ik 5.02.
Just a clarification - there is no version of the Nik Mod scenario for my extended map. There is a version for my standard map - which does not have the Middle East and Panama extensions.
Currently, only CHS and scenarios derived from it are made to use the extended map.
Andrew
But scenario 140 is not the Nik mode for you extended map?
RE: AB or standard's map?
What's the difference between CHS and Nik mod? I've read some stuff on the Nik mod. It sounds interesting to play, though it sounds like he's got some things to fix yet.

- Andrew Brown
- Posts: 4087
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: AB or standard's map?
ORIGINAL: George Patton
But scenario 140 is not the Nik mode for you extended map?
No, it is for my standard map only. Keep in mind that I have two maps - my "standard" map and my "extended" map. The difference between them is that the "extended" map includes two "off map" regions - Middle East and Panama.
Andrew
- Andrew Brown
- Posts: 4087
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: AB or standard's map?
ORIGINAL: AirGriff
What's the difference between CHS and Nik mod?
A very short and barely correct answer would be: CHS is mainly intended to provide more accurate OOBs/TO&Es. Nik's mod is mainly about implementing fixes in the scenario data to oversome some of the shortcomings in the game mechanics.
Andrew










